CCP collected data about alts and shown it at one of the fanfest, propabllly it was 3 years ago. It was not even close to 2 per player. Just check some fanfest main panels, I think Rise was presenting it.
Iām against RMT and botting. I assume that this move will take away ISK that RM traders they earn this way. Have you considered that because of this, legitimate Alphas that did L4 will be forced now to buy ISK from RMT more than ever?
Shouldnāt you eradicate botting itself instead of confining legitimate Alphas?
The botters/RMT will find another way of earning ISK and youāll be left with the same amount of botting, just shifted to another activity.
Seeing as FW goods are rising rapidly in price itās pretty clear that bots controlled a large portion of the market.
What? You talking about skill farming? You only need two characters per account extracting skills each month to make money, and it wasnāt long ago that youād make money on one character. I have six accounts being paid from skill farming and they are all useful accounts not just farms.
From my experience in the largest newbie alliance in the game anyone remotely invested in this game quickly gets a second account. Only the casuals stick to one, and casuals arenāt the majority logging in straight after DT every day. With how ISK generation vs effort scales with multiple accounts Iād estimate that outside when a big fleet fight is happening that the number of accounts online per player is at least 3-4.
Can you back that up with a source? I donāt know anyone with a single account (afaik), the avarage amount is more like 2-3 accounts per player. CCP will never ban the use of multiple accounts, unless they want to kill EvE. Their income would drop substantially and the player count will drop by a huge amount.
Sorry, the link to reddit did not appear correctly. It states 1,7 account per player, much more than you thought. And much closer to two per player.
The link just donāt appear to be correct on the forum, you will have to search for yourself. Try with āaverage account per player eve onlineā for example
I thought it was 1,07. Thats why I was surprised it was so low, and if so average online is 15k not around 30k in my timezone.
tbh a lot of people i know, they use isboxer just to manage there client windows. they dont use broadcast funktions. eve o preview is a frist step, but isnt that good as isboxer.
the decision has been made to place all level 4 and 5 missions behind the requirement to have Omega status
Wait, what? āWe cannot balanse L4 missions so we just make them illegalā? It was kinda challenge to find the in-game limits of alpha-account, and you decide to change limits to concrete fences.
Btw, if you donāt mention it. In 0.0 space, in most systems you can find a pair of hard-working passive-shielded Navy Vexors, which runs anomalies 23/7. But everything is OK with them, obviously.
The biggest thing CCP could do to counter botting (and general ISK inflation) would be to make it so drone ships couldnāt run sites āAFKā, but Iāll buy a premium skin if they actually do it.
So you are proposing to essentially remove āaggressiveā AI setting for dronesā¦ interesting, but that will affect only the simplest bots, afk ratters and miners.
Changes in favor of nullbears and against highsec dwellers, again. And yes, L4 security missions are challenging enough for alphas as there are much more requirements to ship maneuvering and positioning than for omegas.
Well looking at MER bounties are the biggest income and easiest to bot are nullsec anoms because it very simple content to bot. CCP should start there.
Ohhh yes, make those boots HURT!
Yes, but removing plausible deniability makes it easier to get the bots. It really isnāt hard to run dozens of VNIs without bots and I know people who do it. Get the drone boats and carriers/supers out of sites and not only is botting less of a problem but so is the insane rate of ISK inflation weāve had since the Citadel patch. If they also made mining actually require player input equal to ratting with a turret boat then suddenly it will be very obvious who is a bot and who is a real player.
Nope. The biggest 0.0-space problem is that ratting in anomalies is inredibly stupid. L4 missions are stupid too, but less. Anyway, āLetās move bots from hi-sec to null-secā is not that CCP wanted, isnāt it?
After investigating further, the decision has been made to place all level 4 and 5 missions behind the requirement to have Omega status, to assist the fight against RMT and botting.
Good changes but this should be only a start.
There is also a need to restrict alphas from doing high level anomalies (hubs, havens, sanctums).
Also giving T2 weapons and battleships to alphas was a mistake. There are literally free alpha PvP fleets from big coalitions now.
And the last thing: please add a cooldown for using Skill Injectors (like 3 day or something). This will prevent from injecting new bot instantly and also will not harm new players in any way (I donāt think they inject at high rate).
Scale of the problem?
Letās assume 4102 bots are NS bots
They can do around 80 mil/h?
Assuming one bot per account.
They can bot (all of them) 220 523 520 000 000 mil ISK per month, what does the MER say? Is it possible?
Iād love to see CCPs data on the number of new players using alphas vs existing players using them. Iāve got a bunch of alpha accounts Iāve made for throw away PVP alts and spies.