Devblog: Skills On Demand - Changes Coming To The Skill System!

In actuality it helps no one. It prevents new players from needing to think too much, or needing to put effort into something dozens of tens of thousands had no problem with learning.

It’s not helping anyone at all, it just makes sure that those too dumb to play this game don’t get to realize they’re too dumb to play this game.

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Then ASK! This is supposed to be a social activity! Or use Google or Yahoo or whatever and you get the info on how to purchase something on the market within seconds. I did not have these issues when I started because I knew what a market is from other games, and I knew how to ask questions if I could not find an information. People and behavior like yours is the root of most problems EVE has been having in the last couple of years.

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Ah, there it is – the “I had to do it, so everyone should have to do it” argument. The same argument that players used to argue against the removal of learning skills. Ages like fine wine, this one does.

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@Rivr_Luzade I came from other MMOs where skills developed as a function of killing things. EVE is fairly unique in this regard, and I think it makes sense that the game’s functions make this clear and painless.

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I bet you never buy things from Amazon, either, out of protest, right?

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To be honest, this change is unlikely to effect me much; so my only question is…

Why do it this way, when surely a much simpler solution would be to simply give characters the option to remotely inject skills, in the same manner as skill injectors etc?

This would also have the added benefit of not effecting the player-run skill markets.

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Ok, educate me more: How many buy these skills there versus how many come from gas sites. Also, hypothetically speaking, if the price should be lowered: Is that a good thing for the gas harvesting profession? Lowering rewards for a profession has always done good for the activity, has it not?

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New pilots are often confused by having to use the market to buy a new skill to train. The system is difficult to understand and requiring knowledge of a secondary system – the market

The trouble with this reasoning is that new pilots are going to have to grasp the market sooner or later which - for most people who aren’t joining a large corp and some who are - will be as soon as they leave the starter system, at which point there’s a whole bunch of stuff they are going to have to learn (including the possibility of getting scammed, where the tradehubs are, what lowsec is etc.). Learning to use the market is going to be a very small part of this – and the entire issue can be addressed better via a better NPE.

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The largest part of this change is the fact that all core skills will now be purchasable directly from the character sheet for ISK. Rare skills that are not seeded on the market and are only available through the completion of in game content will not be available, but the skill sheet will provide a market link for them.

At least only the ‘core skills’. But I will remain skeptical as long as I don’t know how that “market link” is supposed to be working.

Nothing you’re saying changes anything about the truth behind my words. No, it is not the same argument with learning skills, and your incapability of comprehending the difference means that you’re exactly a part of the problem in this game.

You want things to be easier for people too stupid to grasp it. You ignore that part deliberately, or because you’re incapable of understanding it. It doesn’t matter, though, because you have no argument against my post. All you have is a ■■■■■■■■ accusion about how “YOU SAID THAT BACK THEN TOO” as if there was any ACTUAL connection, which there isn’t.

You just shout ■■■■■■■■ and don’t actually think about this at all.

Try harder.

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Considering the NPC price is the lowest on the market…

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… far away from Jita or other central places of purchases…

The problem in that logic, I ask questions, get no answers

Look, this change is hugely positive for players, new and old. Well done CCP!

Obviously, those of us that traffic in skills will need to find new opportunities to make filthy lucre.

(It is fun poking Querns though…)

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It’s not like new players start in school systems or anything.

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Uh, yes. I want more people playing this game. Sacrificing a high effort, low return drudge work money making scheme is worth this.

If you’re using Eve to try and prop up your own self-image by asserting that it’s for “smart people only,” holy sh​it do you need to stop being Extremely Online and go outside, right now.

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I fail to see what your point is here.

It’s up to the development team to balance NPC sell prices within the game, if the development team feels that prices are off, they’ll adjust them.

These are items that are sold by NPCs, not items that are manufactured by players as part of a supply and demand economy.

Comparing the sale of skillbooks to the sale of ships makes zero sense.

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I’m sure every new player has the presence of mind and bankroll to purchase every single skill they need before departing. That, or they’re so enthralled by the starter systems that they stay there forever. These are both sane things to think.

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Then maybe ask the right questions? As far as I remember both the chats of newbie corps, the help channel and local chats are very active so that you get answers most of the time.

If CCP wanted that, they would not tinker with skills but kill titans, supers and Rorquals with fire.

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