I would like to introduce you to a terrible secret that has been carefully hidden from all of humanity for all of human history…
There is no change that can happen, no problem that can arise, where a larger, better organized and well-run group will not both find a better solution, faster, and implement that solution better.
That has been true throughout history. That is why small groups knit together into bigger ones. It is why villages grow into cities, why clans and citiy-states form nations. More brains to put on a problem leads to seeing the minute details better. More hands to put to work implementing the solution means it happens faster and with more people available to doublecheck the work, it happens better.
Malcanis’ Law is simply a gaming expression of something that has been true since before Gilgamesh.
the only ppl who like these changes are either part of a large organization with great infrastructure and/or have more than 1 rorq or they do not fly capitals at all.
Question is do we want the rest of nullsec to look like Delve? Is that really going to be good for the game? Zero roaming PVP going on, nobody wanting to start a war because the thought of grinding through dozens of ADM 5 systems with 10 citadels each is worse than death?
Goons drove home defense to the extreme and good on them for that. It’s genuinely impressive. But it’s also a pretty grim vision of the future for anyone who wants more than to suck spod all day. Ultimately it’s up to CCP to decide how much defense is possible and how much risk is inherent to nullsec. Meaning even if you do everything right, there’s still a risk that you might lose your ship.
That’s probably because you trained boosting to boost… still got to boost just on grid. That’s simply increasing the risk. Kind of like increasing the excavators size so that you can no longer store them all. Same idea. They also didn’t refund carriers when they gave them fighters rather than drones. This is all because they didn’t change the PURPOSE of the ship, but rather how they did that purpose. Every time they have changed the purpose of a ship, they have followed with something to help players that have no use for the new purpose.
considering I am personally for this change, am part of a smaller group, fly zero rorqs and fly both dreads and carriers I’m pretty sure this statement is false
no it wasn’t. a doomsday device by it’s name is self explanatory. it’s designed to kill everything that it comes up against, it was sub cap crybabies whining about getting DD’d off the field, because they wanted to kill titans easier, that made that meta bro
Like I said, I’m not complaining about this update. However, IF CCP plans on changing the entire purpose of rorqs to boosting, rather than being able to mine more than other ships, then more drastic steps would need to be taken to reimburse pilots.
O, what about if a region gets very limited in resources :], the smaller alliances will cope because they will not fight internally with each other for said resources, but the massive alliance’s will give those few resources to the most prestigious corp’s in that alliance while the other corp’s get the left over’s, which in turn will cause internal conflict and rip that massive alliance to shred’s.
I was around during that period, and obviously the boost change was drastic, but it didn’t change the purpose of boosting. It simply changed the means by which you boosted.
Except they didn’t. The Rorqual is a ‘Capital Industrial Ship’. The Orca and Porpoise are ‘Industrial Command Ships’. You had to train them, then train a completely different skill.