The only prerequisite for holding space in null is the need to defend it. Groups who don’t want to fight at all are going to have a pretty tough time there.
All we’re talking about here is how that defense looks on a day to day basis. Whether it’s supers being dropped on everything or blobs being bridged in or whatever. It’s decided by the current game mechanics.
Some excavators getting bombed by cloaky campers is not the kind of daily PVP content that CCP should be focused on creating, if you ask me.
Except that’s not what I said, now is it? The example isn’t someone who refuses to form up for timers. It’s people who don’t want to form a fleet to entertain you when you come hunting their miners.
And, again, not what was being talked about. You were talking about there being ‘no risk’. I responded regarding risk, not about whether or not this type of risk or that type of risk was something CCP should be focused on. Just whether or not risk exists.
The “end game” is what you define it should be, not the size of the ship you can sit in.
If that were the case, I would have seen the end credits in mid-2009.
In an un-ending sandbox with endless possibilities and things to discover, the hard thing to do now is to find an “end game” thing for you.
Some fellas believe that sitting in a titan and pressing FONE is the end game things in EVE - they are wrong.
I’d say rather it’s the ‘nowgame’ or ‘nextgame’. Eventually, supercaps get boring. Some of us even do most of our ‘EVE’ activity outside the client completely.
To be honest, maybe I have played for too long because I don’t find eve full of discovery and possibility. It feels a bit stale. I was just being a bit cheeky. I don’t feel like I should be the one to declare anyones else’s idea of ‘endgame’ to be wrong.
indeed. ccp would rather keep the subs for some joker that can afk cloaky camp all day than fix something so broken that one guy can impact a system economy indefinitely.
The fix would be easy. require cloaks to use fuel. all the other solutions I have heard just seem to complicated ( like afk timers) ’
Also I would like to add…downgrading the rorqual just shows how much you want players to loose even more rorquals…you say rorquals are too strong and are very hard to kill? but at the same time we all know that the means to kill rorqual very quickly exist…for example focus void bombs…few of them and will kill a rorqual’s tank in seconds…so why upgrade the rorqual only to downgrade it for the third time now ? Also in the abyss why in the last room the exit gate has a 10 second delay compare to the other gates you take that don’t have the same delay? that kills players on exit if they are pressed for time.
That was a rhetorical and hypothetical scenario and not addressed to you in particular.
I have no idea how many ship you could field or not, the gist was that bringing battlecruisers to a battlecruiser blobbh would have been the wrong response if your intent to to win that fight.
You may want to bring a similar sized gang of battleships with kinetic and thermal hardeners to reduce incoming alpha for your own logi and vaporize the Feroxes one by one with little to no losses on your side.
brian would ask why anyone would invest in a rorqual and train for excavators when the risk/reward equation is so skewed. I can replace almost any mining ship in a matter of hours of mining. I can replace most caps with a couple of days of ratting. it takes weeks of mining to replace a well fit rorqual. Making them easier to kill and less effective than a small group of covetors begs the question of why CCP even maintains a pretense that the rorq is still useful.
it the real issue is too much ore change the belts, change refining, stop putting ore in moon goo…etc
if the aim is to increase the subcap mining, give the boosts to orcas and porpoises.
Brian says quit blowing smake and tell us the real objective
and he still blames the Russian judge for his score in the prelims
No, because if you bring something like battleships, you can’t chase well: the BCs warp faster than you. If you bring something like cruisers that warps faster, you’re at a disadvantage of range and tank. If you really want to engage and defeat them (as opposed to making them run away) then you either bring HACs[1] or you bring battlecruisers of your own. If you want to make it something where your odds are extremely good, you just bring more battlecruisers. A lot more.
Brian’d make a plan and he’d follow through, that’s what Brian Boitano’d do[2].
Re: HACs: these will, obviously, outperform battlecruisers 1:1. They also cost 5x as much, so if the choice is ‘do I bring 200 Hurricanes or 40 Eagles?’ I bring the canes. If the choice is ‘Do I bring hurricanes or feroxes?’ I bring the Feroxes. The higher rate of fire means a more efficient application of DPS ahead of enemy logistics’ ability to counter it.
And I bet he’d kick an ass or two, cuz that’s what Brian Boitano’d do.