Devblog: Spring Balance Update Incoming!

REEEEEEEEEEE…

wait what?

Eh, the real threat is more that if you fire a missile, the CIWS will get it 90% of the time. You fire a dozen of them, and the success rate drops to about 15%.

There are plenty of ways still to make isk, and small nerfs to income to try to reduce the amount of money entering the game and keep inflation at acceptable levels isn’t going to turn the game into a casino. You want to buy plex, go for it. But in the end, there are still ways to make money to feed the PvP habit and that hasn’t changed.

Yes, ways that require hours upon hours of grinding to make anything solid.

Having a Super/Rorq/Carrier was a way to spend time mining, then going out and buying your PVP ships and blowing them up.

Hell with all of the changes it’s just more time we miners have to stare out stupid rocks doing nothing. Now players have to find a ship to train into/skill into/build and try out to be able to rat.

It all means more money in CCP’s pocket in the way of PLEX/Injectors/Extractors.

I honestly say the Rorq pilots affected by this take a month off of EVE when this change happens. Let’s see what type of economy EVE has then.

Player boycott is the only way to have a say anymore.

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There’s enough surplus minerals to last a long time.

How about trying out the changes first and seeing how much longer it takes before pulling out the pitchforks?

I’m just going to throw this out there. How many times do we have to see changes that negatively impact our play and play style before we grow a pair and do something about it?

It worked for other gaming communities, why not EVE, especially EVE that relies on a active, involved player base for most of it’s content.

Other then our local snarky CSM here, what do other EVE players have to say about that?

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WHAT?!? HOW DARE YOU SIR?? Expecting people to actually conduct controlled tests under operating conditions before drawing conclusions?!?! MADNESS

I say that these are changes every single member of the CSM was likely behind, and I’ll tell you right now, every member of the leadership structure of your alliance is behind to one degree or another. These changes will be good for the long-term health of the game, and even better for our short-term dominance. But, as I’ve said: changes needed to be made to curb the way things were headed in the big picture, and no possible changes exist that would not have had the same effect on the balance of power. None.

Do you not see that the current levels of isk generation and mineral wealth are unsustainable in the long term?

Do you honestly think that we’re all better off if we do nothing to fix this before it becomes unfixable?

Sometimes it amazes me how selfish folks are, but then again, I guess that’s a standard thing everywhere.

The difference between ISK entering the game and ISK leaving the game was huge, as any EVE player could see from the montly economic reports. The largest source of ISK was the ratting bounties, mostly gained by carriers, supers and the common afk VNIs.
At the same time, the amount of ores mined by the Rorqual compared to any other mining vessel in the game was also a gigantic difference.

I’m glad that CCP finally takes a stance and slightly reduced the largest sources of ISK and ores in order to reduce the ISK inflation and overproduction of ores.

Every other activity in EVE will become more worthwile because of this change. And even then VNI or carrier ratting will still likely be a great source of ISK and even then the Rorqual will be the most powerful mining vessel in the game. The gap is just a little less huge.

You asked for what other EVE players had to say about these changes, and as a random EVE player I think these changes are great for the game.

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Okay I’ll bite. I’ve tried to explain this in my other posts but since I’m not getting my point across I’ll go this route. Brisc, explain to me why the current levels of ISK generation/mineral wealth in the game are unsustainable in long term?

What is the actual damage to the game if players get rich? Lay it out for me. Please.

When the rorqual mines less than it did pre buff you have a leg to stand on and complain.
Till then you are just whining that CCP didn’t leave you with too big a buff.

I say that these are changes every single member of the CSM was likely behind, and I’ll tell you right now, every member of the leadership structure of your alliance is behind to one degree or another. These changes will be good for the long-term health of the game, and even better for our short-term dominance. But, as I’ve said: changes needed to be made to curb the way things were headed in the big picture, and no possible changes exist that would not have had the same effect on the balance of power. None.

So the leadership of my Alliance in a game gets to speak for me, is that what you’re saying? Or you get to speak for the entire Goons player base?

Why? How is a base line that was set years ago matter today?

Eve today is not the eve of yesterday.

Also again as I’ve said the overall Mining Nerf on it’s own would not have been that big of a deal.

I have posted this before and I’ll post it again.

It’s that change in conjunction with the tank changes that lends itself to a narrative that CCP is more invested in Rorq pilots dying and them losing a large ISK investment then it is in Rorq pilots enjoying their play styles.

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The more money you create, the more money people have to spend. Thus, prices start to rise because people are willing to spend more isk and sellers can get more isk from folks for the same items. It’s called inflation, and it’s what happens when you increase the money supply without removing any from the economy. This is especially an issue with plex prices.

That’s one problem.

Another problem is that the more isk generated from the high end/high SP/high investment forms of wealth generation - super ratting, rorq mining, etc - gets to be so much better than other forms of isk generation, like mission running, get thrown aside because you can’t make as much so folks are deterred from doing it. That hurts new players who can’t generate enough wealth, and it reduces the numbers of players doing specific things, which has an impact the rest of the way down the food chain.

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Yes. That’s what ‘leadership’ means. If you don’t like that leadership, find other leaders to follow.

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The more money you create, the more money people have to spend. Thus, prices start to rise because people are willing to spend more isk and sellers can get more isk from folks for the same items. It’s called inflation, and it’s what happens when you increase the money supply without removing any from the economy. This is especially an issue with plex prices.

This right here is self defeating logic. If prices go up, the amount of ISK a Super or a Rorq can make stays the same, then the buying power of either player is decreased. Meaning that they have to mine more/rat more to buy the same items.

If they are mining more and putting more ore in the market place then the pricing of the ore will decrease not increase. Since the buying of the ships/modules will decrease because of higher prices, after the intial bump the pricing on Ore and Minerals will plummet due to the lack of demand, which then lead to a cycle of lower pricing of everything else because they can made for cheaper.

Another problem is that the more isk generated from the high end/high SP/high investment forms of wealth generation - super ratting, rorq mining, etc - gets to be so much better than other forms of isk generation, like mission running, get thrown aside because you can’t make as much so folks are deterred from doing it. That hurts new players who can’t generate enough wealth, and it reduces the numbers of players doing specific things, which has an impact the rest of the way down the food chain.

This is comparing High Sec ISK generation vs Low Sec ISK Generation. How is that even a fair comparison?

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Arrendis

1m

Fjord_O_Neal:

So the leadership of my Alliance in a game gets to speak for me

Yes. That’s what ‘leadership’ means. If you don’t like that leadership, find other leaders to follow.

No I speak for myself. I speak for my money. I speak for my time. My leadership doesn’t like that then they know where to find me. Period.

This is a GAMING ALLIANCE. They speak for me when in game when dealing with in game items. Not on out of game disputes.

I’ll post what I want where I want and how I want. If you don’t like that, deal with it.

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Rich players aren’t a problem. Inflation is.

If you take a look at the monthly economic reports you will see a huge difference between the total amount of ISK sourced into the game and ISK sinking out of the game. This difference will lead to inflation and will make ISK worth less for everyone. This again leads to bigger prices for plex for example.

One could say that a lower value of ISK isn’t a big problem, as people would just adjust over time. That’s how it works in the real world anyway. However, in EVE a lot of things ingame have been balanced around fixed amounts of ISK. Skillbooks, insurance prices and payouts, bounty payouts… all those things have fixed prices that CCP will have to update to keep up with the inflation…
or they could just stop the inflation instead.

CCP has all the tools to stop the inflation in EVE. For example, they could reduce the amount of ISK brought in through the biggest sources (bounties from carriers, supers and VNIs) or insurance payouts. Or CCP could increase the amount of ISK leaving the game through the biggest ISK sinks, by increasing the price of skillbooks for example.

If you paid attention, it will not come as a surprise that these changes are exactly what CCP is doing this month. They are reducing the inflation in the game.

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Would cloaky campers matter, if there was no local in NS?

That’s great. You can say whatever you want. But we’re gonna put our weight behind these changes, and if you don’t trust us to have a goddamn clue about what’s good for the game and good for our members, then why the hell are you in this alliance?