Of course, data acquisition requires time. Science is not free. And then you ask me to give you my values for free ?
Again, you were already given links previously. I know for sure some are not into the dick measuring contest.
Of course, data acquisition requires time. Science is not free. And then you ask me to give you my values for free ?
Again, you were already given links previously. I know for sure some are not into the dick measuring contest.
I had a system today that it took over 20 minutes for a conduit to spawn.
Assuming roaming patrols don’t spawn when the conduit is closed that is great. It means closing the conduit actually let’s people mine for a while “safely” as a reward for the work.
After adjusting Conduit, drop decreased by 70% -80%! this is not statistics but observation. According to the CCP, this is also a fight against bots, but those who used bot programs probably didn’t even notice the changes! Simple players and alpha clones noticed. I have one question! why is the nerf so strong?
Next.
Why?
Bots have to deal with more downtime between site, and every site giving them less rewards, just as much as players.
I also can’t see why you specified “alpha” clones in this post, the effects of the nerf are the same for every clones.
I agree that the nerf was needed! but in my humble opinion 1) this is an ineffective strategy of anti-bots. 2) the nerf should have been softer. 3) the anomaly would be more difficult to pass. 4) the drop should be returned to the old values.
Ok…
Not sure what your point is but at least you seem to think you have one and that is probably a good thing I guess
So your goal is to drive a large portion of the subscribing playerbase away? Most people wont choose to move to those areas. They’ll just quit. I’m not sure if you’ve noticed but the last thing this game needs is to drive paying customers away. People say “Adapt or Die” but always forget there is a 3rd option and that is to “Leave”. Considering how much player numbers have dropped over the years “Leave” is an option too many have chosen and it’s not healthy for this game
I’m all for providing lucrative opportunities in low sec to drive activity there since in it’s current state it’s basically pointless but nerfing high sec into the ground is not the answer from a gameplay or business standpoint. Hell, one solution for EC’s would be to have the respawn rate still be 1 minute in low sec. Most would chose not to do them but you may be able to convince others to at least give it a go thus driving activity. Low sec desperately needs SOMETHING(S) to drive increased activity. I’m thinking regular events like the most recent one but make it either permanent or have it rotate with several others over the course of a year
It wasn’t just bots. It was also the disproportionate isk/hour people were making.
source ?
CCP figures & everybody’s ingame experiences with ECs - including the figures you yourself have posted while pretending ECs were in any way hard to do.
Please don’t come back here. Please get help. You need to look after you. I am afraid for your wellbeing. I fear you are in danger of reaching a point you may never be able to return from.
so : source ?
Get help.
Sure mate. I’d get help for you, if I could, but I’m afraid none can save you.
You are too stupid to understand the simple words that I used. You lack the basic of education to make a proper discussion, therefore you only rant and insult , like a child can’t even say what’s wrong and relies on crying and screaming.
Your help will come from you, and only you, the moment you accept you have to make efforts.
“Where did you get this information?”
“From you”
“That information is just lies”
Ok…
No, you affirming that you got that information from me is lies.
Nowhere did I affirm that people are making “disproportionate isk/h”, nowhere did CCP affirm what is disproportionate isk/h, or even talk about isk/h.
So yes, you need to get help for yourself if you did not understand that.
Scroll up. Then talk to a professional. Please.
liar.