AT frigs would be in most need of perfect mods that’s why
You can then demand some disgusting prices too on perfect roll possible
AT frigs would be in most need of perfect mods that’s why
You can then demand some disgusting prices too on perfect roll possible
Not going to happen with these stats. You need to roll a load of modules to get one of the better results and bricking 100 faction modules just to get one that is a LITTLE bit better, won’t be worth it for most people.
I think what just happended is that the crowd who likes to panic, rage and mistrusts CCP in their every decision, while having the notion that the game blongs to them and them alone, organized enough pressure on CCP to make them make their own creation pretty much useless.
It will be the same people who will rant about how Triglavians have been another unsuccessful update. Wonder why?
If CCP ever wants to get things done properly, I think they really should stop listening to the loudmouths. 99.9% of the players have not stated their opinion about the changes and how they would affect them. Yet, CCP bends the knee to a small minority with special interest and special snowflakery.
Player feedback is good to have, but very useless if it comes from the same 100 again and again who realize they can manipulate the gameplay in their favor if they hype or rage enough.
Meh.
I think the base stats on tech 1 unnamed module should be the starting point. Then above as it goes in rarity, there should be a curve of probability to get a max stat. But appling average mutaplasmid quantity and related cost should be in relation to DED modules pricing of course.
After thinking some more, actually every module class should have other probability, and even each module.
But here is where that idea of balancing RNG is starting to become unrealistic, so now I think CCP never even considered it and prices of modules will be pretty much stirred.
The whole plasmutid thing, as mutating modules, is stupid.
We already have meta for cheap, T2 for better, and DED/LP/Officer for even better.
It works just fine. Dont fk with it.
CCP, its not too late.
Turn plasmutids into a consumable for an effect like overheating, where each cycle consumes plasmutids.
Those will be in universal demand, and wont fk with the module markets.
Much less complication, including no need to build a new contract UI.
You don’t understand at all how Mutaplasmids with proper stats would have positively influenced both the T2 markets and the Ded/faction markets.
I guess not.
Thats why Ive been posting at length that it would only benefit the T2 market, as T2 mutation modules replacing DED/LP modules.
Which is true, and the agenda of some that is now falling apart.
But I think people will also buy DED and Faction modules to mutate them. Thats why it should not ruin the DED/faction market. So thats why i think demand on DED/faction modules will exist. What you think ?
Thats why Ive been posting at length that it would only benefit the T2 market, as T2 mutation modules replacing DED/LP modules.
FFS, it would have not replace anything. Yes, mutaplasmids, as I’ve said many times before are going to be used much more often on T2 and even Meta T1, than on Faction/DED, if only for the reason that Mutaplasmids will be available with a certain abundance and Faction/DED modules are not.
Now if you look at the old stats, creating an MT2 with Faction-like stats, would have been that unicorn rare roll, for which you probably end up with costs higher than the Faction module. How much does a T2 Shield Extender cost and how many rolls would you have had to do in order to get the perfect one which could barely compete with RFSE? Look at the numbers and see yourself. That’s with the old stats, on most modules. The ONLY exception are MWD/AB.
Mutaplasmids were never going to replace anything. And even if they had, that’s nothing but tears from people who either don’t want to adapt from running DEDs to running TRIGS or have hundreds of billions in certain faction modules that MIGHT have been affected negativey, although the demand would have probably risen with a greater chance on a good roll.
Without meaningful improvements, the sites will be pretty much worthless and the positive impact on the T2 and faction markets will not be strong.
Balancing economically around ISK/h is one thing, but how it wil influence PvP, the balance of modules themselves?
Or like I have posted before:
https://forums.eveonline.com/uploads/short-url/q4dJuiE0y5m6lY8YK2N3t19knWC.jpg
But I think people will also buy DED and Faction modules to mutate them. Thats why it should not ruin the DED/faction market. So thats why i think demand on DED/faction modules will exist. What you think ?
Look at the current numbers, not the old ones. Most of the mutaplasmids have been nerfed so heavily, that for the average rich-ish player it might not be worth investing a couple of billion for a SLIGHTLY better web, repper or plate.
All the haters said it is only going to be for the rich and power creep and blablabla. The reality is with these small chances on small improvements it really is going to be only for the rich who can afford to throw away 19 Faction Warp Disruptors, to create the one they want.
well, yep, I dont have anything to add.
Balancing economically around ISK/h is one thing, but how it wil influence PvP, the balance of modules themselves?
There is no balance in PVP, there never has been and it is not because of modules or anything like that. People who rooted against the modules, like “elite” PVPers like Tikktokk spent their time dropping Carriers on newbro T1 Dessies. People camp gates because it is easier to get frags that way. People drop Supers on everything that moves, other people reply by going in Ceptor fleets to not be so drop-able.
If anyone says they have the balance of the game in their mind when talking for or against the stats of modules, what they really mean is: don’t nerf my way of farming kills.
Edit: Tell you what. People who are good at farming kills have >90% kill efficiency. People who are good for (not necessarily at) PVP have maybe 66%.
The whole mutaplasmids thing is stupid.
Why fk with module balance now that finally things are working reasonably well.
because without change any game stagnates… just saying its ■■■■ cause you don’t like it isn’t an argument.
because without change any game stagnates
Thats also not an argument for mutaplasmids throwing a wrench into module balance.
It dowsnt have to be this way, nor is it conducive.
Make mutaplasmids a consumable that depletes per cycle of the module they are applied to, similar to overheating.
That’s Salvos for you
Lol
Just look at any thread about ears, ganking or bumping and he says the same stuff
Good thing CCP doesn’t listen to him tho… Because there would be no CCP if they did
To clarify, I am not a hater, I just think its too much randomity thrown into complex already system of EVE game relationships. How will devs even get a grip on the underlying factors in future? Seems like they would not and will leave players to sort it out, like always.
With all the bad or good things coming with it.
its not meant to be.
but its a sandbox game, that’s kinda the point isn’t it?
Seems like they would not and will leave players to sort it out, like always
Isn’t that exactly why we all play this game?