Discussion about "Into the Abyss" update

But it doesnt mean we have to get all the old sand replaced with new, dont know the quality of sand yet, do you?

its hardly that big of a change…?

1 Like

It did not bring always good things, as players always exploit sh!t out of dev designed systems here. Does it mean devs dont have to care at all at this point?

1 Like

No balance is a concern. The ability to jiggle fitting requirements will allow new fits that we not possible before. Some of these fits are going to be so oppressive, that they will become mandatory in that niche and crowd out the other options. CCP is going to have to go around and put out a lot of fires as players discover and exploit these.

Actually, I think some shake up is good and shifting metas allow creative and the more skilled/clever to gain an advantage, but this is going to be a lot of work to keep on top of. Certain fits are going to emerge that just aren’t fun or easily countered, or alternatively break some other aspect of the game, including the possibility of building better ISK-farming fits.

On balance I am for this change, but CCP really has to be prepared to spend some significant time dealing with the balance problems that arise.

5 Likes

WHY fk around with module balance/economy like this?

Seriously, can anyone answer that?

2 Likes

Naaah, just go on to another feature. :joy:

3 Likes

How will fits becoming mandatory when the rolls by mutaplasmids are random. the number of identical abyssal modules will be so small that there wont be enough to be mandatory in exactly the same way. It just shakes things up as repeatable results with mutaplasmids will be so so slim, with on 1/10 mutaplasmids giving great stats.

1 Like
  1. cause they can. 2. CCP needs to create module and isk sinks to stabilize the economy due to the free creation and farming of valuable modules = isk.

basic economics - the eve market is based on loss, and that’s what mutaplasmids are - bricking modules

2 Likes

Yes they did and they still do. Of course I’m not always a friend of it, hell, I’m surely not profitting from the strenght of Rorquals and such things. Still, I’d rather have a game company who has the courage to place new obstacles and opportunities for us to figure out how to exploit them or not lose due to them, than trying to not offend anyone.

At this point CCP is like the parent who never managed to set a base set of strict rules. If a parent does that, it gives a certain orientation and there is much less probabilty of larger conflicts down the line. Parents who don’t do that either raise spoiled brats (EVE now) and/or at some point start behaving really shitty towards their children and scream at them or ■■■■ like that.

A much needed strict rule for EVE would be: the task of throwing each and any player constantly into the mud-pit that EVE is supposed to be, is the number one task of CCP and its Devs. No crying, begging or raging of players should ever lead to CCP not throwing them back again.

2 Likes

Hmm, the moduls that would be used more for modifying, they will rise in price actually., more demand :thinking:
That is a good point.

2 Likes

I agree with basically everything you’ve written. For me however, I rather have CCP put out fires after they burn, than extinguish the lifeblood of this game beforehand. Specifically with stronger stats, it would have been interesting to see how the large boni to tackle range and neut range would have played against each other and in relation to propulsion boni.

3 Likes

they do need to keep some curb on power creep however, and that’s the purpose of singularity - to test, have lots of info about how things work and come to a median. there are still tech 1/meta version for a reason.

1 Like

There are always cases when CCP changed something because players wanted it. For good and bad. So it isnt that they dont care at all, but how it influences numbers of players probably. Saying that I imagine they love to have a niche audience of fanatically complaining players. :smirk:

1 Like

No they will be mandatory. Like in that interview CCP Rise said he considered he might be able to make a quad-repping Hyperion (or something like that). If that is possible, and that turns out to be unbeatable by, or so much better than any other ship in that class, then everyone will be forced to fly that. I don’t know if that is possible, or would be the case with that ship in particular, but it is easy to imagine there are a whole bunch of new fits out there that will be made possible by using mutators, especially in combination with each other, to make never-seen-before fits that may be completely OP.

It could be a complete balance nightmare, or it could just allow some new, innovative fits that are seen rarely and have counters of their own and make the game richer. I don’t know. It likely depends on how much variation these things induce, and how common these things are, but regardless I really hope CCP budgets sufficient time to deal with what could be an avalanche of broken fits that emerge from this mechanic.

2 Likes

there won’t be enough of identical/similar abyssal modules on the market. not for a long long while

1 Like

Speaking bricks, Player NS are shitting them now, cos their dream of replacing the DED/LP module market with mutated T2 modules is going away as CCP hears input from the rest of the community.

2 Likes

They would never have replaced the LP/DED market. However, NS would of course have been the profiteer from a rise in the T2 demand. Now I could personally care more about that or about a feature that forces me to re-learn everything I thought I knew about modules and fits. I’ve chosen to do the latter, as it seems to be more joyful a game experience.

What Pedro wrote is actually why I really liked it. Players, new or old, who re-learn the things will find ways to do amazing, maybe broken, things with the modules/fits. Players, no matter how rich or full of SP, who only ever copied fits from others, will need to wait it out. That’s actually a balance that I personally like, as it supports the clever new player a bit.

1 Like

This was a vested interest project to begin with, and as the community learns about it, it will be watered down to basically dead on arrival.

Fking with the module balance/market was a BAD idea to begin with.

But, its not too late to change the function of plasmutids to for example a consumable to run overheating cycles.

Those will be universally in demand and not fk with module balance/economy.

1 Like

Its a struggle. From one side its how would you like to chase opportunities, from another how attached you are to what you always liked to do in game.

2 Likes

Well, that’s the question isn’t it. If these sites are as easy to run as they seem, and they have a flat probability of changing stats, then yes there will be. Many fits are only slightly not possible, and if you just need a small reduction in fitting requirements you will only need a couple rolls to get a module with reduced fitting requirements.

This could be delayed somewhat if the mutators are rare drops, or the range of effect narrowed, but at steady state a year after implementation, especially once a viable market to trade them comes online, there will be all sorts of new fits possible. I guess if one becomes a super-OP FOM fit, the RNG process will limit the use of it somewhat, but I still expect oppressive or broken fits to be all over the place and this will require regular attention from the devs.

2 Likes