Which again shows that mutaplasmids WILL be used primarily on T2.
Guess who wants that, and why?
Which again shows that mutaplasmids WILL be used primarily on T2.
Guess who wants that, and why?
You forgot to put your tinfoil hat !
I have mine on.
That’s why I see this clearly despite your attempts to troll.
Player NS is salivating at the mere notion of mutating their T2 production so as to eat into the DED/LP market.
The smart money is on Faction as they will have better comparable stats, the price is fixed, they are attainable for everyone (anywhere) and you will average better numbers compared to T2.
Players that farm Deadspace modules will probably see more profit in selling these for a premium than running the risk of bricking them.
No one has any idea on the availability/price of these mutators, and it shouldn’t be assumed that players will be willing to roll the dice on a 2m module if the mutalid ends up beng 25m+.
Dark Engraver has run a sample in the other thread.
Its about 1 per L of the pocket.
So 1 for L1, 5 for L5, on average.
LP are not available to everyone, everywhere.
Especially not in Player NS (and none at all in WHs).
CCP has already stated that the current drop rates are artificially high and have been inflated solely for testing purposes.
Anyone can grind standings, run a variety of missions (combat, mining, distribution and FW), collect tags and gain LP to redeem through various Empire Factions.
Faction items are easier to aquire (albeit it may take longer) with a guaranteed result (unlike Deadspace, which are somewhat random).
The drop rate doesnt really matter.
What matters is what modules they will be applied to, as either T1, T2 or DED/LP.
If T2 modules can be mutated to be a “quasi-tier” between T2 and DED/LP modules, that harms DED/LP market. If the mutations surpass DED/LP, they will replace them.
A serious question by Salvos, what a surprise. Okay, I’ll answer.
NS wants that, specifically Goons with their strong foot in the T2 market. So what? I want that too and I am neither NS nor affiliated with any entity there. On the contrary, I’m an inhabitant of Lowsec and we were the ones losing hard due to the Moon Mining changes.
Still, I think that it is not the worst thing to have a higher demand for T2. Personally, I would prefer it, if CCP hadn’t nerfed all of the Mutaplasmids (expections are MWD, I agree they needed some adjustment). If the average chance on rolling something useful was high enough, the change would have been good for all classes of items: T1, T2 and Faction. A higher demand is good for an entire chain of people. Everyone who is in some way involved in ressource allocation or production would have profited, including people that run DED sites.
It would have been a major buff to Industry and Trade in general, while also opening up new possibilities in the PVP meta, albeit mostly changes, not really buffs in the case of the latter.
One thing you should not forget, is if the demand for T2 rises so much, it will not be satisfied by a small amount of regions. Other people can profit too, not only Goons. Hell, we might see actual fights over ressources if Mutaplasmids were so good, that they’d actually matter.
P.S. I really recommend using statistical methods when looking at any of the numbers. If you base your arguments on the extremes, you’re doing it wrong.
The T2 sink leads to higher T2 prices.
The T2 mutations, eat into DED/LP module markets.
Now can you make your mind on the matter please ?
So tell me. Would you rather pay 1 Billion+ for a mutation of a T2 module or 50 Million for a Faction item with the same exact stats?
Can anyone here promise me, unequivocally, that allowing mutaplasmids on T2 modules will not raise T2 prices NOR harm the DED/LP module market?
I don’t feel the cost of these mutalids is ever going to justify using a T1 module as a source. Remember that the input variables will influence the potential output. Storyline and Faction are safe bets for fitting and performance, respectively.
Exactly. Someone gets it…
So your view is that the Storyline/LP market prices will rise?
Is that correct?
What about T2 module market?
What about DED module market?
Edit: I see I confused your “Faction” to mean LP.
Ill address that once you complete your answer.
I promise for DED items. T2 prices will move on the begining but should settle quickly around their current price.
I actually haven’t been speculating on prices for the various meta items. But since you asked:
Deadspace: Moderate increases on certain types of modules based on fewer sell orders/availability.
Faction: No change except as necessitated by the increase of Faction tags and components required.
Storyline: This has the highest potential shift as most of these are only available through 1-time COSMOS missions and these are expensive to manufacture.
T2: Minor (if any). You could double the cost of a T2 module and it would still be affordable.
What about LP modules?
Surely you realize that mutated modules will harm one market or another, as a new commodity that exceeds others.
I really don’t understand the point you’re trying to make.
I actually haven’t been speculating on prices for the various meta items. But since you asked:
Deadspace: Moderate increases on certain types of modules based on fewer sell orders/availability.
Faction: No change except as necessitated by the increase of Faction tags and components required.
Storyline: This has the highest potential shift as most of these are only available through 1-time COSMOS missions and these are expensive to manufacture.
T2: Minor (if any). You could double the cost of a T2 module and it would still be affordable.
And which of the above do you foresee most plasmutids being applied to?
Rank them as 1-4, with 1 being > than 4.
(5 would be sub-T2 metas).
(By Faction, I assume you mean LP)