What is borderline stupid is CCP getting dependent on multi-accounting in the first place. It signed their own demise.
Didnāt you just say you donāt āneedā multiple accounts? Therefore by your own statement CCP hasnāt created an environment which relies on multiple accounts at all.
The players themselves have chosen the route to maximise efficiency by having multiple characters, this isnāt why the game is in decline at all. The reason itās in decline is because itās lacked any significant content to either retain or attract players for the past X number of years.
So you saying corporations and fleets of unique players has failed to the point people avoid it and field their own fleets of multiple accounts immitating a corporation or fleet.
PS> Invoke-RestMethod https://esi.evetech.net/latest/status/?datasource=tranquility
players server_version start_time
------- -------------- ----------
23684 2039640 02/05/2022 11:11:42
So thereās only 11842 unique players (rough estimate) based on the average of 1.7 (really 2 accounts) per player (data cited by CCP apparently). So basically all numbers of online presented are to be divided by 2 for a more accurate number. That means player count wise, Eve is deader than expected.
What do you mean deader than expected? Whatās the expected figure? If the player count is an indication of success then itās clear Eve has been in decline for a number of years. You seem to think multiple account players are at least part of the problem unless Iām misunderstanding you, if so, I apologise. I disagree that they are an issue at all and if anything should be promoted more by CCP alongside making a greater effort to introduce meaninful and engaging content to attract new players as well as old.
Multiple accounts are part of the problem, it amplifies the effect of a player quitting. It means that player churn cannot be absorbed like other MMOās can. Those other MMOās donāt promote multi-accounting, they know itās suicide.
Also players have a distaste of being ganked by one player fielding an armada of ships under one control. Ganking is not an issue per se, but that set up is, I would prefer to be ganked by fair play of a coordinated team, than one bully with 10 accounts.
Same applies to haulers, I would prefer not having a hauler fleet under one control, have it unique players. Same for any fleet function.
When I see 10 ships, I want to hope theyāre 10 unique players, not 1.
Well, yes.
I mean⦠in a world where 12,95 or less is the standard seeing 15 or soon even 20 for a not really common game, is a biiig issue⦠imoā¦
and than they get told pretty quick (even via mail from CCP!) they need a 2nd or even more accounts is just insaneā¦
So even if a new player agains all odds think after get thrown at the learning curve of eve its the right gameā¦
even after swallowing the big price⦠and can still justify it for themselvesā¦
THAN they get a mail that they need couple of alts to have funā¦
in the end one of 100 is staying⦠for more than a few weeksā¦
gg
Like I said CCP should focus on creating exciting and engaging content rather than removing it then. The issue isnāt the fact people have multiple accounts at all, the issue is those people are quitting for whatever reason.
what a new player get as reward after subbing for the first time
They donāt care what happens as long as it keeps bringing in money to fund their other desires. Theyāve already accepted that Eve is in decline and itās being pushed along for as long as possible. Basically itās sniff out and follow the money on the ground.
It is CCP Games, not CCP Eve Online. How else do you expect them to fund other ventures if not by using capital from existing ventures?
To be clear I am absolutely against the subscription increase as it doesnāt represent value for money, I have purchased an extended subscription on the current rate because itās the maximum Iād be willing to pay right now. If CCP start to do things right and bring in new fresh, exciting, engaging content then I might consider paying the increased cost when my subscription expires. However, CCP can use the money how they see fit, if they produce another game with it then so be it.
Thatās fine, I was looking forward to playing World of Darkness. Where is it?
Why donāt you ask CCP?
I donāt have to, we know what happened.
Then why bring it up? Are you saying every venture should be a storming success? If so, you are a sweet summer child with some learning to do.
Well, not every one but, some or majority of them perhaps?
Which CCP product is a āstorming successā?
Not at all. The success rate in any industry in small and I suspect the gaming industry is no different. CCP hit success with Eve because it is unique.
Are you saying Eve hasnāt been successful?
Have you seen the charts latelly? Peak Eve was circa. 2013.
I showed a few charts before in this topic.
Define āstorming successā please.
Yet it still makes money, like I said itās in decline but itās not a failure.
Iāll define āstorming successā when you define the āexpectedā in your deader than expected comment.