[Discussion] PLEX and Omega price changes feedback thread

Considered this scenario?


Figure 1: AUDUSD monthly data points

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Thanks I will, I would rather play legit, whining is a bit harsh I look at it more as a request to keep a long time subbing customer.

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Farming is legit and CCP makes more money from my activity than if I subbed. But as you have been around since 2007 I’m sure you knew that already.

How about you just stick to the topic.

proof?
I dont trust any of words from ccp anymore without any kind of proof.

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how?
Im sure you need the same amount of isk per account so you need somthing not scaling linear and the only i can think of is mining that scales better with more accounts but thats only profitable in lowsec where the hunt for the anomalies is real.

Skill point farming pays for itself on average. The only real investment is one month where you need to sub or spend 500 PLEX to push skill points past 5,500,000 and after that, win-win. Anything you do with that account is gravy…

https://wiki.eveuniversity.org/Skill_Farming

last time i did the math on it it was not profitable overall since you need to pay 500plex+3mtc
for the 3 chars which was less then the roetourn but maybe i did oversee something definitly looking into it.

Tryed it once a while ago for a few months.
Some times its makeing profit, sometimes it makes your omega per month for free (break/even) and some times you make a loss - or better said you only need to make a some isk to plex it.

wasnt too bad, but you dont make any progress sp wise in exchange… and heavenly depends on plex, extractor and injector prices. i stopped when i was loseing 300M per char each month and just kept sp for skilling into other projects. (so you could say i did lose 900m per month… or only had to pay 900m each month for one omega + 2 mct)

Just updated my old spredsheet (no promise its all still working as inteded), atm it says i would lose 128m per month (or said different: only had to earn another 128m to plex the account) and with 2 mct to use the other 2 chars on that account it would make 8,94 B cost and earns 8,88B per month so kinda break even… and you could have pi also running there for free… + use it for invention + produktion etc…
and than you reach free omega + some profit.

i think that was his point.

So why do you not give it a rest, then? You have added absolutely nothing for the last 100 or more of your narcissistic posts…

You need two accounts to jump Capitals around. A major reason for me why my Carriers are collecting dust.

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Capitals are for corporations and fleets, not solo players.

You asked what for you need two accounts and you got the answer. So no need to come up with excuses.

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You don’t “need” two accounts, you just “want” two accounts. Fine, it now costs more. Pay the bill.

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I don‘t want them and that’s why my Carriers are collecting dust. Don’t project your desires to others.

Pretty sure if I board a carrier I don’t get a message popup saying “you cannot fly this without two accounts”. Sounds like the only thing stopping you, is you.

Multiple account players are arguably the reason why Eve has lasted as long as it has. The entire games ecosystem relies on these players, CCP relies on these players and suggesting the game would be better without them is plain ignorant and borderline stupid.

What is borderline stupid is CCP getting dependent on multi-accounting in the first place. It signed their own demise.

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Didn’t you just say you don’t “need” multiple accounts? Therefore by your own statement CCP hasn’t created an environment which relies on multiple accounts at all.

The players themselves have chosen the route to maximise efficiency by having multiple characters, this isn’t why the game is in decline at all. The reason it’s in decline is because it’s lacked any significant content to either retain or attract players for the past X number of years.

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So you saying corporations and fleets of unique players has failed to the point people avoid it and field their own fleets of multiple accounts immitating a corporation or fleet.

PS> Invoke-RestMethod https://esi.evetech.net/latest/status/?datasource=tranquility

players server_version start_time
------- -------------- ----------
  23684 2039640        02/05/2022 11:11:42

So there’s only 11842 unique players (rough estimate) based on the average of 1.7 (really 2 accounts) per player (data cited by CCP apparently). So basically all numbers of online presented are to be divided by 2 for a more accurate number. That means player count wise, Eve is deader than expected.