[Discussion] PLEX and Omega price changes feedback thread

There is no hard SP limit to alpha accounts.

The 5 million “limit” only applies to the drip feed that they call “training”. Unallocated SPs continue to work past 5M.

2 Likes

Except that pesky Omega skill wall.

1 Like

Neither account spinners or regular skill farmers need to care about the restricted skill levels. They are just in it for the free skillpoints or the Plex discount, respectively.

1 Like

I get you were mentioned in the post. But of all the things raised in this behemoth of a thread……this is the thing you chose to respond to.

Advising someone to create a thread about ganking? Just what the forum needs.

It’s like you have zero awareness of how toxic a thread like that will become.

Then I thank you…if I decide to add more accounts one day, I’ll use this.

Cheers!

Here’s a little Molotov cocktail. NPC/player stations can charge rent.

Imagine the rent recovery stuff auctions. I have a toon that has been doing region wide “buy low” market orders for years and that would kill him.

I think there is a 20 Mil limit for Alpha.

1 Like

And that hat was privately purchased!

And how exactly would you propose doing that? Making my wallet not work in different parts of the game?

1 Like

Dumber ■■■■ has happened.

1 Like

Good luck stopping me from transferring isk from 1 acct to another.

1 Like

Blocking isk from moving between high and low/null space could actually be in-game consistent; see how real world economics work to block Russia off from the electronic monetary markets due to the Ukraine (and many other) events - money still flow, but they have to be smuggled physically across borders one way or another.

For CONCORD (think UN+NATO in space) in EVE to decide doing the same towards lawless low/null sec could make a lot of sense, simply blocking ISK transfer across the border between high and low sec - effectively splitting your accounts in two; high sec isk and low/null sec isk, and if you have a criminal stat or is war decking a faction that is not otherwise criminal or vuluntarily wardecked, you high sec isk may be impounded by CONCORD.

This will give two different economies in EVE, one in high sec and one in low/null, while creating a lot af gameplay on the border for PLEX (think gold and similar in RL) and goods smugglers, blockade runners, convoy guards and merchant raiders (because this will become a perfect place to starve other low/null factions of high sec resources), and give a lot of underhand in-game play for moving resources from high sec where they are cheapest/easiest to produce in high volumes, to where they are worth the most in low/nul.

This in turn would also make high-risk mining, salvage, transporting, hunting/gathering and guarding in low/null sec much more meaningful and rewarding, due to the higher relative value of resources that do not have to be transported across the congested and very dangerous high-to-low sec border.

Simply transferring isk from a crimminal account to a non-criminal account would not help you much, since the isk you transfer could still not be used in high sec (H-isk), because they are low-sec isk (L-isk, or perhaps simply outside the isk system, limiting low/null trade to simply PLEX and goods-for-goods exchange through the existing in-game systems for this; contracts).

Think of it as white and grey/black money in the real world, or as fiat cash vs. crypto; you cannot use the latter in a white money system (such as you official bank account) without declaring and proving its legitimate origins are not black listed. Which essentially makes it the latter worth less than the first, and totally worthless for any legitimate use.

Of course you can always offer someone goods in low sec in return for him using his high-sec isk on your behalf to buy stuff in high sec (just as Russia can still buy stuff globally), but you then still need that character to regularly travel in and out of high-sec with the goods, risking the troubles on the border as well as sooner or later having CONCORD discover the transactions and putting a crime sec on the high-sec character, forcing the masquerade to start all over again - and in turn creating gameplay for many both in high sec and low/null as described above; smuggling, guarding and raiding at the border.

Yeah, that worked out well for CCP, losing customers. Hence, price rise. Hence this thread, hence the complaining.

You’re asking for something that has proven to fail and blowback. Unintended consequences. Self inflicted loss.

Maybe they should put back the Learning skills.

Except I’m asking how you’d mechanically achieve it. How would you, for example, split the two? How would you decide how much of my isk is in my nullsec wallet? My highsec wallet?

If I give someone ISK, can it transfer between the two? Or should I buy something from my alt, then move through 1 gate, and sell it back? Awesome, you’ve added meaningless tedium to the game. Because no, it won’t starve other factions of resources. We’d get around it pretty easily just by using alts. Need to move money from your lowsec wallet to the highsec wallet? Dip into lowsec pocket system, sell yourself something for 1 isk, then pop back out and sell yourself the same thing for 1,000,000,000 ISK. Both times, it’s something that’ll fit in the cargo hold of your cloaky, nullified covops.

And btw? Resources aren’t easiest to produce in high volumes in highsec. They just move through highsec because that’s where the central trade hub is.

Now factor in all of the existing whining about the removal of passive moon-mining because it means people have to spend time actually earning their ISK and can’t just do instant-gratification PvP like this is freakin’ League, or something. You think those people are going to run convoy escort?

I mean, I get what you’re after, and if it could work without introducing whole new layers of boredom most of the time, it’d be awesome. Smuggling routes, running blockades, and raiding merchant convoys would be really cool. But they won’t emerge. The game and the customers playing it have moved past that point. As they’ve gotten older, their lives have gotten busier, and they just don’t have the time for it. And the game’s provided far better efficiencies along the way.

Need to move something from highsec to lowsec? Jump your JF right off the 4-4 undock. Sell to yourself nice and cheap. Et voila! You have bypassed the whole ‘separate wallet’ thing. In time, as the majority of ISK is being generated in low/null, HS itself winds up unable to afford the things they sell.

It’s a funny thing, you know, embargoes, tariffs, and sanctions don’t just hurt one side.

Let us login multiple Characters from one Account and I’m totally fine with it.

Regarding Fanfest:

I would get hyped if you fix what we already have instead of throwing new ‘Content’ at us.
How about ONE working map? That would be something!

Cheers

1 Like

No, other MMO’s don’t allow that either. If you want concurrent characters in a world, you pay extra. This is just multi-accounting for free. No. It’s worse than multi-accounting.

Multi-charactering concurrently (multi-accounting) is the cost and pain you chose.

1 Like

That would be a hit for those who already have alts on different accounts, instead of pissing multiboxers off because they have to pay more, they would piss them off because they’d have to pay more than those who just happen to have multiple skilled characters on one account.

Plus plex prices are on the hike too, so multi training thingie is gonna be more expensive too, it’s barely cheaper to have multiple chars training on an account than having an alt, but with an alt you can log both at once, multi-character training just aint worth it.

You either contribute to Eve’s revenue or you lose Eve. Pretty simple terms really.

CCP needs more monitisation of Eve to cater for a wide source of revenue and PLEX consumption / sales.

More itemised billing of features, expansions monitisation, content monitisation, more diverse unique player base, less reliance on multi-acounting.

You called for players to be banned just because, now you cry about them losing their money. You cry about the cost, then ask for multi-accounting to be free in the form of concurrent characters in one account, then wonder why the price goes up.

Where is the revenue going to come from if you just want things for free or cheap and dwindling player base.

The game is 20 years old, you’re lucky it’s still powered on.

1 Like