That the sub did not keep pace with inflation means that before the price increase that you are actually paying the equivalent of about $9.60 in 2003 dollars. Even at $19.95 it is equivalent to $12.78 in 2003 dollars. Or to put it differently keeping pace with inflation would mean a sub of $23.33.
Not skins designed by alliances. In that case the “cost” has been externalized.
Most aren’t set in space nor two decades old. They also have more players and don’t rely on multi-accounters or have a quasi political self interest group layer of fog called the CSM.
If you don’t think their prices will go up, you will be in for a surprise.
When EVE can fully support 25,000 person space battles with no lag, no tidi and no random disconnects or other game spaz outs I’d say they’ve reached that mark. Sadly they seem to have put the cart before the horse and now need to pull it themselves after shooting both feet, through scarcity and this price increase. If fanfest isn’t blow the roof off amazing it might be the last nail in the coffin.
No, inflation is not going to go away. Stop listening to the crap the press secretaries feed you. The real cause is inflation. This is “digital” goods, not oil or gas or grain.
Wut? Not sure what that has to very much. WoW is what? 18 years old, and you pay a monthly sub and IIRC, you pay for the latest expansion as well…sooo…
EverQuest is older, and still at the $15.99 price point.
Congrats, you’ve just highlighted the massive pile of dishonesty surrounding the ‘oh, come on, it’s only $5/month’ line.
Who told them this was a bad idea and even worse messaging.
Really? Because SWTOR—in space!—just released an expansion. That’s when they would have increased their prices. LotRO—15 years old, not far off EVE’s 18 years—just released an expansion, and has made more of the game free to all players. Generally, the trend around the industry is ‘lower the up-front price point to get more people in, and then market them more things they want to spend money on through the in-game store’.
CCP, OTOH, is raising the up-front price point, and actively refusing—even yesterday during the Q&A, specifically refusing—to implement the many kinds of microtransactions that their customers have told them we will happily pay for.
So yeah, you know what? I’m reasonably sure CCP’s moves here are not indicative of the trend, given that they’re directly against the active trend in MMO pricing.