Do Any CCP Developers Even Pay Attention To This?

As a member of UCN and UCSC, I can tell you that this statement is categorically false with regard to Ichoriya. We fought to keep Ichoriya from flipping and when we failed miserably, some decided to attempt to fix their standing with the Trigs, since the Trigs are significantly more of a threat than Edencom. Timing is important on this one :wink:

Frustration and hopelessness, like I said. We spent months building up our forces and fighting the war and actually tipped the war heavily in Cal favour; I think we had them down to 8 systems or something like that. Then Ichoriya happened, GalMil took advantage of a fortuitous situation as I am sure anyone would, and here we are…

My main point and frustration is that we were hit disproportionately hard. But either way, the fact that it is still “early days” is irrelevant; the damage is done, people have left and I don’t think they’re coming back. It was hard enough to recruit people into a broken FW system; now the lure is “yeah it’s broken, and yeah we’re scattered and far few numbers, but you know, come on out anyways and lose your stuff with no hope of actually making any progress.” Far less attractive.

Nourv is ok, but Ichoriya was far superior. The jumping off point is Tama which is always just an absolute s-show at all times and adds a much thicker layer of complexity to initiating an offensive.

In large part, yes because of Trigs.

Your logic here is incredible. Those that left were simply demotivated to fight the war. That’s the point; we banded together to work towards an objective, put in months of work, were succeeding, then CCP intervened with the Trigs and it all went out the window. Hard to keep people motivated and sticking around in that scenario. Add to that the negative trig standing and, well… here we are.

We here at UCN were having an absolute blast until we lost Ichoriya… well, until the Trigs invaded but the two events happend so quickly, they sort of blend together.

Anything else you wish to speculate on?

have to?

Do tell me how you lose your highsec freighter to rats while not being a complete idiot. (Flying your freighter into an invaded system without taking precautions to avoid Triglavians is considered “being a complete idiot” btw)

Yes, pve ships die sometimes. Usually due to foolishness on the pilot’s part or a connection issue. The truth you don’t want to hear is that EVE PvE is static enough to optimize fits for it to the point that death really only results from one of the above two.

Also, I think that releasing “3-5 games a day” is incompatible with being a game dev of any quality.

If you were part of UCN then you know the reason they left wasn’t because of trigs. No it’s not speculation.

I am constantly amazed that you think “YOU’RE A MILLIONAIRE CEO” is supposed to be some kind of insult against me.

Not sure if my answer will help(I’m a pve guy, but not a miner), but here goes:
I love the game mechanics, especially the sandbox aspects. UO, Eve, and SWG are my favorite mmorpgs ever, if that helps with where I’m coming from. I’m not a fan of multiplayer for the most part. I’d still play eve if it was single player. I’d still scan, run sites and missions and reproc stuff to make more missiles.

Eve is what it is though, and I’m fine with that for the most part. I’m totally cool with not being completely safe anywhere in game. I wouldn’t want suicide ganking in hs to go away, it seems realistic. You attack me, and if you kill me then the cops kill you for murdering me. I like having all the different levels of security in different areas.

If I’m running missions or sites I try to stay aligned as much as possible no matter where i am because I know what game I’m playing. Keep eve hardcore, and keep eve sandbox. Wormholes are probably my favorite thing they’ve added to the game so far, btw.

Oh, and I tried echos. It’s fun for when I’m at work and still want to blow some stuff up, but it’s no substitute for eve online. As a solo pve player, echos is not what id rather have.

If pvp players want to try to blow me up and take my stuff, then fine, that’s eve online. I’m just not interested in doing that myself. I’ll even have more respect for you if you mange to pop my ship 1v1 since I’m flying pve fit. If I could try to solo pvp in a blops or a stealth bomber(phone changed that to stealth boner lol) then maybe I’d give it a shot. I’d also like to try bot hunting(I HATE bots, have since swg).

Hope that gives you a little insight into the mindset of a non pvp player.

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Can we make more reasonable demands?
Polarised Entropic Disintegrators?
Make the drake better again?

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Totally on board with that drake demand. Make it the missile spewing brick it used to be. Though it’s still pretty beefy in its current state.


Xeux
Veteran

It is funny how the miners in Eve mostly want to play a solo game - they go to nullsec primarily to avoid having any interaction with the other players. You have to wonder . . . why would they want to play an MMO? Eve Echoes is probably just what they want

I’m going to jump in with some feedback on this question as well. I usually end up being solo in most MMOs due to my time availability. I’m also not much of a “joiner” in game but I did try in EVE. It wasn’t a very successful venture. Since I don’t ever want to join a null alliance, I am very limited in what I can do.

That said, not all mmos have much to offer solo players but EVE has a little bit. I actually enjoyed popping in to do a bit of mining and doing a bit of industry. The market game-play never really grabbed me. I tried FW but my availability didn’t match with FW corp time zones. I really enjoyed smuggling goods through areas for people to the point I never charged for it. It was fun. Often I got paid anyway. Still, I did muck about for some time.

One thing EVE offers is a dynamic environment to a greater extent than most other mmos. That kept things a bit more interesting than a static world. The idea of a sandbox sounded really good but EVE only barely has that. I was happy to utilize what I did find and did enjoy some of the activities. I never made much doing that so I bought my subs and at times would buy isk if the need arose.

Basically, not all pve players make tons of isk. Pve players do buy subs and sell plex to. You kind of have to for casual play. I didn’t interact much since EVE is not a game of trust. I honestly have an empty friends list and that’s okay. It would have been nice to find a group I guess but like I said, that didn’t happen due to tz.

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I’m gonna say that you actually don’t fully know until you try. I’ve met people who thought that they weren’t into PvP, but because they were quick learners and generally intelligent, found that they were really good at it when they tried, and after they tried, they also found that they liked it.

While I wouldn’t recommend a stealth boner as your ship of choice for trying out PvP, some sort of advanced frigate, destroyer, or cruiser is probably a good launching point.

Remember that the best kind of PvP isn’t done just for the sake of being done, but acts as a tool that you use to further your own goals. To start off, that goal should be learning. The short-term payoff will be that you’ll get a perspective from the hunter’s point of view, and that will really broaden your horizons in terms of everything else you do.

Then, you can move on to the more interesting aspects of player engagement…

Like what you just said below… :arrow_down:

You would evolve to the point where you can not only dodge the camps as you’re used to now, but actually manipulate them in clever ways to make them do your dirty work, steal their loot, or guarantee your safety.

Hell yeah! Going through low and null dodging camps and bubbles in a covops was lots of fun.

I have in other games, just not eve. The closest I got in eve was security detail for mining ops in my old wh Corp.
I’m a missiles guy, and I hear they’re no good for pvp. Maybe if I don’t need a while different skillet. And it would have to be for rp reasons, I’m really an explorer and builder at heart. Maybe if I felt like joining Caldari faction war or something. Advice/recommendations appreciated.

Did pvp in swg, defending our player built town from a rival guild. Wasnt my bag there either, but I liked helping the guild build up funds and stockpile resources. Even now, I don’t really run with my current corp. They’re mostly into mining and manufacturing. Instead of doing that im off on my own sending them the tax cut from rat bounty payoffs.

I think the only time I really liked pvp was in the old battle zone days of Mechwarrior 3. Also in red alert 2/c&c tiberian sun.

It’s not that missiles are bad per se, it’s that having a variety of tools that you can pick from helps a lot. I’d suggest choosing a race that has good synergy with missiles, and cross-train into it. Both Minmatar and Amarr have missile ships. The thing about missiles for PvP is that you really have to get those launcher support skills up.

I don’t know why, but regardless, you can create a roleplay reason for anything. There are no innocents in EVE. There are only friends and enemies. So, I guess, you could become a warrior in order to defend your friends? Knowing how to fight when trouble comes will be better than having to learn right there and then.

We have a similar background. Do you play MWO? It’s pretty good.

Blockade runners! Love it! I loved doing the research and intel for the run just as much tbh. Those odd log-in times I had really worked for me.

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My old character is trained up for hound and cheetah, working on training up for the SoE cruiser. Has min frigate at 5
My new character is pretty much all drake and raven, only trained in missiles, drones, and Caldari ships.

What would you suggest?

It really depends on the type and scale of the fights you expect to pursue.

Gallente is king for most solo work and very small gang stuff. Amarr is also functional in that regard. Minmatar and Caldari shine in groups, however, Minmatar has some special capabilities, like artillery, which are really effective. Cross-training both Gallente and Minmatar gives you access to two extremely effective pirate ship lines. You can also go straight-up Trig, because even with the small ship selection, you’re pretty much covered across the board, though this is by far the most cost-intensive choice.

All races have really viable assault frigates, so that’s a good place to start. T3 destroyers are also good. As you move toward T2 cruisers, Gallente and Amarr start dominating, with Caldari in a distant last place for small-scale stuff. I’m generalizing a lot here, because like I said, it really depends on what you’re planning to do. But I generally recommend new players to train for Gallente/Minmatar.

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You got lucky, lets face it. The only reason eve has lived this long is because there is no other games that are competing. That is why all the other projects you do are total trash and die within weeks after launch.

btw, as i said before no one is impressed with your change. why dont you become a real ceo and lead another successful project or two. maybe you can add a few more million to your change pile.

Except for every single space MMO that people have called an EVE Killer, I can name at least a half dozen in less than 30 seconds which have come and gone.

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???

I don’t care about some arbitrary label on the kill board. I’m looking at all the kills. The average CODE. kill is worth 260 million ISK, and that includes all the empty pods (understating the figure), which at a glance seem to make up almost 20% of total kills. As far as kill types go, looking at the most recent couple of pages, there are some Ventures, but not nearly as many as barges. Which is very realistic, might I add. I hopped belts a few days ago trying to find a Venture to gank, and it took me over an hour to find the first one. And then another hour to find one that was actually AFK and didn’t respond to my presence.

If you discount all the care/gankbears in high-sec, and then all the crabs in null-sec, what’s left? That’s like 95% of the game’s population right there. At that point, we can say that the entire player base is composed of risk-averse farmers. If that’s the case, then making fun of high-sec gankers for being risk-averse becomes meaningless. Or is there some group of players upon which you’re willing to bestow the “real PvPer” badge?

A KB sample I created when arenas came out. Granted, that was before Niarja, and with fewer flipped/defended systems in general. Also, I discounted all abyssal losses, since those seemed to be in the habit of being reimbursed for connection issues. You can add a few tenths of a percentage point back in if you want to include those.

Also, this is aside from the reality of the matter being that if high-sec ganking were to be removed, destruction elsewhere (especially from PvE sources) would remain stable. Losses to PvE sources wouldn’t magically make up for the reduction from the absence of ganks, even though I’m sure you guys would love to make the argument that they would just to push your agenda.

How is this thread not a rant? CCP doesn’t make mistakes!!!