Do you guys enjoy figuring things out?

O man I love the math personally, made spread sheets just to calculate missile application and turret tracking, the turret tracking doesn’t help to much as it depends a lot on flying skill, but the missiles cal is amazingly useful.

Are your guys circling round the Uedama/Sivala gate not so bored stiff that they’ve gone off to watch Home & Away and are not gonna be quick enough to notice an attacker coming in from Sivala ? I mean, you guys are sufficiently close to the gate that I can just spend the entire cloaked minute creeping up on one of your ships. Or I can use the 900 DPS laser Gnosis…which has a range of 20km anyway.

I have several custom made spreadsheets that make things like turret tracking helpful. It’s to answer the question: If I’m piloting a certain way, am I reducing my DPS more or theirs? Helps me tweak how I want to fly against certain enemies.

PyFa graphs I use as a starting point but they are too limited to be universally useful.

My old gun sig radius sheet from over a decade ago is obsolete, so at least that aspect makes it easier to throw together the math these days.

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Yea Exactly, people keep mentioning to me why not just use pyfa and I have to keep telling them its not the same its limited.

How is it limited.

Like yesterday I was doing a solo abyss with my hawk against a kiki, and I plugged the log damage with the amount of web I did to it (+ its speed) back to my spread sheet and found out that it has mwd on and its sig is way higher than what it actually shows on given info on the internet.

Like here: Striking Kikimora - EVE Online Reference

It shows the kiki sig at 42 but when you run the numbers its sig is actually 212(or higher).

You can figure that out from Pyfa.

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I didn’t realize you could do npc stuff in pyfa.

You just set a ship as target and then mimic its sig and speed (npc generally have different stats compared to player versions but you can change it). Also that 42 number sounds extremely low and wrong for a dessy, I bet that’s not correct.

yea but npc’s don’t use real ship’s and how would I know its stats when what was online was incorrect?
That would take age’s it takes me 7 seconds to change the numbers on my spread sheet and get the info instantly.

But you had to make the spreadsheet first :slight_smile: You put in time, effort and extra knowledge to make a tool for what already exists. I’m not saying you’re doing it wrong, I’m just mentioning that “I made a spreadsheet because pyfa can’t do it” is not correct nor needed, but if it works for you that’s fine ofc.

Sure, but I gained a ton of knowledge because I made it that I didn’t know before and can make better decisions on the fly because I understand it better.

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No different than you could by using Pyfa. Again, not saying it’s wrong just mentioning that “pyfa can’t do this” is wrong.

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I understand your point of view.

There’s nothing wrong with viewing guides as a starting point or totally following them to the letter as long as they’re well written and documented with proof positive results.

There wasn’t much info available when I first thought of creating the ‘Faction Standing Repair Plan’. I spent months chasing down multiple little bit’s of info notes from various different sources which I then compiled all together into a working theory. Next I pre-tested that theory for positive results and then documented it.

In the process of doing that, I listed that info in Evelopedia which was active at that time. As well as creating various pages, I also updated, edited and completed other Evelopedia pages pertaining to the topic of Faction Standing.

Those pages were ‘Tutorial Agents’ (now retired), ‘Career Agents’, Circle Agents’, ‘Cosmos Agents’, ‘Epic Arc Agents’ and the ‘Faction Standing Repair Plan’ page. In fact most of those pages have now been transcribed by other people into various wiki’s.

So basically I started out with an idea, did a lot of research, then compiled and formatted that info into various documents which were then put together and tested to form a guide with proof of positive results.

Guess I’m in the middle group, meaning I like to have info available for reference and also figure things out for myself…

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Your guides where slightly different to the norm thou tbh, full of info instead of saying take this ship fit these modules follow my video and do exactly what I do. It’s a much better experience imo getting the raw info then working out a plan to take on that challenge.

From my experience the most dangerous type of guide is the “boosting concept” ,guides that take all challenge out of something like watching a spoiler of the final episode of your favorite show.

Have you ever played a super grindy game like wow and then you get a rl friend who wants to play so the first thing you do is power level him/her and they are progressing 20x faster than if they did not. But then 3 days later this person is completely bored of the game and quits and if you didn’t power level them you wonder if they would still be playing.

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Yeah, that’s true…

I did create and or update a lot of walk-thru pages in Evelopedia listing the spawn groups of Exploration / Cosmos sites. I also did a lot of work on the Epic Arc Mission Reports in Eve Survival.

However, I never did post any specifics on which type of ship and fit to use so yeah, guess my guides were more info oriented.

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I’ve played pleanty of MMOs and the biggest draws is figuring out how they work under the hood to capitalize upon them.

EVE is one of the few that isn’t streamlined, and thats one of its major selling points for guys like me who enjoy min-maxing and trying new things.

Also guides/wiki’s aren’t a bad thing, they engage the community when everyone is sharing information, the only time I ever find the anti-guide sentiment is when people have been jaded by simplistic paint by the numbers MMOs that have streamlined all the fun, niches, and engagement out of it in some vague sisyphusian attempt at hyperbalance, especially trinity mmos.

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fixt

Mr Epeen :sunglasses:

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Funny.

Also wrong, because there’s most likely a positive correlation between people on a game forum and people who play the game, not a negative one.

I don’t see why playing the game would make people not go to the forum or the other way around, as these options are not mutually exclusive or caused by different preferences.

Mostly the people who post on the forum play the game or have played the game, so there would be a positive correlation. Even if a bunch of people who post on the forums aren’t playing, this merely makes the correlation less strong, but does not cause a negative correlation.

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