Do you guys enjoy figuring things out?

HAHAHAHAHAHAHAHA!

Mr Epeen :sunglasses:

HAHAHA cutting quotes out of context to make it sound like someone said something wrong is fun!

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O don’t worry it happens all the time.

You’re generalising, Mr Epeen - and well you know it.

I post on the Forum and am active in the game, so that rather dents your assertion.

At least Gerard inclluded the qualificaion ‘most likely’ in his initial response. It would have been an effective addition to your own contribution, but familiarity with your posting style leads me to believe that you are not terribly fond of nuance! :wink:

I don’t enjoy having to spend time searching for information on how to play a game. A tutorial and complete info cards have been part of gaming since day one. Of course now that the developers can tweak game mechanics and items stats on the fly, the information can quickly become obsolete.

The gameplay and graphics is why I play, not the figuring out, which spends my time not playing but turns out to be a chore, which is work which I would prefer to be paid for.

I don’t enjoy reading out-of-game guides that may or may not be current due to constant on-the-fly game changes and if I have to do that for a game then it isn’t enjoyable and way more complicated than it needs to be.
A good game has all information a player needs in the game, including how and when mechanics work, as long as the mechanics and game items aren’t tinkered with on a daily basis.
YouTube is a time saver but I would rather do without if I can, especially if it means looking for videos that may or may not be current on the ever-changing mechanics and items stats.

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I am the complete opposite - I enjoy figuring out the best way to approach a situation and can spend hours testing out game mechanics to understand how and why things work as they do.

And once I know how to run a site it quickly becomes boring and I find something else to do.

I think I mostly fit the ‘explorer’ type of gamers.

One of the aspects of EVE that I really like is that EVE does not hold your hand - it does not expicitly tell you the mechanics or dangers of anything in the game which adds to the mystery of the universe and rewards players who have spent time learning aspects of the game and enables exploration of game mechanics.

Of all the games I have enjoyed none has explicitly told the players about all the game mechanics within the game. I believe that if a game accomplishes such a level of explanation the game is either overexplaining or is too simple. Either way it leaves nothing for players to figure out and would make a boring game for me.

Curious, does this mean that:

  1. You would consider an in-game wiki (similar to the Civilopedia* in Civilization games) a sufficient method of providing game knowledge.

(Obviously an up to date one that might even directly pull data from the game database as well and kept updated by the devs when it comes to more indirect content like explanations of mechanics and so on.)

OR

  1. You would consider such still too dry and not playing the game.

(As it is still a form of research, looking for information, reading, maybe looking at illustrations, might occasionally a video that can be viewed inside the game as well, digesting, understanding and so on.)


Also related but separate subject in my opinion:

Would you prefer simpler and more intuitive mechanics and gameplay that is more straightforward and easier to recognize (albeit probably dumbed down compared to what it is now) or complex and sometimes not as easy to recognize and understand mechanics are still okay as long as they are explained in-game?


*Example what Civilopedia is in case you haven’t experienced it yet:

Some do; some don’t, I guess.

Good luck to the game which tries to please both…

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I enjoy figuring things out with fitting, understanding of UI and how it works, faction/agent standing, traveling and combat, which is what interest me most in EvE and spend some time trying to find out what is possible and what isn’t, where…
To that effect, I like to have the relevant info in a help menu ( something that tells me exactly what the game is about, based on concepts and player actions ) and an information system for items, locations and entities as complete as it can be.

If I have fun running a site I would do it a hundred times over.
This is the 7th time I have started Assassin’s Creed over, I’m at lvl 16 and still having a blast years after I bought it.
-not the same genre, but the way the game designers draw in the player is what matters here. No need to know anything about Greece or its history to get into the game and no need to go to a website for info to complete an objective, everything is explained in the game, every item has good description and a history.
Is that what is called “hand holding”?

I like exploration too, but unfortunately I don’t have much time to grind for ships and I would rather spend my PLEX on the combat aspect of things. I want to lose my ships in attacks I initiate, not trying to open a can in space.

It’s fine and well. It is a long game, it takes months to get into something decent and the universe is huge so there is plenty of opportunities to set short, medium and long-term goals. The idea that a fight is always imminent is also very exciting and I welcome all forms of PvP. Learning how to properly be ready and aware is a good incentive to explore the mechanics and again YouTube is a huge time saver.
But it doesn’t take into consideration that not all players have 8 hours a day to be logged in so progression is at snail pace and, by consequence, so is learning the game.

It would be a huge task to accomplish for a game like EvE. Not only mechanics but the info system would take quite a team and then it would have to be regularly maintained for each update that tweak things up or down.

I like to figure things out when I am paid. I solve a lot of problems when I work and I like what I do.
When I have free time and want to play EvE, I don’t want to go online to find out how best to use a module. I want to load it, undock and go do what I logged in for.
I don’t have all day.

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I would opt for the second option. It doesn’t have to be simple but intuitive.
In my opinion there should be an EvE-Opedia in game with everything that the game is supposed to be accessible with right-click, under the ‘Info’ submenu.
Several sections for each facet of the game and one for lore.
Each section would have links to other sections where relevant information can also be found under a different topic, since PvP and PvE are combined. Each section would have Mechanics explained under concise detailed information of the item/structure/module/ship… All stats and relevant info for each item also found separately as is now through the fitting window.
The research isn’t what bothers me. I love it when I’m paid and praised for it. EvE is a game, it is supposed to entertain me, not send me on wild goose chases.

Have you seen the EVE University Wiki yet? If yes what if they’ve implemented that into the game?

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Most if not all the info in that wiki can be found in the game.
One exemple is this page:
https://wiki.eveuniversity.org/Skills:Gunnery#Small_Hybrid_Turret
Which, like the others, show stats, what requires it, and what it’s for. Missing is the type of ships used on.

Another example on mechanics info:
“More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V.”
-Why wouldn’t I want falloff if it’s “nice”?
-Why is optimal more important?
No link to that.

“However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff”
The skill it’s taking about is Trajectory Analysis.
Doesn’t tell what ammo/turret Minmatar use.
No link to autocannon, which is projectile and should have said it.

It isn’t a bad wiki at all.
Only it isn’t an in-game encyclopedia.

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While I like EVE exploration too, that’s not what I meant when I said that I fit the explorer type of gamers.

It’s a reference to Bartle taxonomy of player types - Wikipedia

I found that taxonomy quite insightful to see the differences in what draws players to play a game and what makes games interesting to you.
When you know those differences, it also makes sense that other people may like very different things in games than you do.

Under that taxonomy I also fit the Explorer type, only some elements of a game may be more or less appealing to different players within the same type and same game depending on what their expectations are.

I answered only 2 of the survey questions above, not all the answers to those questions were presented. I do enjoy problem solving, but any player who sticks with this game, is obviously of the same attitude. I promote and suggest YouTube, Reddit, and other social media to learn any game. Any game worth while, is also worth the effort to study and learn, this has nothing to do with financial status or game costs.

I hope you get a good grade on your essay about “Why Video Game Players Study Game Guides”. I wouldn’t use that for a title, try to come up with something shorter.

Is there a guide?

Yes: Great, let’s read it.
No: Oh well, let’s figure this out.

The above is pretty much everyone, when you ask the right questions.

I use guides because regardless of the fact that I have been playing games for over 40 years my brain isn’t wired to the meta game, or min maxing.

I have the same issue in other games, not just EVE.

Yet I fly through psychometric tests etc.

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The vast majority of my dislike for PvP initially came from being unable to afford the ships I was told to buy by the alliance I was in. Even with SRP and such, it was unsustainable, especially since I hadn’t gotten my bearings in regard to making ISK.

With my current alliance, I was allowed to settle in. They let me fly smaller and weaker ships, while guiding me to skill into bigger and more expensive stuff. They’re a lot more helpful, and when it comes to paps they’re more carrot than stick, offering incentives for those who at least try versus threatening to kick out those who can’t keep up.

When I’m not constantly stressed I’m going to be kicked to the curb or castigated for having diminished skills, I really enjoy the challenge of trying out different fits in the simulator and talking fit theory with my corpmates. I might look at a guide or ask someone a question I can’t figure out on my own, but I also like the feeling when I look for an answer and find it on my own.

In ideal circumstances I prefer to figure stuff out, but if I get stuck I’m not opposed to skipping to the answer. I’ll still want to figure out why the answer is the answer, though.

So pretty much after all these posts.

People use guides (or friends) to dip their toes in and obviously change it to meet their needs on a personal level. (That’s what I do tbh)

It’s why a common complaint of being in NS is the strict doctrine that fleets follow causing people to believe they are cogs in a wheel due to a lack of personalization. (Obviously)…

I aint no PHD in human behavior but that sounds pretty reasonable ngl.

“Only a fool learns from his own mistakes. The wise man learns from the mistakes of others”.

Otto von Bismarck

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