- Yes
- No
- Don’t know
Some things are unnessessary complex, for no real gain. Especially any time they leave the simple K.I.S.S concept when adding stuff.
Also the required learning curve and the amount of content that requires a player “to watch youtube videos” or “read guides” or “use thirdparty tools” to not die instantly, because close to nothing is even remotely explained or designed in a way that you can retreat and come back later, is unnessessary high.
Many other parts of the game are pretty much okay.
It seems like anywhere you look the game is complicated. For example mining crystals. But also there is 8 different minerals but there are like 50 different asteroids. Each one with different variants as well. And then you have residue as well. You cant even tell what it is from the word they chose for it. And if you dont like it you must be stupid
Where’s the fourth option: git gud
?
Eve-Online is not complicated. Women Alts does.
A simple game is easily solved, becomes boring, we move on.
m
I agree with both @Syzygium but also with you Mike.
There are unneccessary complex mechanics, or mechancs which works differently like docking when warp disrupted/scrammed at station/citadel (citadel doesn’t allow dock, station does). But at the same time, lot of complicated mechanics is something that made me interested in this game and why I play it.
Even the way how the game is controlled is unique and interesting and I never seen this before.
Just like crimewatch, you can have some nice mindgames and trap laying going on in hisec involving various actions like shooting fireworks or remote repping someone granting them your NPC combat timer to create the impression you are attacking them and if they have red safety on might shoot you, salvaging their wrecks so they might retaliate, steal their stuff or shoot their MTU or simply gain a suspect flag in some other way to bait them with a ship that seems harmless then still blow them up or reship, bait them with a PLEX filled container while you are not even signed in, warp scrambling / disrupting your renamed jetcan to create the impression they are tackled, stealing mission items, and so on.
The possibilities are limitless, only restricted by your imagination. Out space lawyering people using crimewatch is fun even when it doesn’t work out, and the reactions can wary greatly creating further opportunities and surprising (or not) emerging gameplay.
Sometimes even successful but overconfident PvPers from outside highsec easily fall victim of such practices, resulting in some fun good fights, though their reactions in local might vary.
Personally I think many try and learn too much too quickly and end up overwhelmed, after all EVE is huge in terms of its mechanics and general gameplay.
I’ve been in and out of the game for 16 years and most of that time has been spent living in low sec because it’s what I enjoy and subsequently an area of the game I know best, I couldnt tell you anything about high sec mission running, mining and my knowledge on null sec and W-Hole mechanics is pretty basic simply because it doesnt really go with my play style.
Point being a new player (or any player) needs to find what they like and focus on that, if they want to branch out afterwards then all the best but just take one bite at a time.
Thats my opinion anyway.
EVE isn’t a game you can just jump into. It tends to overwhelm and can be really frustrating unless you have some realistic expectations going in.
Started the game in 2009. And never understood this concept of “too complicated”.
Yes, I know, some things require planning, some - hard work and lots of effort.
But nothing is forced upon player. You never need to hurry up or to “catch up”. You just do small steps towards whatever you want and that’s it.
Provided example about Asteroids and Minerals does not provide any complication, unless you have to make some amount of ISK in some amount of time with mining. Then yes, you need to check everything, use calculator and Excel and other tools. Else you just choose whatever is next to you and mine it.
The same is about PVP: you don’t have to pick any ship/weapon and immediately go and do solo kills or lead huge 0.0-sec fleet into battle. You join fleet as F1 monkey, then you might switch to logibro, then - to tackler, then - to FC. Again, you have time to learn. Nobody rushes you.
Currently, as a “vet with 10 years of experience and 5 years of absence” i’m just living in low-sec, doing lvl2-3 missions in some cheap ships, exploration and mining. And mostly communicating with local pirates. I have no ideas about “Angel Insurgency” which has infected these systems lately. I have seen many ships I don’t even recognize. I’ve seen skills I have no ideas about. So what? Do I feel overwhelmed? Completely no. I’m just doing my small stuff and having some fun with it.
One of the most asked questions during the Capsuleer Day event was “Which mining crystal should i use for Tyranite”
t’s not complexity by depth, it’s complexity by bad design. Consider the difference between new players encountering Planetary (PI) for the first time today, versus when PI was first introduced and players were learning it during its launch month and not external tools/websites
Speaking of complicated. This is what I’m doing on My other screen while playing eve.
This is real pain if you doesn’t do it right.
My ship being exploded is a less of My problem.
The only thing I never liked about this image is that the dozer isn’t dozing up-hill still.
Simple mechanics come together to form a game with depth
Personally I mined all the required amount in a T1/T2 fitted Venture. So, the “problem” was only in these players minds.
And even if you have to use T2 lasers with crystals, you can simple test it and find out. You are risking nothing but some ISK spent on buying crystals. And even then - you can use these crystals later.
Where’s the compication?
That is the complication and after having learned the content it gets removed
Complication in what sense? Choose new ship/fit? Buy and test new crystals?
Maybe I’m too old but I don’t see anything complicated here.