- Yes
- No
0 voters
Please state the reason behind your belief, or thinking.
Thanks!
0 voters
Please state the reason behind your belief, or thinking.
Thanks!
Please add âI donât care about this stupid and infantile controversyâ as an option.
Polls without a control option are not to be trusted. WellâŚforum polls canât be trusted ever. Control or not.
But whatever.
Edit: Why canât I select both? I picked yes and then no and only the yes shows up.
You could have just ignored it. Instead you blindly believe that, despite not actually having anything on topic to say, your voice needs to be heard.
WellâŚyeah.
Whatâs your point?
More miners more subs. CCP does not care as long as they donât break the rules. They do prefer if you bring a drake to the mining op.
Thanks for your opinion, but it deserves correction.
No one plays in isolation. This idea that they donât care comes from the perspective of the âindividualâ who himself does not care about society as a whole (which is sad, but ânormalâ in modern times. Hasnât always been the case in EVE), which is something CCP can not afford to do. Not only that, added features, over time, make it obvious that they are heading certain directions clearly going counter to the idea that CCP does not give a â â â â about its society.
You do talk the most utter bollocks at timesâŚ
P.S. Merry Xmas
For you, an apricot-flavored fizzy water. Go have a lie-down.
Opiate economics + prey.
Solo play stuck in perception problems of rat races, overcompensating for being alone, fooling themselves with economies of scale without realising CCP already figured it out for them, getting around like sheep.
So they follow the paradigm of multiple accounts, are more prone to offsetting matters through buying shortcuts and visual elements, and so forth.
Itâs not a new thing really. But a few years ago CCP finally figured out how to turn them into cows. Meat and milk.
i wouldnât call them miners, more like bots
Permit-less bots who cry on these very forums because they werenât paying attention to the game
Voted yes because orcas.
Can afk mine for 5-6 hours.
Not really unless the rock is huge. Otherwise they have to change rocks.
'Cause EVE is a sandbox where people can do whatever they want as long as itâs in CPP rules, and if I choose to do all day long the most inneficient and boring way of having fun and being rich, Iâm gonna sub and do it all day long just because I can and want to.
And if people can multibox this because they want to, they will be happy to do it and CPP will get more money from their subs.
Orcas can mine 5 rocks at once. And since Iâm looking at two crokite rocks next to eachother right now, both over 250k m3âŚ
This is yourself proving that your original question was kind of a false dilemma and you know it.
Do they want more players and more accounts per player? Sure, of course. Do they want players to choose in-game paths that makes it likely theyâll invest more real money into their play? Sure, of course.
If these were your preconditions and the follow-up question would be if theyâd rather have more solo/afk miners than âother pathâ, well then Iâm not so sure - probably not. I dig Zachris argument about over-compensation, but at the same time you have peer pressure or letâs call it motivation to catch up. A lot of Skill injectors are used by people in groups who lack the skills to adapt to a new doctrine - be it because theyâre asked to or simply because they want to fly with the bad bois.
On average Iâd say that a PVP centric playstyle is more complex and less straightforward spreadsheatable, so on average people who do this are more likely to use micro transactions when they canât be arsed to rat, butstill want their fun.
So if your question wasnât a mild false dilemma, but asking if CCP had to choose right now between more afk/solo miners or more people who join groups with a high level of PVP activity, Iâd say they want the latter. And yes, miners make good prey, but active groups make for better advertisement and theyâre more likely to keep their people in the game.
An inconvenient truth: thereâs more sheep than wolves. Also, both are tool users, so Darwinâs paradigms donât apply.
Now which would be the bigger market, hmm.
On top of that, CCP did apply economies of scale and stratification. When push comes to shove, while divided between tiers and with subtle variations, across niches and segments of game activity players make the same amount of isk per unit of time so the only way to - perceivably - make more is to become a professional schizofrenic.
Itâs been interesting to see CCP shove pvp towards the emergent dynamics of null, for the most part, while using the cover of âoh my god we never knew certain high sec activities have cost us so much over the yearsâ to engage in a much deeper and wider pve / immerse focus which unlike historic attempts and relative to scale of pvp niches insert a create/destroy economic footprint in tune with those pvp niches.
So while null plays with itself jumping around awesomesauce, CCP is quietly continuing to revamp EVE towards an ST:O baseline model where the only foundations of emergent behaviour with CCP having to follow behind are quite simply replaced by triggered and guided behaviour inside the boxes. And then one fine day while everyoneâs been talking about injectors and rorquals and jump fatigue the last niche with accounts volume geared around emergence wakes up having lost its relevance
Heck, there was an interview with Hilmar in an industry publication around the time of CCPâs acquisition where he mentioned that while CCP sorta somewhat keeps an eye still on number of people as population, itâs been driven by accounts volume + ratio for years now. Well, since that rush flight back from Vegas
One remark though, EVE hardly benefits these days in advertisement / marketing from active player groupings. Be careful with that notion. Those days are gone. CCPâs venture level was pretty effective at subtly guiding product + community levels to effectively turn messaging inward and go through processes of marginalisation and splintering. Combined with curbing the ability to create new stories, and for a while quietly nuking another element which traditionally had a strong foothold in all that (lore / player fiction / etc) they created conditions in which the requirements set by venture development could be met better by rewiring conditions and weight of player activity.
Itâs business really. Nothing new. Neither the methods nor the managing.
Hereâs a newsflash: the player no longer matters, has been increasingly seen as a problem for years (though letâs not open that can of worms on these forums). A big and consistant part of CCPâs venture focus has been to nullify any player / grouping dependancy and replace the old ones by nice cosy niche + action + trigger based game design so their acquire/retain focus can simply replace entire generations without risking PR drama.
Dumb people always believe that everyone smarter writes âbollocksâ, because dumb people usually canât grasp whatâs going over their heads. As itâs impossible for them to spend time thinking about what theyâre read/heard, they jump to the conclusion that it must be the other guy and not actually themselves.
I donât disagree, but times have shifted. CCP is now in a position where they are forced to actually care about what keeps the game alive and the players happy. Theyâve pushed quite hard already in the last months, and they are being forced to keep going. Thatâs why we are seeing wardec revamp. Not because of all the whining, but because they are being forced to make more people happy.
Thanks for your response. All I did was taking several peopleâs opinions spread out on the forums and turned them into a poll to see whatâs going on in the peopleâs minds in general. It reveals that many people really only ever think of themselves and that they have a rather shallow understanding of reality in general. Nothing newâŚ
I dare to differentiate between nullsec-Rorqual-miners and highsec miners. Nullsec miners are not really solo. They are not truly independent of their flock. They rely on whatever social structure governs them, that structure being capable corpmates or an allianceâs intel channels.
solo highsec miners are a completely different beast and CCP hopefully succeeds in erradicating them, shifting the population away from pseudo individuals towards people who value community, which is much healthier for the game as a whole.
Still drinking my coffee, hopefully I didnât mess this post up.
Bollocks is about as common as Americans saying BS.
Then again you may have a point as most Americans are pretty dumb. So there might be some sort of parallel there.