Has anyone seen actual gameplay? The website does not show much.
The impression Iām getting is that the mobile game will be fundamentally different to eve. Someone said it doesnāt have non-consensual pvp, i donāt see anything about a player driven market etc
Edit- presentation says itāll have faction warfare in 2020.
Looks like itāll be a mobile game for mobile gamers. And i wouldnāt expect that to do anything to eveās playerbase.
ājust think of a typical mobile mmo and put on a space coatingā
And then saw it has āauto-playā. Which seems to literally mean the game plays itself whilst you watch.
Couldnāt watch anymore.
@Jayka_Kyer
Mobile gaming is a completely different animal to gaming. Which is why mobile gamers tend to be the butt of gamer jokes. I havenāt seen anything from eve echoes thatās going to attract anything but the most casual of gamers, which might even be a good thing for eve online.
Problem is, itās not designed for casual players - they retained a lot of the clutter and complexity of eve (which works ok on a PC) and ported it to mobile - just ā¦yukā¦ as if someone forgot it was meant to be a mobile game, or indeed, actually tested on a mobile device - or did any, non-eve player, play testingā¦
It will have no effect because echoes will be another CCP failure. I have installed it, opened it once and was confronted with the complexity of EvE but on a tiny screen: unplayable. Deleted it ten minutes later.
I think EVE Echo will fail like all their other side projects. Not because it is another side projects but because it always is so extremely obvious that it will fail except it seems for CCP (and some random fanboys).
Eve Echoes isnāt a good enough game to pull people away from EVE.
The game is a highly watered down version of EVE Online and various fundamental aspects had been changed (for example, ship building required Planetary Production commodities for some reason). I doubt any actual EVE players will jump ship over to the mobile version. The only people I can see investing heavily into EVE Echoes are those who canāt cut it in EVE Online.
I suspect that most people play games because they want to be entertained. They expect to consume content provided by the developers. Eve gives us a sandbox with a few basic tools and says go entertain each other. Because of this, the retention rate will never be high - though fixing the stupid should help keep new players long enough for them to decide if Eve is the kind of game they want to play.
Iām not sure how a game that relies on player interaction to work translates to mobile where most play sessions will probably be short. If itās a ātheme parkā style game set in the Eve universe, people who try Eve expecting the same experience will be disappointed.
Idle games are a huge thing. Theyāve figured out completely new ways of abusing people and getting them addicted. Sadly I canāt find that article Iāve once read about them, else I would link it to you.
Rest assured that, if you think this is nuts, let me tell you about āThe MMO Simulatorā, where you do nothing but watching a window containing stats and inventory and a single line of text telling you what your character is currently doing. On its own.
It is hard to believe that they could fail at World of Darkness - that franchise has a huge built-in fanbase. I guess the only way for CCP to fail would be spend 5 years developing it, then release nothing at allā¦
If eve echoās was a good mobile game Iād say it would boost eve tranquility numbers it however is not. Instead it will reduce new player uptake of tranquility via brand damage.
Counter-argument: that āhuge built in fanbaseā wasnāt enough to keep the original company alive and profitable, and being an interesting tabletop RPG setting doesnāt necessarily translate to being a successful MMORPG.
Three of those were good games, Dust broke financially even, Gunjack and Valkyire were both strongly reviewed but VR just wasnāt mainstream enough, and may have also made money anyway.
Hardly failures. Games have a lifespan in some cases.
Walking in stations was not a game, and mainly died due to the memo and WIS getting linked in peopleās minds.
The only failure there was WoD and CCP are hardly the only company to ever work on a game and then not release it because it isnāt working how they want.