By the way, I knew this was going to happen, I realised that actively doing stuff was giving the gankers interest. So I decided to talk to a number of people and say don’t bother, be like me. Watch it collapse under it’s own lameness. All I did in the forums after that was point out how lame it was and that it was skewed in the favour of gankers.
So having people noobishly concord whoring really grated on them because that was the content they deserved, ROFL!!!
So I use DST’s and other tricks to move stuff.
And here we are now, with a much reduced number of ganks.
I did not say that, it is more to do with motivation and competition or more accurately the lack of it
The less people in a game generally the content reduces, and it has a general knock on effect in terms of more valuable activity. I am looking at the destruction of Upwell structures as having another major impact on activity in hisec indy. In fact the result of this will be an end to most ganking in hisec. It will take a while though.
I don’t think people understand just how this will flow through the game in terms of hisec. Well some war deckers have, but you know…
Often the best thing to do is exactly nothing…, I would disband AG completely, but having those ineffective concord whores is exactly the competition that Australian Excellence deserved and got. It is rather delicious in fact.
When there are multiple reasons involved it’s not very accurate to say there is a main one. Often the impact of several reasons together is higher than the impact of each reason taken alone, it’s manipulation of information to pretend one of them is more important than the others when it’s the whole general state that is responsible.
Of course there are multiple reasons, but it depends if I am talking about Australian Excellence or ganking as a whole, I did rather confuse the two a bit for people reading my replies.
This is what I realised when I stopped doing any AG, I knew it would eventually collapse under it’s own lameness. I should point out that I was really not trying very hard either, because the advantages they have made it too much of a pain to really go for it.
Cost benefit analysis basically, my game time was best spent elsewhere.
Look at CODE’s fail competition that they are trying to get people to gank again, it has had no effect at all, so far…
It’s because they are trying to get content instead of creating content. In a game of prey and hunter, everybody prides himself of being a hunter, until he realizes he is nothing and can’t do anything by himself once his preys are dead.
People are fantasming the “prey and hunter” thing, they just don’t realize it’s a matter of life or death for the hunter, if he doesn’t kill he dies, there is no proud to have in barely surviving a few more days.
Well players who wanted to oppose ganking, I always called it a resistance movement more than anything else.
I like that post, ‘They are trying to get content instead of creating content’ So very true. And this gets to the heart of it:
You get it.
I would advise you to look at the CODE competition thread in C&P, because I had an exchange there on this subject, what was interesting was that they focussed on the how, but I was pointing out the why, why would I do it. In effect competent people will not do something that makes them incompetent, they will spend their time elsewhere.
I think that most of the long-time gankers are basically used to the caviar of Freighter Ganking. There’s still plenty of ganking to be done but when you’re used to a higher level of ganking, I can understand how expectations can be higher. The combined efforts of all gankers undoubtedly have effected the desired experience in some way or another, and no one can really deny that in my opinion.
I understand that it would be grueling as an AG to depend on gankers to provide content before you can experience your, and that the seemingly lower activity of ganking is a deterrent… my references are historical though and during the prime age of ganking where it was literally non-stop what was AG doing? Not doing it very well.
The “how” it can be done effectively now doesn’t mean that it is good to do now because of the current state of highsec and the game. The mechanics to allow AG to triumph over gankers exist today just as they did in 2015.
Most AG have assigned alts to it or will be doing stuff and then decide to head there when they could. I would call it part time resistance in the main. I for one was based about 6 jumps from Niarja which I would sometimes get there in time to rep stuff, but I would say that seventy percent of stuff that I went to rep was blown up before I got in system.
It is rather odd because a certain ganker keeps telling I was in Uedama which I hardly every went to and is about 10 jumps away and I would have never made it in time.
The people who were full time AG were few and far between and with good reason. Of course they were not going to compete
The same mechanics to make AG so unattractive as gameplay still exist today as they did in 2015, but are even worse due to the reduction in the hisec player base.
I think the entire game as a whole needs less protection.
I totally understand that Highsec is where brand new players start out, but I just wish we had healthier and more engaging ways for new players to learn mechanics and basics rather than pushing them out into Nullsec to fly simple tackle or ewar as part of the large coalitions meat grinder.
Highsec doesn’t need to be a protective blanket either.
New players no longer really start in hisec in the main, it is done and dusted, why the hell would a new player play in hisec where the rewards are so low, best to get out into nullsec, rat like crazy and inject like mad. And that is what they are doing, it is a no brainer.
More importantly more and more indy is being done in nullsec too, this is another aspect that is hurting gankers too.
They do start in Highsec though. They are guided to do career agents, then from there make a decision on what to do and where to go based off their interests. Nullsec isn’t a one-size fits all, but I agree that it can be a good place for them.
The general advice on Reddit is to get out of highsec as fast as possible, but I think CCP can work to remedy their issues and mindset in highsec rather than let the community advise others to disregard it.
Yeah I’m thinking of literal brand new players. They are going to do the career missions, maybe mine a bit, and just get used to the controls and putting about.
Maybe I’m just a bittervet and I’m forgetting what it’s like, but I recently made a brand new character. I did all the career missions and have pretended to be a clueless fledgling noob and joined a lowsec corp that bases both out of high and lowsec.
The career missions have lots of issues such as the game telling how to autopilot, but not warning you how you easily fall victim to ganks this way. There’s also a part that mentions that you have to be careful using warp scramblers when concord is nearby. This is not only misleading, but blatantly false.
I see merit in Nullsec where it can introduce players to combat at an entry level with the backbone of a larger group supporting you. I personally find that the neatness wears away because I want my actions to personally mean something. I want that cause / effect thing we were told eve has. Nullsec doesn’t really provide that from what I’ve experienced. Just pointless skirmishes, NIP, and cancerous metas that get cemented because CCP acts / reacts in year to year cycles (if that).
I like Highsec mostly because there’s no cancerous capital meta. I wouldn’t mind it if highsec was transformed to a FW lowsec with no capitals.
Actually it is the random home defence stuff that can be fun, though as I am active mainly in the AU TZ that was a bit more sub cap than anything except for my alliance dropping caps on anything that moved near the end of my time with them which got a bit tiring.
There was one fight with BSOD which a rookie did and he got his first final blow which I helped him with, he was a happy bunny. That is fun.
However what happens is that there are normally a group of older players in some sort of little club that just drop their big toys again and again and it ruins the fun.
If you can get some good small gang or small fleet stuff without being bosoned then it is great fun.
True, and good points. I guess I see it as someone entososing your stuff doesn’t seriously mean to take the space. I guess it’s neat for harassment and entertainment as I’ve done my share of it in Providence, but you’ll just get flyswatted by caps.
What do you think Highsec would be like if it played by the same engagement rules as lowsec, but with no capitals?
I think the prospect of fighting for an actual cause and seeing how your efforts change which faction owns what is neat. Maybe I should find a full-time FW corp to experience this but again, I’m not sold on capitals online. dunno though.