Does Gate-Camping Add Value To EVE?

Gibberish… the reduction of alpha damage of gates sentries makes the use of small ships, even with a crap buffer, a very easy task.
And as expected, you just ignored all arguments who does not fulfill your rationale.
I will just ask you again, if “adapt or die” is indeed the spirit of EVE, why was needed to nerf to death sentries mechanics?

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You didn’t make an argument to ignore, dude. I live in lowsec and no, using small ships on gates is not a very easy task at all. I fly mostly small ships. I’m a demonstrable pro with them, so understanding their limitations, and taking these ships to their limitations, is kinda my speciality.

At the end of the day, the point remains that the only time gate sentries matter in the case of a gate camp is in lowsec, and by stepping in there, you’ve accepted the accompanying risks by your own agency. One of the lowest risks is actually a gate camp, because you can find out where the gate camps are quite easily but also, the vast majority of lowsec is just never camped. There are only a few spots that are popular.

Okay, your argument is, gatecampers have to adapt as well. You’re right, they do. And they have to do it over and over every time a new player group decides to break their gate camp up. See, once again, the only point that matters here is THIS IS A PVP GAME AND THESE THINGS ARE ENTIRELY WITHIN YOUR CONTROL TO DO SOMETHING ABOUT.

So, I’ll say it one more time, with feeling: ADAPT OR DIE

Well, ADAPT OR DIE was not enough to make gate camping accessible even for brain dead people, so wannabe pirates got a bit of help from developer. :sweat_smile:
The problem with this short sighted approach is that targets get exhausted in the end… less and less “carebears” went to live in low sec, or even to travel through there as low sec become about null just without bubbles, so piracy also become mostly a past thing in the area.
All you can hunt now in low sec is FW farmers in cheap frigates or other outlaws. Even with alpha clones program and the infusion of fresh noobs, things does not become much better.
If you cannot see why low sec must not be null sec, and why that area must be able to bring in “carebears” in large numbers, then you miss the entire point.

Except for the fact that gatecamping has been a thing since the game has existed.

The thing is, lowsec isn’t for carebears. I don’t want them there. In my lowsec, which isn’t camped, we get plenty of them, running my DEDs. I have to kill them and get my loot out of their wrecks. It’s not their place, they don’t belong. If you can’t or won’t PVP, you don’t belong in lowsec. Ever. Maybe some of them get away with it, but that doesn’t mean they’re a desired entity.

I frankly prefer PVP-oriented players. I bought my first carrier from a guy that I spent a good deal of time hunting carebears with. Sure, he’s an industrialist player, but he’s no carebear. Carebears aren’t welcome in lowsec, and they pay the price for coming into mine.

You see, lowsec is pretty important to nulsec as well. The area I live in is a transit point, and a heavily travelled one, for a bunch of nulsec entities. Many a gatecamp has been set up to blocakde my lowsec as a denial tactic for cyno alts trying to use it. So gatecamping isn’t just about the carebears, it’s use for many reasons, and it’s NEEDED as a result.

And sure, it’s easy, right up until it’s not. right up until someone decides to bring a bigger force and tear your gate camp a new one, which is a point you continue to ignore. So for the final time, this is a PVP game. If it’s so easy to gatecamp, why aren’t you doing it?

This is a pointless debate. First because you make a big mistake; EVE is a sandbox game not a PVE or PVP or whatever you may believe. That mean everyone can do whatever he want, and anyone must not be able to impose their own play style upon other players.
Then you say “The thing is, lowsec isn’t for carebears”… well that is and endpoint as well, as leave no room for “low sec” concept, who obvious is not “zero security”
Your point of view was sadly also shared by developers in the last years, and results are not very bright. If you like the way the game is going, good for you, but is a dead end for sure.

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Actually, EVE is both a sandbox game and a PVP game. The two are not mutually exclusive. All the ‘PVE’ in this game is there to drive or facilitate PVP, or it’s just cleverly disguised PVP. Like trading, for example, which is PVP, player vs player, direct competition between two or more players. As long as you’re competing with other players for prices on the market, you’re doing PVP.

And no, you’re wrong. Everything you want to do has the potential to come into conflict with something that someone else wants to do, and that conflict is likely to have a winner and a loser. The winner isn’t ‘imposing their play style’ on the loser, they’re just winning the conflict, a conflict you agreed to by proxy of logging in. That’s what EVE is, has always been, and always will be. Don’t like it? I hear WoW’s servers are still running.

If you lose a game of chess, do you whine that the victor imposed their playstyle on you because they beat you with moves you didn’t understand? Moves that were, perhaps, beyond your comprehension, which is why you lost in the first place? I suggest your understanding of what EVE is is directly related to your experience with the game. Get some more, then maybe you’ll have an opinion of the game that’s educated enough to take seriously.

Not a very friendly or constructive attitude to show to people the out door… last time i hear that EVE have a low retention of new players, and numbers are going down.
Your rationale used to convert sandbox concept in something subordinate to pvp, is rather weak.
All the game aspects are subordinate to sandbox principle, not the other way. Also you cannot enforce your game style upon other players, all you can do is at most to interact with them, witch is not the same thing at all. :wink:
At some point the reality and profitability side of this business will force a change to their point of view, as EVE will not afford anymore to bleed players to the hardcore community.

I don’t show people the front door, I blow them up. If they’re not cut out for the game, they’ll quit. That’s their choice. I didn’t hold a gun to their head and force them to log off and uninstall. They were going to quit eventually because that’s EVE, so it’s no loss. There isn’t a single game on the market that is made for everybody, and EVE is no exception. In fact, it’s the benchmark of niche games. More players is a good thing, but more players of the right kind that understand EVE for what it is are better. So I don’t really care if I drive someone for the game. Frankly, if someone quits because I blew them up, they aren’t cut out for it anyway.

I didn’t make an argument. I explained what makes EVE a PVP game. ‘PVP game’ and ‘sandbox’ are not mutually exclusive concepts. EVE is just a PVP sandbox. I suggest you come to terms with that, because your arguments thus far have been nonsensical false dichotomies.

This game has been running like this for fifteen years. To suggest that at ‘some point the reality and profitability and bla bla bla’ has any meaning after fifteen years is quite laughable. If the game has been this harsh, and even harsher in days gone by, for fifteen years, then that time has come and gone by now, buddy.

At some point, you’re going to have to realise that I’m not arguing with you. I’m explaining why I’m right.

I didn’t know the part about nerfing the gate camps and assumed those have always been somewhat pointless. For me the important part is that lowsec has no bubbles and I don’t have to use an inti.

If we wanted to spice up the fight on lowsec gates more or less damage from the guns aren’t the right way to do it IMHO. Only the kind of ships that are used would vary. But what if gate guns would have a small and random chance to neut, point, web or damp? That could lead to some hilarious situations…

That is a very good idea. Sadly will be meet with a ferocious resistance by the adepts of easy PVP (brain dead target shooting) as they like simple tasks.
And as always, the ADAPT OR DIE principle is true only when is applied to others and don’t interfere with their own play style… :yum:

The point of lowsec is to make it have a more wild-west area of PVP play than high sec. The idea will be met with resistance because it doesn’t fit with the theme. If you go to lowsec, you do so entirely at your own risk, and the NPCs/AI won’t be enough to help you like in high sec. Not because ‘ezpvp’ at all. If you think gatecamping is ‘ezpvp’ then you’ve clearly never done it. It’s actually very easy to get through a gatecamp and more than 80% of potential targets will slip through, using cloak, or cloak+mwd, or other methods, leaving gatecampers frustrated most of the time. Most gatecamps break up out of sheer boredom.

Gate guns nerf was definitely supposed to make gate camping much more easy. If they still not succeeded, you can ask for more buffs for gate camping, who knows, you may get them :joy:

No it wasn’t. It was meant to make lowsec more lowsec. Enter at your own risk, not the AI’s risk.

Staggering self delusion… :crazy_face:

No, patchnotes.

Well, the other way… The point is, gate guns nerfing made the gate camping more easy, despite (insert here whatever rationale you want to justify the change), is that true or not?

Gate camping has always been easy, mate. What they actually did was make it harder for people to get through one, because it’s lowsec, and why should it be easy? If someone is able to get a group together to camp the gate, why can’t you get one together to break it?

You tend to contradict yourself, but anyway, is hard to sustain an unsustainable point of view, so the logic errors are inherent :sweat_smile:

I haven’t contradicted anything. There are times when it’s easy, and there are times when it’s not. Generally speaking, it’s easy to get a bunch of people to sit on a gate and wait for targets together. But catching them is a whole other story, and if someone with a bigger force comes along to boot you off the gate…

I’m starting to get the feeling that you have nothing constructive to add to this conversation, though, and I suspect your sole reason for being here is it’s an opportunity to call gatecampers ‘dumbdumbs’. The thing is, nobody plays the game just to go gatecamping, and the people you’re calling ‘dumbdumbds’ will, more often than not, be ten times your superior in any PVP contest, whether they catch you on a gate or anywhere else in the game.

Anyone who insists that others should be forced to play their way or quit is inherently wrong, and toxic. Every player’s experience matters equally.

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