Drake fittings

I just wanted to know how my fittings for my drake is and if there is anything i should add in the empty high power slot or anything that i should change in general

[Drake, Josiff Michael’s Drake]
Photonic Upgraded Co-Processor
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

Kinetic Deflection Field I
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Thermal Dissipation Field I

Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I

Medium Ancillary Current Router II
Medium Processor Overclocking Unit I
Medium Hydraulic Bay Thrusters I

Hobgoblin I x1
Hammerhead I x2

Caldari Navy Scourge Heavy Assault Missile x4000
Navy Cap Booster 200 x30
Cap Booster 200 x15

278 dps
292 hp/s

Fully tier I
and should be low sp

I think i did pretty well with this one

Not exactly how I’d do things… Three fitting mods seems excessive, ancillary boosters (THREE ancillary boosters) on a PvE fit are going to be hell to manage and eat cap boosters for breakfast, and no prop mod is going to be painful.

If I were to put together a very low skill Drake, it would probably look more like this:

[Drake, Drake fit]

Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Mark I Compact Power Diagnostic System

10MN Y-S8 Compact Afterburner
Large Shield Extender II
Large Shield Extender II
Limited Adaptive Invulnerability Field I
Limited Kinetic Deflection Field I
Limited Thermal Dissipation Field I

Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I, Caldari Navy Scourge Heavy Assault Missile
[Empty High slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

It’s cheaper to start, has MUCH lower operating costs, can actually get from point A to point B before downtime, has better resists, and is still cap stable. The T2 LSEs are within the alpha skill set and shouldn’t pose a problem; I’d highly recommend the train as they’re much nicer than meta LSEs. Anything else on there could go T2 and simply improve performance.

1 Like

i changed it a little before you replied sorry for not fixing it on here i will say i am very used to 3 asbs at once to make mega tank and heres the new build i made

[Drake, Josiff Michael’s Drake]
‘Dyad’ Co-Processor I
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System
Crosslink Compact Ballistic Control System

Kinetic Deflection Field I
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Thermal Dissipation Field I
5MN Y-T8 Compact Microwarpdrive

Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I
Prototype ‘Arbalest’ Heavy Assault Missile Launcher I

Medium Ancillary Current Router II
Medium Processor Overclocking Unit I
Medium Hydraulic Bay Thrusters I

Caldari Navy Scourge Heavy Assault Missile x3000
Navy Cap Booster 200 x40

i upgraded the processor so it could fit an after burner
effectively allowing me to go 270 m/s

I wouldn’t do that. Undersized prop mods aren’t really useful, especially MWDs. You’re taking a huge hit to your cap pool for very little speed. I’d at least try to find a way to fit a 10MN AB instead of the 5MN MWD.

1 Like

If I understand that right you kind of “brawl” with your Drake? MWD into HAM Range and then tank the rats with the Large Ancillary Shiled Boosters?

What are you fighting? Wormhole Sleepers, Level 3 missions, Null-Sec rats?

with 50mn, painter for better apply, solidifier rig for better shield boost, T2 ballis, and a web to hold on things. I have no idea if it will work. with a web+50mn you should remove the missile rig and put eg solidifier for better tank, or apply rig.

another fit
[Drake, *Josiff Michael’s Drake]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Ancillary Shield Booster
Large Ancillary Shield Booster
50MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
Target Painter II
Fleeting Compact Stasis Webifier

Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I

Medium Core Defense Operational Solidifier II
Medium Processor Overclocking Unit I
Medium Hydraulic Bay Thrusters I




Caldari Navy Scourge Heavy Assault Missile x3000
Navy Cap Booster 200 x15

for low skills here is a T1 version of the Drake I used to use ( I always Used T2 fittings)
55M isk for total fit

431 dps
82,500 ehp

Summary

[Drake, New Drake]
Damage Control I
Ballistic Control System I
Ballistic Control System I
Ballistic Control System I

Large Shield Extender I
Large Shield Extender I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Missile Guidance Computer I
EM Ward Field I

‘Arbalest’ Heavy Missile Launcher
‘Arbalest’ Heavy Missile Launcher
‘Arbalest’ Heavy Missile Launcher
‘Arbalest’ Heavy Missile Launcher
‘Arbalest’ Heavy Missile Launcher
‘Arbalest’ Heavy Missile Launcher

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x5

Scourge Heavy Missile x4949
Missile Precision Script x1
Caldari Navy Scourge Heavy Missile x216

already tried their was no way i could fit one without spending like 30 million more on an even better processor
but im still stable and the cap wasnt the issue
my cpu was thats why i got the dyad co processor

level 3 missions in 0.6

I did those with Heavy Missiles while orbiting the site with an afterburner. Most stuff misses an orbiting Drake at Heavy Missile distance. Just needed one shield booster, invul. field and a cap battery for tanking after I got better outmaneuvering the rats. Leaves more midslots for aplication modules like targeting computers or target painters.

1 Like

Looks like you need to work on your capacitor skills. There is absolutely no need for a cap booster or a shield booster on a Drake, especially for L3 missions. A Drake is not a brawler. A completely passive tanked Drake can smoke any L3. Using an MWD simply increases your signature making you even easier to hit and just burns up your cap for no reason. Use an AB instead. Here’s a completely T1 Drake setup, active tank, cap stable, with AB prop mod, and T1 drones. You can swap out the specific resist modules for mission-specific ones, according to NPC type. Leave the adaptive on there.

Simply Drop an MTU, orbit the MTU, spam missiles everywhere. Win.

311 DPS with plain heavy kinetic missiles and T1 drones
417 m/s with 10MN AB I
82k EHP

there is no way in hell that build is doing 311 dps
i used tht will 3 crosslink ballistic control systems and arbalest heavy missile launchers and only around 180
my HAMS dont even do that much damage lets alone your 2 ballistic control systems
also the reason im using 3 asbs is so that i can blitz stuff like the blockade

311 dps INCLUDING a full flight of 5 drones. Granted, that depends on what your missile and drone skills are…

refer to my link above… granted that is counting my maxed out missile skills, but that fit, as the T2 version, was given to me by ladyofwrath.

I have two different fits I’d slap on a Drake for cheap efficiency. One is decidedly non-alpha clone and has a passive regen of near 285 EHP/s with a 70% or better omni-tank. It does utilize a command burst for another 6.2K EHP and 30 EHP/s bump to passive regen versus not having the command burst. 76.7K EHP from full. Close to 30m fit cost.

Passive regen Drake with command burst

[Drake, Passive Regen]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II

‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
Shield Command Burst I, Shield Extension Charge

Medium Warhead Rigor Catalyst I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5

The other is 100% alpha clone usable active tanked and needs the user to swap out which two resists they are set for before each mission. Is cap stable even for an alpha clone with a large shield booster and the prop both running for around 365 EHP/s recovery versus therm/kin in my default loadout. 39.3K EHP from full, but with a perma stable active rep and under 20m of fitting costs beyond the hull its very cheap and very efficient.

Active tank Drake - alpha clone viable

[Drake, Active Tank]

Power Diagnostic System II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II

10MN Monopropellant Enduring Afterburner
Kinetic Deflection Field II
Large C5-L Emergency Shield Overload I
Thermal Dissipation Field II
Shield Boost Amplifier I
Large Compact Pb-Acid Cap Battery

‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
‘Arbalest’ Heavy Missile Launcher, Scourge Heavy Missile
[Empty High slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5

Both fits run afterburners, because running between gates with no prop absolutely sucks. For alpha clones max of 332 DPS, for omega pilots max DPS of around 380. But anyone with perfect drone skills and omega is liable to be in a Gila, Rattle, or a capital anyways.

That is probably the best use for the utility highslot in pve. I wonder why so few fits take advantage of this.

Because training for them is a pain in the ass and only applies to BCs and CSs. The logical path puts someone in a battleship instead of diverting SP into leadership.

Hell, I’m sitting just a hair shy of 250mil SP and I can still barely use bursts.

1 Like

Pretty easy to fit a drake for overkill tank in lv3s without a command burst. Then there are fitting reasons, command burst uses a bunch of CPU/PG. Better off going with a tractor beam to grab the mission completion loot imo (although I’ve heard it just spawns in your cargohold now?). Auto-targeter for extra locked targets is nice, but I assume most people using a drake for lv3s don’t have the skills to lock that many targets anyways.

And that ^ Honestly I don’t even know if I can equip command bursts on this character.

In all honesty, the Drake is a pretty forgiving ship. Almost any fit you can come up with should easily roflstomp any L3 mission…