Drifters vs Capsuleer's news as 10?

In my culture being called a dog is pretty much the same as being called a womanizer. Most guys I know would take it as a compliment.

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Thats cos dogs are great!

People, not so much.

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Hehe!
Brilliant their tears are really running if they are getting upset at that :grinning:

I wonder how they would have reacted if I had used what I really think of them instead of the:

‘(disapproving) a person who is under the control of another person or group’
Oxford Dictionary

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To a degree, it’s harder to avoid than Jita.

My Alliance CEO has never been to Jita in 13 years, yet travelling between other trade hubs, Niarja is pretty hard to avoid if you aren’t in something to take through lowsec.

So I still think Madirmilire, Niarja and Uedama still present risk to players, so there was no real reason to explain that away, but overall the losses in highsec since the wardec changes don’t really support a claim that highsec is way more dangerous than what nullies call home.

That also doesn’t imply that highsec is safe and all of nullsec is dangerous. Lot’s of null systems are empty at different times of the day and so it isn’t as dangerous as I wish it was either. When I pulled the data this morning on kills, in the hour period of that, only 457 systems across the whole game had any ship loss at all. Since the addition of Abyssal space, 457 systems with any ship loss in a 1 hour period is only 5% of systems in the game. It’s all pretty safe at different points in the day. Pretty sad really.

I am not really keen on this Hisec is more dangerous than nullsec type of comment that some people come out with as a throw away line, you obviously have the same thoughts as I have on this. They are different areas of space with different mechanics and risk.

Totally agree.

Niarja is a risk point, as is Uedama and Jita. The impact of those choke points is actually greater than the cost of ships lost or numbers lost. Because it is a balance of ability to counter and if force does not work then it gets into helplessness. I know that there are tactics and strategies one can use, but at the end of the day you have your scout jump through and you have a Macherial there and a blackbird with a sensor booster running you just sigh and dock and log. Well I can go hunting for a hisec to hisec WH, but I find that annoying…, god I hate probing!

I love a good probe, me.

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ohhh suits you madam, suits you.

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I’ve heard stories about what the McCandless clan get up to in the dead of winter.

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Chummer those partays were totally hoopy, dig?
Mona doesnt even go there!
Total buzzkill, daddio.

Peace out!

The problem with your data is that one particular career missions always results in the destruction of your ship xD

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Actually I believe there’s 2 Career Agent missions that do that.

How is that a problem? It’s just additional datapoints (and I think the NPE also guarantees loss of a ship too).

‘The funniest part is that he thinks he can coerce CCP into doing what he wants and dictate game direction’

He’s been doing that for years very successfully. How, do you think they became so powerful?

That was the old CCP, most of the old employees have left and there’s a new owner now.

Also you left out the last part of that statement:

by attacking High Sec structures

This means either my mind has no control over my ability to type what comes to mind or that I live in a fantasy world where my desires become more than just a single thought…like what if?

Eg, Currently if a pilot holds negative standing with a faction, the faction will attack and pod if within their current range. What if that NPC faction also seeks the pilot out and warps in to attack you unprovoked?

That could breath some new life in many aspects of this game. Nice idea.

I just decided to make the data for the last hour(esi does not provide daily/weekly data :confused: )

space ship kills npc kills jumps npc / ship npc / jumps #systems
HS 412 105525 81140 256.128640776699 1.300529948237614 1054
LS 333 6890 9062 20.69069069069069 0.7603178106378283 329
NS 404 147756 22061 365.73267326732673 6.6976111690313225 1078

I don’t think we can get a correct metric though (not enough data). So the fact that according to npc/ship metric NS is 42% safer than HS, or by npc/jumps metric it is 5 times safer, is not enough to deduce any real information.

edit : did it again, with different method to have the number of systems with “no kill”, “no jump”, “nothing” (those are not present in the ESI kills/jumps data). Now the systems with no data are counted in the #systems value

space ship kills npc kills jumps npc / ship npc / jumps #systems nokilldata nojumpdata nok&j
HS 345 92869 72791 269.18552 1.2758307 1212 148 9 16
LS 214 6583 12090 30.761683 0.5444996 695 359 3 32
NS 303 160770 42266 530.59406 3.8037667 3779 1721 116 910
WS 0 0 0 Infinity Infinity 2599 0 0 2599

You made the data?

That’s not being flippant. That phrasing has a number of interpretations.

Looking at the total number of ship losses is beyond the analysis I did above, and is much harder to draw conclusions from, since we don’t have access to all of the killmails, only a much smaller subset of them (eg. the ESI data says there have been 1007 ship and pod losses in the data just pulled, but zkillboard has only 483 kills added in that same hour).

For example, we are unlikely to have losses of new players to NPCs, because many of them don’t even know about zkillboard, let alone have authorised it for access to their kills and losses. So I’d be interested to understand how you determine that nullsec is 42% safer than highsec. That seems an impossible conclusion to make based on the data we have available, especially to be so precise.

I’d also be interested to understand what you mean by “no kill data”. Pulling the API data now, only 290 systems in the game have any ship kill recorded in the last hour (the most active being Jita with 140 ships killed). Only 160 have a pod kill in the last hour.

In your data for highsec, 345 kills in the hour, across 1212 systems, but no kill data for only 148? I don’t think the way I am reading that is what you necessarily mean, but it isn’t clear what that is trying to describe.

There’s PVE going on in about 25-30% of systems over the last hour as NPCs have been killed in 2328 systems (and not a single ship or pod loss in the top 58 nullsec PVE systems). That is a bit on the sad side for me. I wish CCP could find a way to turn around the activity in the game, but the current development path won’t do that, and I don’t think the company is capable of making bold decisions anymore.

I’m also surprised that you aren’t seeing any kills in Abyssal space, though the 1 hour duration of the data is limiting without extending to pull the data regularly as Dotlan does.

Here’s the summary of the data pulled:

Stat Highsec Lowsec Nullsec Total
Systems with Ship loss 96 64 130 290
Ships Killed 418 152 222 792
Pods Killed 43 59 113 215
NPCs Killed 13303 591 9367 23261

There’s just not an argument that somehow highsec is way more dangerous than nullsec (and every time the data is pulled, the breakdown of the values is similar).

They are both way too safe.

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Truth be told it is not my idea, I had read a blog post about how plans of how Npc factions could interact with Capsuleers based on current standings. I guess that article was trying to reveal a both good reaction and bad as it would also mean that Npc factions where Capsuleers held good standings, they would receive assistance.

I am not sure how far any plans to improve on that though it could have been a fan blog article I had read.

I do not. I tell you that if we define security as the ratio of npc/ship kills or npc/jump, in both cases NS is safer. and I also say this is not


I wrote it in the post.

I means there is not any single kill in the system, so the system is not returned in the esi list.


indeed I did not put the systems in abyssal, my b.