Rant inbound. That’s the warning!
Now, this is interesting, and a perspective:
In Tanoo, a 0.9 security system in Derelik, yesterday there were multiple Blood Raider Dreadnaughts and their support fleet attacking a Fortizar. It was successfully defended. And the defenders couldn’t drop a super-capital defence fleet on them - it’s hi-sec. No Capitals (!)
I live in Empire space. I like it there.
I trip into wormholes, lo-sec and null, but I live in Amarr. I like it there. I’ll joing fleets attacking others, I’ll mine, I’ll joing mission running fleets. I enjoy living in New Eden.
Attacking FoBs and dealing with Blood Raider mining fleets and their defence fleets just became something you just learnt to work with and adapt to in hi-sec, especially if you had bad standings to them. OK Blooders dropping Dreadnaughts on hi-sec citadels is new, but there you go.
We worked out how to deal with Drifters in Empire space a couple of years back. Their battleships are nasty, they’ve a doomsday type weapon of some sort they use after they’ve taken a certain amount of damage. But you can kill them
The debate of “is high-sec more dangerous than low or null sec” is a little misguided - it depends on the context and the activity you are undertaking. An absolute comparison is wrong. And it’s tied to your personal risk appetite.
Mining or ratting (while paying attention) as part of a null-sec group deep in controlled territory with all the intelligence and warning of approaching threats big alliances have is relatively safe. Heck, the big alliances advertise how safe it is and that by joining them you can make a huge amount of risk free ISK to Plex your account (then people complain about price inflation!)
Leading a small fleet against a FoB in hi-sec to clear a local threat is a different level of risk. It may feel like PvE, but there’s always the risk of a fleet optimised for dealing with Blood Raiders (my particular bête-noire) being hit by gankers exploiting your weaknesses. Or others grabbing the loot (your main reward). Or someone killing the FoB before you get there.
If I’m going to put a group together to demolish the local irritating FoB in hi-sec I’m not going to call it risk free.
Eve isn’t a “PvP” game or a “PvE” game.
It is a bunch of people fighting and living, and cooperating, in a dynamic environment. One moment you are dealing with other players, another you are dealing with rats - saying it’s one or the other is like trying to describe life in the real world in such a binary term. And like the real world, sometimes things change.
In some places I may or may not agree with the risk/reward balance - but that’s my personal opinion.
About the Drifters attacking null-sec, and Triglavians in hi-sec (that makes lo-sec sound like a good place!)
Hey, a volcano went off on your cosy little island.
Either rant at the gods or get on and work out how to live with it. Because if you are an Eve player worth your salt, then you can learn to live with it without whining to god to “take the volcano away and give me back my cosy little shack or I’ll scream and scream I make myself sick”.
And those that do adapt rather than whine will be the survivors. And the island will be theirs.
And New Eden will roll on.
Rant over.
Normal irrational debate may now continue.