Having slightly inaccurate standings due to the standing display only including a single decimal is something I consider only a minor inconvenience. Right now there is only the Triglavian Collective faction standing in which it can be a bit of an issue as docking rights in NPC stations in Pochven require standings above -0.05. There still is an indicator with the + or the - besides the 0.0 to tell you if you are a little positive or a little negative so it is far less of an issue. It might be a unwelcome suprise to be unable to dock but it really doesnât take that much effort to go from slightly below 0.0 to slightly above 0.0. Even when just going for the rogue drones.
PLEX for extra dev time: absolutely not! We donât know what CCP is working on and what does or does not fall under that scope. To implement this and dictate what CCP should spend their Dev time on will not be good for the game as anything that would get implemented have to fit within the amount of time that was âreservedâ for said features this way. Not to mention that what players want and what the game needs donât allign in a lot of cases and this opens the door for pay to win that so far hasnât really made it into the game.
The described situation sounds more like a shortage for 1 specific PI material and not a bottleneck that needs addressing/tweaking. If anything it that sounds more like a industrial/marketing opportunity that people have not yet tapped into. I rather have CCP spend their time and energy on other things in the game. Besides corpses from capsuleers are more like macabre trophies that during certain events even can earn you implants.
This serves no purpose and adds nothing to the game other then a bigger strain on the server and client side. Not to mention that it will be a nightmare to be able to place/relocate any PI of yourself as PI structures canât overlap with eachother. It will also make it that much harder to locate any of your own PI and that makes this idea clash with request 5.
This is something that fits the small things/QoL and would help improve the game. I can get behind this and would bring this up to CCP / follow up on this with CCP
I feel that this is more of a UI thing as it is hard to spot/locate any PI that you have placed on the planet. Perhaps make the markers stand out more so itâs easier to locate your own PI. I think this will get the same result but would require less time to develop and implement.
@MILINT_ARC_Trooper
If Pirate or Navy tags + ISK could help people recover their base faction standings with the Empires up to 0.0, I would say thatâs enough already.
Just continuing from the prev posts, simply adding a split stack option to the right click menu would solve that issue for stack spiting and add much more accessibility for single handedness.
For what itâs worth I have always liked the idea that PI should be a mini RTS game like dune 2000/C&C.
What I would like to know though is LORE.
Should you get on the CSM what do you feel about CCP pulling some of the lore threads together to make a nice rug we can all look at say âooooh nice rugâ or is the continuation of disparate themes that appear to pull threads apart as apposed to unify them something you would want to influence or look into?
I know CCP like to leave a lot for us to piece together but it would be nice to have some movement. e.g. where in tarnation is âthe otherâ now? When will olâ Kuvakei progress his secret WH tech? What are the Rogue Drones up to? Do the Drifters have enough copses yet? When will the SoE, SoCT and Signal Cartel launch a joint rescue mission into Anoikis to save the last remnants of Jove AI stuck in VR substrates from those tyrannical body snatching cyber-butchers?
lastly what you you think about the Gallente invasion of Intaki? Legal or illegal?
There are a lot of different ways in which you can create, record and use lore for regular content, events and world building. The setting has a big influence on this and EVE is a sandbox in which all players and their actions are cannon and part of the lore. What complicates things even more is that different players will react and intereact differently with the lore. It is therefore a really hard balancing act but so far I think CCP is on the right track. If I am on the CSM I will push to get the balance as good as possible.
CCP is using the New Eden News and the SCOPE news videoâs to report on the main story, events and player actions. There are used to inform us players on what has happend and it contains information on what could happen in the future. It allows for CCP to include players action into the ongoing lore and how the narrative progresses. It also makes things more easily accessible while also still being able to reward people who are (more) actively investigating and/or interacting with the lore. It is an impossible thing to balance as any easy accessible parts of the story will be found and cracked almost instantly after introduction but making it too hard means it will just get ignored.
During Fanfest in 2022 I asked the roundtable about storylines and the reply gave some insight in how CCP handles the introduction, continuation, pausing or wrapping up of storylines. CCP uses lore and storylines that allign with the content that they are working on. That means that when this is no longer a good match, the story can be paused and picked back up again when it is relevant and a good match again. While it doesnât lead to clear endings, it just means that a specific chapter of that storyline is finished but doesnât mean the story is over.
CCP is using a non-standard way with how they work with lore and story-arc narratives. Itâs an interesting approach that allows for a lot of freedom while not losing consistency with the different parties that are involved. The Gallente invastion of Intaki is a good example. It is something that one would not expect based on how the Federation handled things in the past. Having said that, I think that while the invasion didnât breach or violate any laws, it has been a violation of earlier given guarentees and it is repressing the Intaki. It does fit great within the current FW focus as it creates a big reasons for people to pick a side and use it in their own narrative. It makes for a great source of content generation though not everything has to be so polarizing.
1) What does CCP do correctly?
Continue to itterate on the game and keep it as balanced as possible while using data in addition to listening to and using feedback from the community.
2) What does CCP do incorrectly?
I donât think CCP does things incorrectly. They might not execute things ideally, but that doesnât mean they do things incorrectly.
3) What do I wish existed in the game that doesnât?
As per my original post, a shield equivalent of the Nestor but itâs part of the EDENCOM ship line.
4) What exists in the game that I donât like to be in the game?
I am not a fan of the skill injectors. Progression into other ships have improved massively since the start of EVE. Skill injectors have created the option to progress that much quicker at the expense of mastery of ships, playstyles and mechanics. This leads to much more dissatisfaction as people get into ships and content that much earlier and get beaten by others that have less skillpoints but a better understanding and mastery of ships and mechanics.
5) What exists in the game that I think ought to continue to exist?
Attributes and remaps. Optimizing the attributes and remapping them really helps with learning skills that much quicker. It is an underestimated and under utilized aspect of the game that will save players days to weeks in time. It could use with a reduction of the cooldown between remaps to help making it used more often.
6) What doesnât exist in the game that I hope never comes into existence?
Any form of pay to win. And with pay to win I mean anything that gives you an advantage in the game over anyone else that doesnât pay for the same.
7) How would I like to see PI improved?
I think PI could be improved if players can have standard setups that they can place in one go instead of placing each structure and setting each link up manually.
8) How would I like to see the entire corporation UI improved?
I would like to see it be more intuitive compared to how much of a struggle it is currently to assign roles and give authorisations and be sure that it works as you want it to alongside the standings regarding alliance and non-corp and non-alliance entities.
4) What exists in the game that I donât like to be in the game?
I am not a fan of the skill injectors. Progression into other ships have improved massively since the start of EVE. Skill injectors have created the option to progress that much quicker at the expense of mastery of ships, playstyles and mechanics. This leads to much more dissatisfaction as people get into ships and content that much earlier and get beaten by others that have less skill-points but a better understanding and mastery of ships and mechanics.
Wow I really love this answer, Iâve never properly understood the argument against skill injectors. You know what though, theyâve created an industry, sure itâs somewhat of an aberration, but thatâs kind of dark and EvE-like in and of itself.
Perhaps a way to turn remapping into a n industry that effectively replaced skill injectors (will never happen). They should at least monetise remapping with micro transactions I should think, if not create an in-game industrial/exploration play around it.
These answers are great, I believe we share many of the same values.
That is a big no for me! The remaps allow you to optimize your attributes to lower the time it takes to learn skills with said attributes at the expense of more time for all skills with the other attributes. It makes your choice for your remap important as it could have hard consequences if you get it wrong. The current cooldown of 1 year is too long as it makes the feature too punishing if you get it wrong. Making it a micro transactions is predatory marketing and pay to win.
The remaps are an alternative of sort to the skill injectors as instead of getting instant skillpoints to raise skill levels it helps you train skills faster. The skill injectors are here to stay and they are implemented in such a way that itâs not really pay to win as you can still use isk to buy the extractors and injectors. In addition it is offset quite a bit by the fact that having the skillpoints to do things doesnât mean you have also mastered everything that comes with it.
I donât know what TOR stands for but based on a quick search it seems like a 3rd party internetpage kinda deal.
RMT is bad and should be opposed and dealth with as hard as possible. There is no room for RMT in EVE online, allthough unfortunately it does happen and is extremely hard to root out.
Gamling is in a difficult grey area. On the one hand there is nothing wrong with it, as long as it is run and supervised by CCP and with ingame assets only. On the other hand it is a very difficult thing due to the different international laws, the risk and trouble it causes for people that could become addicted or are recovering from addiction and RMT.
Iâm relatively new to Eve (been playing a couple of years now) and mostly in wormholes and had a lot of fun in pochven. I would like to know your opinion on the current state of pochven en how you view the multi-boxers there and i dont mean the ones having 4 accounts, but the ones for example running a complete vargur fleet on their own, or even multiple fleets.
Pochven is not in a good shape. The available content in the region is feast or famine with the Observatories being far too rewarding while the roaming fleets, combat anomolies, exploration sites and wormhole encounters are not rewarding enough. The observatories are an economy breaking isk fauchet that doesnât offset the losses if there is a fight in or around it. I feel that if the observatories are not always the Amarr Navy version and also include the Gallente and Minmatar versions, it would curve how easy the site can be run in general. They should not add in the Caldari Navy version as that one is far too easy and would make the Observatories problem worse.
Iâm not a fan of multi-boxing personally but I can understand different reasons why people would do it. While multiboxing whole fleets can be a solid indicator that the content needs adjusting I would rather find ways to encourage people to enjoy content with other players compared to implementing changes to discourage multiboxing.
The World Ark Assault Vector needs to be reviewed as the risk and effort vs reward are not balanced propperly.
With regard to the asteroid anomolies; I feel that they are in a good position but they need some adjustments to not trap people as can currently do.
It is clear that the story regarding the Triglavians is not yet over and I would like to see it continue to help fleshing out the region and itâs content. If the continuation of the story is going to involve multiple sides, I want to make sure that supporting or opposing any side will be rewarding regardless of which side(s) people decide to go for.
Apologies for the delay. I was attending FanFest and I was one of the unlucky ones that got Covid, so thatâs why this message took a bit longer.
Thank you all who have voted for me. I have made it to the top 20 and I was #11 based on how many times I was on a ballot. I consider both a big win as I had next to no trickle down from all the ballots that had me behind Mike Azariah and I still made it to the top 20.
Thank you all for the support, letâs go again next year!