random idea for better “rebalance” of ECM:
shorten the jam duration, so let’s say at max skills with 20s cycle time you get up to 10s of jam duration, BUT:
- Jams is guaranteed to land, jam strenght and sensor strength are used to determine duration instead (up to said “optimal” scenario of 10s)
- After target is jammed, he is immune to further jamming attempts for full duration of jammer cycle.
Pros: Less RNG, case scenario of target being completely locked out of ability to retaliate removed completely.
Cons: It would make too much sense I guess?