ECM Balance Pass - November

random idea for better “rebalance” of ECM:

shorten the jam duration, so let’s say at max skills with 20s cycle time you get up to 10s of jam duration, BUT:

  1. Jams is guaranteed to land, jam strenght and sensor strength are used to determine duration instead (up to said “optimal” scenario of 10s)
  2. After target is jammed, he is immune to further jamming attempts for full duration of jammer cycle.

Pros: Less RNG, case scenario of target being completely locked out of ability to retaliate removed completely.

Cons: It would make too much sense I guess?

Manweru Cemenotar

  • Pros: Less RNG, case scenario of target being completely locked out of ability to retaliate removed completely.
  • Cons: It would take any/some Dev time?

Personally,
I’d love to see them properly rework ECM mechanics. Significant development time required

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