I would really like to see the Griffin Navy Issue getting a revamp to help it deal with its new role. Maybe a tanking bonus?
As a fan of E-War in general, I am really excited to see how you guy’s choose to play with this concept. For example the creation of tankier ECM ‘taunt’ ships would be nice. I would also like to see ECM bursts get some love, I would really like to see a constant flow of lock breaking as a potential play style (with the ability to relock). Using it in conjunction with sensor dampeners could encourage more dynamic play style.
As many others have stated I would like to see the adoption of a secondary E-War system for the Caldari. This could be placed in the high slot or mid slot. As of this time there does not seem to be a direct form of E-War to counter drones outside of Smartbombs. The issue is that Smartbombs do not scale well with smaller ship sizes and will often cause issues with ship fitting.
With the proliferation of versatile drone ships (ability to gun up or gun down) and capitals with no direct E-War counter. Implementing a anti-drone E-War would benefit the game vastly.
‘Projected or localized EMP’ - Issues an EMP burst that shut downs all drones in the radius of the E-War ship for 3-4 seconds / cycles every 20 to 30 seconds. Could also potentially just break the lock of all drones an act similar to old ECM in the fact that it perma jams them if the cycle lands. Alternatively, the EMP could also be projected onto a target ship and hit in a radius.
‘Focused EMP’ - Shuts down a single focused drone (allowing it to be picked off easily or just taking its DPS out of the fight).
‘Defender Guided Canister Missiles’ - Uses an unturreted high slot - fires a missile that breaks apart targeting multiple drones and dealing damage. (essentially a point defense against drones).
‘Drone Disruption Module’ - Focuses on the drone carrier and lowers the tracking, speed or effective range of the specific ships drones.
These are just lame ideas off the top of my head. I am sure the dev’s can come up with something more creative.
At the end of the day:
Tracking Disruptors? Could counter both turrets and missiles, but has no effect on drones unless actively applied to said drone. How many people fit five tracking disruptors to their ship?
ECM? Would usually be hard countered by drones. Could be individually applied to drones to disrupt them - but would come at a great cost to the E-War ship. Now ECM ships would be targeted by the drones anyway and further hard countered.
Neuts? Will not shut down individual drones from my knowledge. Will still effect the drone boat - but will have a drastically higher effect on Energy Turret / Hybrid Turret ships.
Sensor Dampeners? Simply prevents the drone boat from targeting its preferred target. The drones will still auto acquire some target of choice. If placed on target before the dampening they will continue to attack.
Target Painters? shrug I guess they help blow up drones or the base drone boat.
Edit: Also remove Racial Jams and add a script. (probably mentioned in thread already). At this point the benefit of using racial jams to balance target profile is no longer important.