I thought stacking penalty only works when applying to your own ship, hence why people where able to tracking disrupt their friend to -1 tracking giving them perfect tracking to 300km’s. Also it was already said that i was using meta and rig’s read down a bit from that post.
well dual webs would reduce any ship to 0m/s but it doesn’t. 2 webs = 90% and 3 webs is like 94% or something
if shot from the same ship
huh no? It doesn’t work like that because each effect is applied one after each other instead of at the same time, stacking penalties is a modifier to additional effects.
1 web 60% strength will take a target down to 40% remaining then a 2nd web should remove another 60% of 40% which will put it to 16% original speed (84% slow from 2 web’s) stacking penalties would mean that the 2nd web will apply less than 60% so it would take it to >16% original speed.
Yes that’s what I meant. The diminishing returns are implicit not explicit
… now we’re arguing with people who don’t even understand something as basic as stacking penalties.
At that point, you just script for scan res so after they flew all the way close to you, they have to look at the lock timer as it goes at snail’s pace.
Why do you refuse to use ECCM scripts? Sure, sensor boosters arn’t well loved but remember ewar pilots have to sacrifice their mid slots to jam you, so why shouldn’t you sacrifice your mid slots to counter them?
That was due to the system effect increasing the power of EWAR.
Stacking penalty
Stacking or not the Keres is a nasty li’l ship. I don’t normally use both rigs for damps, one is typically for target range. But you can see the severe damps it is capable of.
T2 scram OH is just shy of 19km, T2 disruptor OH is 50.4km.
The Kitsune only gets ECM bonuses, while the other ewar frigs get two separate perks. Somewhat balanced considering the strength of ECM. I would still consider the Keres more useful, imho.
I don’t think ECM is really that unbalanced, however if I was to suggest a balance pass it would reduce the length of time a successful jam effect lasts vs cycle time of the ECM modules. This still gives ECM a solid role while allowing the opponent more opportunities for missed jams.
Agreed, when in the same breath the ECM strength is increased by 25-50%.
It just changes one method of ■■■■ you
for another method of ■■■■ you
. You know a max-skilled Falcon pilot has a 150% hull skill bonus, 25% “utility” skill bonus, right? That’s also ignoring the 3 low slots that would allow for three more 10% bonuses. And then 2 rig slots for another 10% each. Total bonuses of (disregarding DR) 225% to ECM strength. The falcon suddenly goes from fair chance of success
to ■■■■ you and your mother
with this change as-is on paper. The only subcap hulls not instantly gutted by 2 ECMS (using t1s with a 1.5 base) are Combat Recons (rook and friends), cruiser logi hulls, and Marauders. Assuming you carry over the existing t1->t2 strength increase (+20% base), the same falcon with t2, can now successfully gut any subcapital with 2 ECM modules. It can fit 7 for maximum cancer. Not to mention most ships have a low enough targeting capacity that they’re forced to decide whether they should try and kill the falcon keeping them from (mostly) fighting back, or getting rid of tackle one at a time before they die to get out.
Unless you’re a ceptor/frigate pilot. Then the falcon pilot can ■■■■ around with 7 of you and laugh with impunity as you utterly fail to do anything to him. Even more than they can now.
edit: yes, i just skipped ~110 posts without reading them. This is thread #10 or something on ECM in the last month. Can we just make a “this is the consolidated insert perceived cancerous game option here
thread” for things now?
ECM, Balanced
#WORKINGASINTENDED.
In all honesty, ECM is fine.
yeah this actually makes ECM a lot stronger and would break the balance. the last thing you want is faster cycling ecm
good god you know knot of what you ask! or considering your enjoyment of that scorp maybe you do o.o
trust me you do NOT want faster cycling ECM if you think the current system is bad or you will spend far longer with no locked targets. (not to mention it just adds to the cheese of break tackle and gtfo)
That’s not what I meant, although you might have interpreted it that way. I meant that if the activation timer and duration timer were slightly different.
ah… yeah no that just breaks ecm the other way,
all it needs is the removal of 100% jam chance and have an ECCM effect added to them to work as a stacking penalty.
A fleet of roaming Caldari drone boats such as the Scorpion, Navy Scorpion, or Rattlesnake with FoF’s, target spectrum breaker, burst jammer, MJD, EMP smartbomb, multiple flights of ECM drones, and 200k+ EHP = LOLOLOLOL
yeah… that doesn’t in the actually work out to well