Empire level 4 epic arcs guide

It’s that time of the year again, corona outside, to much free time, etc…

I’ve updated design of the guide and corrected few issues where some ships were not correctly pulled from database. All effects should now be correctly assigned to each enemy.

Not a big visual change, here is comparison: https://imgur.com/1CAa8wj
But a lot was done to the codewise, 91 file got touched with 2000-3000 lines of code changes, so I am expecting you to let me know if something is broken :smiley:

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Did you check whether the invasion affected the epic arcs, e.g travel routes, lost agents?

good point, haven’t actually played eve since january

@DeMichael_Crimson , did you do a run recently?

I have recently completed the Minmatar and caldari arcs. neither was adversly affected. On the Caldari arc, you fly through some minor victories, but if you are neutral you can fly through fine.

I never shot at either edecom or trigs, but last time I remember trigs being red to me and actually shooting me

Since the invasion seems to have finished i have not encountered any trigs at the gates in minor victory systems. I just flew through them probably 8 times for the caldari arc over the past few days without issue

If you never shot a trig/edencom in kspace, trigs are red per default. Come to Povchen, shoot a small drone, and you get a small standing gain for trigs and EC, which makes them neutral and all travel issues are gone.

Response fleets at gates are mostly disabled rn for performance reasons.

No, I haven’t done any during this Invasion. I was running the Caldari Epic Arc and stopped when the invasion started, just waiting now for everything to settle down before I continue.

I am just heading to do the Amarr Epic Arc now. I will be doing it with my alt and will be running it in 2 Ravens. I understand that at a point you can take a path allied to Sansha. If you do that do you lose standing with the Amarr faction (as I am only just over the standing of 5 with Amarr to run it.

Or would it be better for the alt to be in a salvage ship?

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That’s a tough call. The last few runs I just blitzed the arcs as i was working on standings. (finally achieved my goal)
image

Given the amount of salvage and the number of jumps the arc goes through, IIRC i had to leave salvage all over the place and pick it up later. Didn’t seem worth the extra work. But I could be remembering wrong.

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Thanks @Derath_Ellecon ive got with a compromise and put a frigate in the battleship frigate bay that can salvage so i can make a decision on the fly.

I mainly use a Noctis for clean up in the Epic Arcs. It takes a bit more prep time before starting each mission but in the long run I’ve found it’s worth it. What I do is move my Noctis with a Shuttle in it to the mission location of the Epic Arc, then take the shuttle back to get my combat ship - bling fit active shield tank AC T3 Loki Cruiser - then accept the mission from the Agent and run it.

Since most of the missions have multiple rooms with a lot of NPC’s in them and to make sure I collect all loot and salvage, I usually only work one room in the mission at a time. Basically I’ll destroy all NPC’s in the room, then dock up and switch to Noctis, clean up the room, dock back up and switch to my combat ship for the next room.

I’ll continue doing that for each room until the mission is completed, then I move the Noctis with a Shuttle in it to the next mission location, shuttle back for my combat ship, accept the next mission and run it the same way as posted above.

I found that having a salvage fit Magnate with cargo expanders in the Frigate Escape bay of a battleship worked quite well. I would drop an MTU in the mission room and pick it up, go to the next room etc until the mission is complete and thendock and use the frigate to clear up. Id leave all the loot in the station and then once the arc has finihsed go collect all the goodies.

Just out of curiousity, why not just bookmark a wreck in each room? Once turned in you can still warp to each location and salvage. Very few of the missions seem like they would take long enough to risk having wrecks despawn?

I work one room at a time for a couple of reasons.

The main reason is to make sure I get everything, I don’t want to risk having the wrecks despawn before I get them and I definitely don’t want to risk another player invading the mission site and getting the loot.

Also a lot of the missions have numerous amounts of NPC wave’s that take time to destroy. Also I usually start playing late and may not complete the entire mission before downtime. If DT hits, then that’s extra loot and salvage for me.

I actually went different route. Lately I been doing these with Machariel + Rattlesnake. In missions I would warp in assign sentries from Rattle onto Mach, drop MTU from Rattle and deploy salvage drones from Machariel.

Sentries are fine for a volley of two to survive from Rattle, so I have time to pull them in if they get targeted. Since I focus gameplay from Machariel, if salvage drones get targeted I also can pull them in. Once mission is done, I drop salvage drones from Rattle as well, move Machariel with MWD to the other side of the existing wreck and drop second MTU (so they don’t pull same wreck over and over, each one will pull closest).

I found out that 90ish% of salvage value comes from actual salvage and tags, so I just use drones + scoop manually tags and maybe here and there a module if I have space in my cargo holds.

Example, Amarr Epic arc full salvage + looting was
11 547 m3 worth 1 118 044 022

However…

Item M3 ISK
329 Armor Plates 3.29 22,818,357.59
456 Burned Logic Circuit 4.56 26,825,563.44
8 Caldari Navy Admiral Insignia I 0.80 16,068,765.28
3 Caldari Navy Captain Insignia II 0.30 236,858.82
5 Caldari Navy Captain Insignia III 0.50 6,214,384.05
8 Caldari Navy Commodore Insignia II 0.80 847,432.16
531 Charred Micro Circuit 5.31 287,154.18
35 Conductive Polymer 0.35 369,035.80
347 Contaminated Nanite Compound 3.47 49,538,840.81
41 Damaged Artificial Neural Network 0.41 40,150.48
310 Defective Current Pump 3.10 3,704,354.30
465 Fried Interface Circuit 4.65 1,392,326.25
38 Imperial Navy Colonel Insignia I 3.80 5,434,066.12
8 Imperial Navy General Insignia I 0.80 10,320,959.60
20 Imperial Navy General Insignia II 2.00 48,467,470.20
4 Imperial Navy Major Insignia I 0.40 3,870,711.00
10 Imperial Navy Sergeant Insignia II 1.00 280,903.40
6 Imperial Navy Sergeant Insignia III 0.60 82,511.88
33 Malfunctioning Shield Emitter 0.33 50,214.45
255 Melted Capacitor Console 2.55 5,915,974.50
399 Metal Scraps 3.99 584,606.82
2 Reinforced Metal Scraps 0.02 14,378.82
4 Sansha Diamond Tag 0.40 12,480.64
1 Sansha Palladium Tag 0.10 15,739.14
2 Sansha Platinum Tag 0.20 71,671.50
69 Scorched Telemetry Processor 0.69 432,756.27
263 Tangled Power Conduit 2.63 16,329,378.07
467 Tripped Power Circuit 4.67 2,485,822.32
58 Ward Console 0.58 2,283,785.96
52.30 224,996,653.85
2 Imperial Navy Modified ‘Noble’ Implant 2 790,080,749.48

So, 55m3 was worth cca 1,015,000,000, rest 11,547 m3 was worth 103,000,000 ISK

So this way I lost 103 million isk, but I more than made up in time, since there were no ship changes, less time needed to move stuff around, less time needed to sell everything on market. I think that you save so much time in the end that you could just do some other activity to make up for “lost” 100 million ISK in the time you gain by not looting everything

Caldari Epic Arc

Item M3 ISK
21 Armor Plates 0.21 1456490.91
27 Broken Drone Transceiver 0.27 988673.85
87 Burned Logic Circuit 0.87 5118035.13
16 Caldari Navy Admiral Insignia I 1.6 32137530.56
3 Caldari Navy Captain Insignia II 0.3 236858.82
7 Caldari Navy Captain Insignia III 0.7 8700137.67
8 Caldari Navy Commodore Insignia II 0.8 847432.16
73 Charred Micro Circuit 0.73 39476.94
31 Conductive Polymer 0.31 326860.28
56 Contaminated Lorentz Fluid 0.56 11606376.32
17 Contaminated Nanite Compound 0.17 2426974.91
30 Damaged Artificial Neural Network 0.3 29378.4
55 Fried Interface Circuit 0.55 164683.75
2 Malfunctioning Shield Emitter 0.02 3043.3
42 Metal Scraps 0.42 61537.56
20 Scorched Telemetry Processor 0.2 125436.6
1 Serpentis Platinum Tag 0.1 150101.31
2 Standup Hyasyoda Research Lab Blueprint 0.01
63 Tripped Power Circuit 0.63 335346.48
23 Ward Console 0.23 905639.26
8.98 65,660,014.21

So, 9m3 was worth cca 65,000,000, rest 1 210m3 was worth 6,000,000 ISK

So same thing, I haven’t done the math on the other ones, but I remember seeing similar results when comparing it at the end, I would still need to process data in excel to have definite closes picture, but I assume the outcome is similar, time and cargo saved more than make up for difference in money when taking just salvage + tags vs full room loot

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When you say that, do you mean like literally no improvement or just not any noticeable improvement? Can you link me the patch notes where they changed that (been out of game for a while, so I possibly missed this)?

Cool, thx for the breakdown. I remembered as well that deceleration was capped, but I feared they did same thing with acceleration recently…

But yea, warp speeds are so bad, even with these new changes, that in PVE honestly there is nothing you could use more than ascendancy implants… Mach is fine, but on rattlesnake I have one hyperspatial rig if I remember correctly.

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Yea, I usually did circle, Jita → caldari → amarr → minmatar → gallente → jita

Now… meh… but then again, haven’t played eve in about a year…

Hey guys o7

Great guide OP, I’m preparing myself to run the Wildfire / Level IV Epic Arc for the Minmatar, and I was curious if you can run it in a Gila? Gila is probably my best PVE ship still.