Not just high-sec, but the entire game in general. CCP have removed quite a few gameplay concepts from EVE over the years, including many that have nothing to do with PvP.
So the argument of taking away gameplay from players who enjoy it leading them to being driven away is kind of moot.
Not really, as we both agreed on previously, nullsec is often safer as well as more lucrative than highsec.
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Yet this isn’t demonstrated in the economic reports at all, quite the opposite. This argument is just nonsense.
Yes and no.
Like I said, you pay a premium for any additional safety in practice. In the end, making 15 million ISK an hour from AFK-mining in a barge in high-sec might make more sense than making 30 million ISK an hour from active-mining in a barge in null-sec. There are a lot of considerations here, and all of them somehow deal with the baseline safety that high-sec provides. This baseline safety is what keeps many players rooted in high-sec, even if they could actually do better for themselves in null-sec.
During the first few years of the game high sec mission rewards and bounties in missions were 4 to 5 times higher than they are currently. This was nerfed really hard IIRC a little while before L5s were added. So your argument here doesn’t stand up. High sec at launch was significantly more lucrative than nullsec, and nullsec wasn’t the power block snore fest it is now that provides enough safety for Rorqual mining fleets and supercap ratting.
They were never that much more profitable, even with quality levels. Also, power creep has enabled players to churn through combat PvE content much quicker than in the past.
Null-sec was more profitable in the beginning. All high-sec had to offer was missions and belt-mining.
Eve supports more than just direct PvP gameplay. Those gameplay styles are valid, and it’s absolutely fine for players to adopt an environment where the PvP risk is lower.[/quote]
I never argued against that.[quote=“Brun_Warbear, post:37, topic:242709, full:true”]CCP has provided you with Gameplay. It’s not a zero sum deal. High sec players are not diminishing the gameplay available to you. Attempting to force them into activities that you deem appropriate does not mean that all these supposedly rich little high sec Care Bears are going to become available for your PvP enjoyment.
This risk vs. reward argument is such a blatant straw man, and you frame it all about how these high sec players are getting away with massive ill-gotten gains with little thought to the emergent gameplay your suggested changes may provoke.
I’m not in favor of forcing any particular group into a particular play style.
I am in favor of altering the rules of the game in a way that will impact everyone.
Fix nullsec. Make less safe areas of space actually fun. The players will move to where the fun is, or they wont.
You can’t just change a “fun variable,” throw that in the patch notes, and call it a day. Fun means different things for different people. For some people, fun is blowing up someone’s ship and collecting their loot. For others, fun is repeating the same action over and over again for months to see the number in their wallet go up. But many such activities are in direct competition with others, so fun will always be a “zero-sum deal” in EVE.
However, by not giving players absolute choice in the matter, and structuring the game in a certain way, you can shift the baseline personal definitions of fun that players have. For example, ask yourself this: what kind of game would EVE have been if it never had high-sec to begin with?
When you ask questions like that, you start to realize the difference between arguing against changes on the merits of those changes, and arguing against changes because change is generally perceived as a bad thing by humanity.