Encounter Surveillance System Update

Well, now that I actually have tested the ESS on Sisi, I can give some proper feedback on it.

In short, it’s an undercooked feature.

  1. Ease of access

There’s 0(ZERO) requirements for accessing the ESS, other than being able to fly a ship that’s able to get past the acceleration gate.

Then, when inside, you just need to stick around for 5 minutes, and you have successfuly stolen the bank! :smiley:

CONCORD sure is incompetent in protecting isk. :thinking:

Seriously, it’s such a wasted opportunity for some new and difficult hacker content.

Here’s my suggestion on fixing this.

  • Step 1

Accessing the ESS requires a Data Analyzer, which already would make life a tad more difficult for any possible thief, having to give up on a mid slot module.

The player then gets a high difficulty hacking window to try and bypass.

A failed attempt gives out the warning popup that the ESS is under attack, while a successful attempt allows the player to sneakily link to the ESS bank and attempt to steal the bonds, with the 5 min timer.

  • Step 2

Just like a cryptocurrency network, lorewise, every ESS should be linked to each other, and if there’s a data breach in one, it should be possible for the system to recover from attacks.

As for gameplay, this would make the SSC Bounties temporary items, maybe lasting 15 mins, requiring the thief to HTFU and find a place to exchange them before they expire, as the ESS they hacked comes back online and exchanges data with backup servers, thus invalidading any stolen bounds.

  1. Readily Available Intel

The information of EVERY single ESS in existence is available in the Agency window, which I believe it’s the cause of the lag when reopening that specific page, as the system struggles to fetch all the data neatly for the player.

Now, compare that ease of access to combat anomaly ratting…

The DBS stimulates players to move around between systems to keep high payouts, but that’s easier said than done, as there’s 0 intel readily available for the player on where they are supposed to go for that.

If you had to move to one of those three systems for some ratting, which one would you choose?

Probably the one with 7 anomalies, as there’s more chances of at least a single one being the type your are aiming for, right?

I’m not really sure where the balance should be for this one, but at the very least, knowing which ESS to aim for should be harder than it currently is.

Here’s my suggestion for this:

  • ESS Data Centers

The encrypted ESS network makes use of hidden data center relay towers, which directly communicate data with neighboring systems housing other ESS complexes.

If a system has 3 null sec neighbors with an ESS available for exemple, that would lead to 3 relay towers, which can be combat scanned and warped to once successfully found.

In order to be as hidden as possible, unlike the ESS complex, the towers don’t have any gates or warp disruption zones protecting them.

There, the player can use their Data Analyzer to hack the system and gain information on the ESS network according to their hacking skills.

Hacking Skill Level
lvl 1 - current system only
lvl 2 - up to 2 jumps away
lvl 3 - up to 5 jumps away
lvl 4 - up to 10 jumps away
lvl 5 - region wide

As a proper secure system, when detecting a data breach, the system shuts down and gives the data relay task to another tower in the system, just giving a proper reason for these centers to be respawning combat anomalies, instead a static complexes like the ESS.

  1. End Notes

These changes do mean there is a requirement of entry for this content, but at the same time, it creates a proper gameplay chain instead of just warp, link, spin, steal, repeat.

Also, please fix this stuff:

I’m not sure to which extent these notifications go, but it can clearly be spammed to no end in order to annoy other players.

Thanks for reading!

4 Likes

Yes but the difference is I’m not saying that is a bad thing. Having those unable or unwilling to defend their nullsec space can go rat somewhere that is more in line with their abilities. Why should those unable to defend their space be able to print isk at the highest level in the game?

1 Like

does anyone know if trig wormhole spawns will or have camped ESS gates in Nullsec?

Question is not about “i dont want to”, except for pure krabs, question are about:

  • 3 hours timer being too long. If you want to not_feed attackers with isk, now you have to stop krabbing 3 hours before log off and sit in ESS.
  • Interesting mechanic when attackers can accet safe their loot by YOUR structure and YOUR isk are automaticly teleported to a place with a sign “robbers warp here”.
  • some areas being harrased into oblivion which forces them either to move or to group up, which leads less spread out,

The idea is not bad, but CCP missed the dose by a lot. I allways say: force people into activities is a shitty idea. nullsec itself will take a major blow in amount of content and residents. many of them aren’t isk printers as y paint them. They are people who has jobs and families, and have 2-3 hours top to play, they use part of this time to fund their pvp activities, witch now is not an attractive way. Move away from.nullsec you say, yeah they will do it, and then I’ll wait the cry posts of null roamers about there’s no more “Krabs” to shoot…

6 Likes

It seems that we’re wrongly perceiving the goal of that change.

I don’t really think it aims to create PVP for roamers (lets be honest - there are systems in null where PVP is guaranteed, just go there; roamers seek for easy kills and weclome ESS since it gives them ability to somehow “punish” ratter when they fail to kill, this have nothing to do with PVP).

In same moment, I don’t think intention is to significantly impact bots, since they are “far far away” on the edges of the map and roamers rarely will go so deep in nulls (besides that, they create quite a portion of demand in PLEXes for ISKs).

I would say that intention of this change is exactly to impact people who have little time to farm NPCs and force them to compensate lack of time/loss of income with PLEXes purchase. And from this standpoint - I’d bet that ESS introduction will be successful.

1 Like

In short, mobile game skinner box oxen-faeces.

This happened not only in mobile gaming: for example Middle Earth - Shadow of War (AAA title for PC/Consoles).

You create game, you add in the game extremely boring and annoying grinding process, then you create paid option to bypass it.

People pay to play game, then they pay to actuallty not to play it.

Except it isn’t forcing anyone into anything. It is making more consequences to choices. Prior to this change, they would just dock up, keeping 100% of the bounties. Now there are consequences to that choice. Having a consequence doesn’t make it forced.

Irrelevant. The number of hours or activity level isn’t what made null an “isk printing” area. It’s the amount you can make per hour. In null you could casually make great ticks, and it is completely seamless. Kill rats—bounties deposited. Sure HS mission runners “can” achieve great isk/hr as well but it involves far more effort. Knowing what missions to run, cashing in LP and selling those items on the market. That as just one example.

Is it that different from the cry posts about the krabbers just docking up? The players that will move away because they won’t defend their ESS weren’t content anyhow, with the exception of the random ones who would get caught before they could dock up.

1 Like

And where are the consequences to the roamer? now they have a win/win button, as if they don’t figjt, they get the money, and if they do, have the advantage of just wait till defender enter the bubble and can choose the terms of combat, like range. Oh and if he is overmatched, just burn away and filament out , wow very challenging…

I used to do lv 4s and the effort is not that bad. Risk? Please Concord to defend you unless you are dumb to fall to a suspect baiting.

They would if the attacker hasn’t all the advantages, and not talking about roamer don’t even need to hunt , he can see their prey on the Galaxy map, wow such challenging. Not forgetting that most of the times it’s a gang, not a solo Phantasm.

2 Likes

Yeah, I’m just pointing at the origin - that crap has also infected AAA console games. That’s exactly why I tend to not even play them - not even for free, Shadow of War was a PS+ freebie this month and I don’t plan on even touching that nonsense.

I take my time with loot and salvage. Whatever is in the bank after one or two sites just isn’t enough to validate a response after the ore nerf made ships a lot more expensive. I love PVP however, and would bring content if I could easily replace my ships. This is the standard “muh content” whine made by people who are actually super-bad at PVP, need a complex to find content, and couldn’t d-scan their way out of a paper bag.

6 Likes

Dam well said, mate . that’s the point they don’t realise, that is not WORTH IT to defend the bank, it’s a loss of income, time, and not pleasing to be wrecked by gangs over and over.

7 Likes

Current change does not forcing anyone.
Lvl4 missions now require effort.
What an absolute wow.

i wonder when some of these guys will figure out if they keep telling everyone to leave they wont have any targets to gank.

9 Likes

This is so true. Saw this streamer in a machariel filament into null and get chased by these guys off an ESS for like an hour. They catch him, blow him up and 20 minutes later filaments again. Ends up in the same 0.0 space, lol.

Starts trying to do the same thing, this time with a interceptor scout to dodge the camps. Scout gets blown up, then they sit off the ESS to camp and complains about recon ships when their macharial gets damped out by a Lachesis.

What about that bit of the ESS that needs a key?

Sounds like blockchain. Might stop this rubbish where the ESS robbers just warp out of the grid and filament to Trig space to cash in.

Oh Snap!

Probably a trick to get the notifications turned off, so the stealing is easier to do.

LOL. This sounds so much like a complaint that people are still not undocking. The ESS/DBS has got to be worth actually defending. Nobody is going to care if some random is trying to steal 380,000 ISK from the ESS.

The risk/reward is still out by a lot. Two or three hours collecting cans to take to the recycler is better ISK/hr.

Watching a lot of streams doing the bank robbing thing and it looks like the market for filaments is where the real ISK is.

The schmuck in a gila cares not, and those that do care, might actually find more ISK in empire space running Level 4’s.

This exactly. Can’t make half the people undock and get killed just to provide content to the other half.

Fillaments were anti-PvP before the ESS change, now its just worse.

Watching a pair of phantasms spamming d-scan and burn out the second they saw the response fleet show up on the incoming ESS gate and it looks like pretty much a roadmap to FW all over again.

5 Likes

I have no idea how the reserve bank works, as that feature doesn’t seem to be fully done yet, and it’s not available on Tidi atm.

I’ll throw my two cents when that one goes live in it’s “finished” state.

Even now, on the test server, the ESS is still under changes.

When I tested it, the description in the Agency window said the ESS took 60% of every bounty paid in the system, so not sure if it was an error, or if CCP is still tweaking values.

I aimed this suggestion mostly so that when a thief manages to successfully steal the bank, they don’t just give the money to a cloaky alt and go steal more banks, which is pretty dumb.

Otherwise, if you get the bonds out to low sec with asset safety and get into an instawarp ship, you are good to exchange them whenever, so giving them a timer gives some consequence to not having your heist properly planned out.

So the proposal is to tag them like packaged/unassembeled ships, in that packaged ships can’t be ejected into space and can only be moved out of a hauler on docking?

Nope.

The timer is so the thief doesn’t sit comfortably in space after a successful steal and is able to cash in their money whenever.

In short, after you steal the bank, you should be on the run, and not simply warp away and log out to safety.

1 Like

This system is absolute trash.

All of the changes to mining, industry and then this. This takes the cake! Did you all hire some dumb@** from SOE to bring ideas to the table?

Let me break this down for you.

You want more pvp, and losses to mean more. Ok I get that…

But with lowing the isk making ability so drastically is not going to make that happen. What will happen is that people will no longer be able to risk decent ships. Not all of us have 10 hours a day to farm isk.

No isk, no pvp. ESS combines with your other completely brain farted ideas are going to loose more memberships. You’re probably thinking, this is a way to make more plex sales, but you’re wrong. Because to buy plex from the market, you also need isk. No isk, no plex sales, no ships…

You people should have learned by now with the diminishing player base over the years that these drastic and radical implementations backfire. It was bad enough that you gave us diminishing returns on systems when over ratted, but that we can deal with. But this ess crap on top of that, and the mining nerf? Prices skyrocket, isk potential sinks to nothing, and you expect more pvp? heh, you people are so disconnected to the player base it’s just unreal.

13 Likes

Oh look, another “EVE IS GOING TO DIE” post.