As we all know, player conflict is the engine that drives EVE’s economy and gameplay. Highsec is where most players spend their time, however, there has been nerf after nerf to conflict there. Some proposals to improve highsec from a bitter 2010 canflipper:
Reinstate limited engagement flag for taking from suspect’s container. Fighting over stolen items was once a highsec staple. The Crimewatch system as it is simply removes this source of conflict. We should add some of it back. To that end…
Remove ore bays from everything except haulers. Edit based on feedback: Reduce barge ore bays to a capacity of not more than one cycle. Remove mining ability from the Orca entirely. Barges and Orcas sitting afk in belts for hours accumulating ore should not be a thing. Ore cans were an interaction and conflict driver. Bring them back.
Use a metric other than ‘owns an upwell structure’ to determine which corps are wardeccable. Size, net worth, something. As it is, it’s absurdly easy to shelter assets from wardecs. Furthermore, the highsec PVE corp that bores its members out of the game while exploiting them with buyback programs is something we should be actively discouraging.
Keep MTUs from being pulled in or accessed for 1 minute after being shot. As they are, the conflict around MTUs is completely optional. Make it mandatory.
That’s it, take it or leave it. Ten years ago, I never thought I’d post on the forums, let alone make one of these bittervet posts, but here we are.