As the title stated, enough is enough. For those who won’t bother reading the entire story, here is a summary: recent income nerfs from CCP are hitting too hard newer players like me, and are favorising a lot players with billions of ISK in bank who had the assets to turn the situation into big profits.
We new players are spending an increased amount of time playing, with an increased asset risks on activities for less profit it used to be several months ago, making our progression slower that it used to be a few months ago, and it is absolutely not fair. It will only result in new players quitting, and I don’t think it will be a change for the better in EvE.
Now for the story:
I started EvE end of August (ie 3 months ago exactly), and enjoyed the game very much as an Alpha account.
After loosing a ship I couldn’t afford to loose, instead of quitting I found myself more motivated to go deeper into the game mechanics, isk making methods etc, and paid for an Omega subscription mid September in order to meet my objective, which was extremely simple: Being able to take part on these big null sec battles that make this game so special (yes, current wars make good advertising for this game). And when I mean taking part in wars, I mean playing a role, not being just a moving target with a crap ship, a crap fitting and crap skills that can barely do something. I understand that every help is important, but I just don’t want to be a space war tourist.
I then planned very carefully my skill plans, and tried to make it as efficient as possible in order to progress. As a starting player, it was obvious that I needed to purchase quite a lot of skill injectors to be able to fly ships effectively, and diversify my income making methods, as wars implies loosing ships and replace them. Therefore I needed to make quite a lot of isk to purchase skill injectors as my skill plan indicates a wooping 150 days of training time (I’m already paying an Omega account with $$, no way to purchase plex as well: I’m happy to contribute to CCP success, but I’m not a cash cow, thank you). Objectives were set, path toward them was planned, time to move on !
It took me about 15 days to be able to fly a mining barge for high sec mining. 15 long days of patience and training before being able to mine efficiently in high sec in a procurer. I was happy mining plagioclast several hours a day (due to Covid Pandemia and home office, semi afk mining was possible for the majority of the day for me). But just 2 weeks after being able to fly my barge, mineral nerf happened, dividing by half my daily income. Fair enough, I then understood that I needed to adapt myself in order to continue making a living in EvE. I then started to skill toward abyssal deadspace content, as it seems fun, and profitable, but also more expensive as Gila prices were increasing, and more skill intensive, meaning either more skill injectors so more grind to buy them or more patience.
It took me another good month and a half to be able to properly fly a Gila in the Abyss, and started to make T2, then T3 abyssal filaments during two weeks. It was fun. First filaments were a bit stressful as loss would have been very punishing, but hey, you know what you are signing for! (and it’s also part of the game)
Then, the rating nerf happened, and had a direct impact on filaments prices to the point where T3 were just barely more profitable than T2 (and much more risky). As mining was my first priority then Gila fitting my second, my exploration skills are very lacking, making it not a suitable option for money making. Anyway, I guess that null sec exploration suffers the same problem as abyss, at there should probably be more people Relic/data hunters than before to compensate for their rating income decrease.
My income is stagnating, as you cannot fly abyss as much as you can semi afk mining during a day.
I still cannot use recommended fits for wars, as my skills are not progressing that much to be honest.
My dreams of wars seems farer than before, as I don’t see myself farming for 10 hours to replace a lost ship, whereas I could have replaced it in 3 hours before (which was a ok price to pay for me).
This leads to my current post: why should I bother continue playing? I’ve made dozens of hours of research for information, advises, guides etc, I spent time to skill toward new ways of making income, try new content etc, but as soon as I get to this point, income nerf happen and make this skill plan almost useless, and felt totally unrewarded for my efforts. I was ok to switch to plan B, then to plan C, but I’m getting bored. Why would I bother continue adapting myself to the game if I’m getting nerfed as soon as I reach a milestone? I still need more than 150 days to complete basic training such as Magic 14 etc, and it is now obvious that it will take much more time than expected, as my income now is nowhere near what it used to be for players 6 months ago.
Due to Covid situation, and forced home office, I’m able to play much more than I would do in normal times. I was able to semi afk mine 10 hours a day, or doing 4 hours of abyss per day. I don’t even imagine what it would be if I had to commute to work every day, with only 1h-2h of possible game time. Grind is grind. This is not a particularly motivating activity, then only thing that could make it motivating is the revenue it could provide.
I don’t understand why, as a new player, I should be much much more penalized than player who started the game 6 months before me. I don’t understand why as I’m paying ships 50% more than people who already had a full hangar for far less income compared to what they used to do, whereas at the same time, players who had billions of isk in bank were able to make dozens of billions with the inflation that just occurred with these nerfs (buying tons of ships at the announce of patch, and selling them for a very nice profit. (I can find you at least 10 youtube videos showing that). BONUS: as the situation will probably result in a drastic deflation after the current inflation, it will make their personal fortune even bigger than before. Very well done CCP!
I just don’t get it. I don’t think CCP has a clue about what they are doing when making with these adjustments. They are thinking in a pure economical way, not taking into account PEOPLE’s mindset.
It just made rich players much richer, and poor players less motivated.
It won’t make big corps running low on cash, because they have years of amassed resources i stock.
It won’t push new players like me to buy plex with real life money. I’m already paying for an Omega account, I WILL NOT spend another 100$ in plex, just to be able to fly ships properly.
The only thing that will happen is players like me quitting the game, because it is now obvious that it will take months of unenjoyable grind to just do the same things other players were able to do more casually a few months ago. I used to play 6 hours a day, feeling that I’m moving toward my objective was extremely motivating. Now, there are days during which I don’t even bother connecting. I don’t get it. I don’t understand why I should punish myself with meaningless hours of grinding any more.
I used to enjoy your game, CCP. If I was a 3 years old account situation would have probably been different, but I’m not. I will never be.
PS: thank you for the time spent reading this post.