Omega pilots in the USA can currently enjoy EVE Anywhere for the duration of the new test at no additional cost, providing an opportunity to experience the new platform while there is no charge.
Only problem is that it uses way more bandwidth than a traditional client. So if you have a powerful unlimited internet connection that might be ok.
However with my internet, which is very stable but not great speed wise, I would rather have the normal client and save bandwidth even if it costs me hard drive space and processor power. Things like Eve anywhere and similar initiatives from other game companies are unplayable for me due to the delay/lag in how they work.
So while I don’t mind that Eve anywhere exists as an option for underserved platforms or low processor usage cases I won’t be using it (or those similar options from other companies) ever and hope they keep the normal desktop client available.
I have used EVE anywhere and I am super impressed with the quality put into it. The graphics are max on my chromebook, 60 FPS. I get some skips due to my wifi but other then that I see it as really useful if you have a good connection on the go.
Some drawbacks are that your settings, Overview, chat rooms, UI arrangement aren’t saved on log off.
As others said above EVE anywhere really relays on your internet connection.
I wonder how much it costs CCP to maintain it and see if its worth while expanding it. Certainty would have some protentional I think.
Not sure why you think charging for a service that is going to cost them money is “sketch”
This is basically GeForce Now but only for EVE, you’ll be logging in to a remote machine that is running the game client for you, this isn’t free
Because its a streaming service not a game client, its going to use similar bandwidth you watching a similar quality video on netflix but with a little more overhead for sending commands back to the server
I don’t see it making them enough money to justify the costs so i expect this to end up like EVE Voice and Dust 514, canned on the shelf
O I see I had no idea what It actually was, yea it makes sense to charge but they should just charge from the get go instead of making it free for the first bit to get people hooked.
Its currently in testing so they aren’t charging for this while they actually make sure everything works before they start charging for it, i’m just not sure its going to catch on
It would save them having to support TWO (unoffically THREE) platforms (Mac, Windows and Linux).
It would unify development, unify support, and open up more customers.
If it can perform better than Proton/Wine on Linux, that right there will bring in Linux users, whom are pretty much offically left out in the cold but are still paying customers.
Given they are actively developing a native Mac client, I don’t see them abandoning local clients any time soon - it simply gives them an option for more appeal to a wider player audience, including those with machines that are not compatible with their current native clients, those with lower-end specs but great internet service, and those who travel frequently and have a non-mobile primary gaming rig.
It’s the same reasons Microsoft is in the beta run for their cloud gaming service - the potential for cloud gaming to bring new client engagement and more frequent engagement with existing clients is a hot topic in the game publisher space.
And Linux customers. Currently we get the bad end of the support even though they take our money. This would even that up.
It will not be a replacement, rather an alternative until it becomes dominant and more cost effective. (assuming it goes well).
IPv6 certinally will help latency and something they should support on a web client even if the current game client requires NAT64 and dual stacking. As to how much reduction in latency, well, there’s always the physical medium issues, but hop to hop recalculations and fragmentation at the routers are removed so that should help reduce latency a tad.
Is there any measurements from the beta participants on bandwidth?
This is the future of online gaming, since you cannot play these games without the internet anyway, and cross plaform development and platforms left out becomes both a burden and loss, it makes sense in all apsects of it.