Eve Concurrent Average Online under 20k now :(

You’re the one calling people names bud.

Oh I’m sorry did I hurt the feelings of an elitist all knowing eve god being a legend in their own mind feelings? :cry::cry::cry::cry:

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I guess you better hurry up and gank me with the rest of your sewer rat buddies :rofl::crazy_face::rofl:

There are 150,000 characters at least in the main blocs. Your maths came to 1/3rd of that number.
Plexes also make CCP more money than a sub, and CCP don’t count that money as earnt until the plex is used per their statements.
Approx players is known to be something like 250k to 300k. Account ratio is known to be something like 1.6 to 1.7. So… 350k to 500k accounts is a likely state of EVE. With most being omega.

Look folks, and those that are defending CCP. I never really wanted to make this post - sadly the numbers concurrent speak veritas of the concurrent situation and it is what they are and a consequence of the last few years of direction and cash grab by CCP. Less than 15k online tonight. If anybody wants to put me in my place and inform me otherwise that I’m wrong, please do.

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I’d say less, if the PA figures for CCP revenue are correct at approx $50m/year - we have not had a proper update (nor are we likely) from CCP for quite some time.

If all that income came from monthly subs, that would be 278,000 omega accounts, and we know a lot of income comes from plex (and therefore skins etc) and some other non eve specific income - so I’d suggest considerably less - more in the region of 180,000 omega accounts with at least half in null sec.

I’d suggest around 100-120,000 actual players (with omega accounts) at max - plus alpha

I may be being a little generous - but probably not too far off given the PCU numbers

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CCP file financials each year, they have to. Just needs someone Icelandic to pull them and break them down.

Personally I think you are over stating their income from skins, the average player ‘might’ buy 1 skin a year. So their sub/plex to skin income is about 10 to 1.

Injectors are harder to measure, would need to look at Jita markets for monthly sales and probably get a good estimate off that as most will be sp farms not transferring between characters without the market.
On cell phone so can’t do that myself.

Saying all that, your numbers are plausible lower bounds, maybe we have more alphas now, who knows, between us we’ve got some ballpark numbers with logical reasoning behind them at least.

:thinking:

The thing I find hilarious is that when PLEX is purchased, the Credit Card is immediately charged and the funds are transferred to CCP yet they don’t count it as money earned until that PLEX is used in-game to either sub an account or to purchase a service / item.

:face_with_raised_eyebrow:

Probably an Accounting thing.

That’s actually a fairly standard accounting thing. Because until it is used they still ‘owe’ the holder of it services which cost them certain amounts depending.
So by waiting until it is used it puts the use of the plex directly against the cost associated with it, not separated by years.

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If your friends don’t like toxic behaviour, are you sure they didn’t leave because of you?

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OK, so when a player buys PLEX and puts it in his ship which gets destroyed, then the money for that PLEX doesn’t get added to their books even though they received payment for it?

Ask their accounting? I would imagine that when plex are destroyed they can count those as paid for at that point personally, but I’m not privy to their policy documents, only previous breakdowns of their annual statements.

Yeah, I find it strange how they credit PLEX purchases to their books.

I look at it as whatever amount of PLEX was bought per a given time period, that’s income they made for that time period, regardless if the plex was used, destroyed or just left sitting in assets.

Anyway, this is getting off-topic, so now back to our regularly scheduled topic - Eve Concurrent Average Online

It is simple accounting. It is a pre-paid liability. This means CCP owes the customer until that Plex or game time is used.

In the case of PLEXs taken by CCP for botting ect… that is still a pre paid liability until CCP class it as destroyed or they sell them to players themselves.

No its not revenue in that time period, it is the International Accounting standard. Same as Insurance CCP pays to an insurance company. That is a pre-paid asset until it is used over time.

In the case of PLEX, until it is used in gametime or buying things in the store it is a liability to CCP.

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Maybe, if they get past waiting in queue actually.

Can’t help but think that the most significant loss of active users are excessive multi-boxers and botters.

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OK so I have been watching this thread for a while and yes this toon is new but my former toon was started at the very start of Eve and continued for 11 years. After having a 5 year (ish) break and coming back to see all these changes the reason for drop off is obvious…

You need High Sec AND Null Sec both feature rich and without the interferance from CCP - this is supposed to be a sandbox, which is was at the start… The butterfly effect was very real! With each expansion came more and more features and more area’s of space to conquer. The way of taking systems via moon was imo the best sovereignty system this game has ever had. it meant true ownership and a multitude of combat opportunities. Then it changed and yes the fights got bigger but more condensed and the lag was real. High sec was getting nerfed to F with missions having the isk cut coz “players making too much isk” and rmt. (you will soon see the changes have always been CCP’s incessant attempt at stopping others making money off their game, fair but why not 3rd party them and license it - much better business model). The main thing that killed this game for me was the Skill injector / Skill Extractor.

The main reason for player retention was SKILLS

That’s what made me leave, what’s the point in paying for a game for 10 years skilling up your char to be the best at what it could be an other could be the same but not like mine it took me 10 years to get here… now 10 minutes.

You want player retention, you need to make you care about your character and it’s skills again, make High Sec great again and bring back the moon sov system

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The reality is I genuinely believe CCP have reached the point where they can’t turn this around. The game is dying - the fault of this is evident - the numbers correlate and support this. Again, sad state of affairs but I hope it was worth it for those decision makers who influenced the direction of the game. The fact CCP are currently advertising for developers on a new unannounced project given the failures of every single project since the conception of Eve, and said failures and eve sub cash down the pan begs belief. Especially in light of the only success the business have ever had now firmly going south and I don’t think this trend will now stop. The reality is CCP Hilmar is a rich man, lives in a bubble - no reason to care now - the Eve Online ship / boat is sinking. I don’t believe it can be saved now and ultimately it isn’t hard to attribute where the actual root cause for the downward decline rests

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