Eve Concurrent Average Online under 20k now :(

It achieves several things: you can’t just run 40 accounts and mine. it’s very difficult to bot. It’s an active play style so not being being at the keyboard means no ore. It’s a community thing where others (newbies) can grab the ore you extracted from the asteroid and it even opens up some new form of “can flipping” in a sense.

Sounds like nothing but wins to me. Wins against botting, wins against afk play styles, wins for active miners, wins for teamwork amongst miners (possibly newbies).

Null farming was a major activity because it was safe, reliable, predictable, and profitable. And to a fairly large extent, AFKable and/or bottable.

The rapid change in null population behaviour is less about hordes of roaming hunters and more about uncertainty. When the rules/situation change, and people don’t know what the result is likely to be, they head for cover. You see this in RL markets all the time.

A few innovators/pioneers will start poking around and seeing what the new ‘most safe most profitable’ combination is. Then word will trickle through the alliances, then the chat channels, and finally someone will post some ‘the new ISK farm’ guides, and everyone will pile on to that. Numbers will be low until that happens, I suspect.

As for the ‘active mining’ thing, I would recommend using the current hacking mini-game or a variant on the PI ‘resource hotspot’ screen. Idea being that you mine an asteroid and use the hacking mini-game or the ‘resource hotspot’ map to focus/improve the yield of your mining lasers/drones.

As you mine, the focus gradually drops and your mining yield goes down. Something like over the span of a minute, mining yield drops 25%. Then you would re-trigger your survey scanner or the mini-game or whatever, select the new hotspot, re-focus to regain your yield output.

I would probably set this so that active mining yields more than standard mining does now (maybe double), but that AFK/inattentive/bot mining rapidly yields much less (like 75% less). Then also make it so depleted fields don’t respawn as quickly.

This would make it so active miners/players could get out and do some decent mining fairly quickly then move on, but the multibox hordes/semi-afk miners/bots would receive much less.

You proof my main point. Nothing else than safe ISK/resource gathering options is what keeps null alive. There is nothing else.

The post I linked is actually a proposal that I made in that direction …

Are you insane?

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Why? are you scared that mining might require effort and will greatly benefit active players instead of semi-afk ones?

You completely missed the main point.

In chaos theory, the butterfly effect is the sensitive dependence on initial conditions in which a small change in one state of a deterministic nonlinear system can result in large differences in a later state.

Basically it’s a form of Causality (also referred to as causation, or cause and effect ), by which one process or state, a cause, contributes to the production of another process or state, an effect, where the cause is partly responsible for the effect and the effect is partly dependent on the cause.

Actually it’s the opposite of causality.
you completely missed the point.

“CAN result in large differences” does not mean “CAUSES large difference” .

Again : if you use the term" butterfly effect" to qualify something it means you can’t PREDICT the outcome. NOT that a small increase in a variable will produce a huge difference.
Butterfly effect means there may be no difference but for a specific difference in initial values. The opposite of “butterfly effect” is literally “predictable model even with large error”

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The real issue is that you’re trying to argue with someone who doesn’t understand EVE. Who after, as he himself put it, having played many years still doesn’t have the faintest ideas on how things work, or how to fit ships or anything really. Check latest Zkill and realize your “opponent”.

He’s part of the problem, a problem that is (step by step) being addressed by the changes. That’s why he’s raging so hard against those changes.

Wow, talk about making sh*t up, you’re way out of touch with reality.

Bananas and porkmeet is eatable by humans. That doesnt mean you can compare them to each other.

Calling hs pilots “prey”, besides showing your smal horizon of understanding besides the top of your nose, shows also that you have no respect at all.

To the game, yes its a game, ccp could keep the pvp part and throw away the rest. Would that rise or lower online numbers? What do u think.

Also, some may play 8 houers or more, normal ppl who are called casual players dont have that time. That again means that “prey” atitude, back decisions like trig atacking houlers and similar things will keep that number down.

Hs has to be safe while low null has to be full scale pvp, mixing those was 10 years ago a good idea but now it doesnt work. Hs= focus on mining/indi\chilling chating whatever,
low=pvp fun,
null=ultra fun pvp > no or minimal mining. Give them other resources or bonuses to fight for. The market can be regulated by ccp.

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Except Hilmar telegraphed his intentions on having EVE become less structured and more dangerous; even claiming that death of a player character has to have more meaning/impact. His fireside chat from fanfest is best heard running at 150% speed or you’ll risk coma, but it was clear that a safer HS was not being developed and that EVE needed to return to and embrace some of its earlier concepts. The risk of ship and pilot destruction will remain in HS, although there will still be changes and additions in the future. There is zero chance that HS becomes a risk free zone.

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No, idiot, because that can grabbing was hideous gameplay.

Because there were so many at the same, all moving in a different direction. But one every mining cycle is not an issue.

That is also hideous gameplay!

I guess you’re one of those afk grind miners. Good luck with that.

Bloody hell! Your solution is as bad as mining is boring. Pointing that out doesn’t make me an AFK miner.

Just because it makes it more difficult doesn’t mean it’s bad. It requires active players and can’t really be botted or multiboxed. Those are benefits that are difficult to ignore.

This of course means it upsets the current situation and players who suck on that teet of AFK gameplay. It’ll upset the mineral supply and thus prices and availability of ships and, say, supercaps. That all is not some sort of unintended side effect, it’s part of the goal.

Making mining take effort like that will reward miners who actively want to play, who thus in turn will interact more with others and as an end result liven up the game world where people actually interact creating a snowball effect of player interaction. And that activity then attracts more sharks and then we’re back in the pvp sandbox :slight_smile:

It will turn mining into a proper profession that can pay really well, it’ll help new player retention by making mining more worthwhile and less terribly boring. Even more so as many people who join a space ship game probably also play another space ship game like Elite Dangerous, which has a similar mining system (different in details due it being a different game of course).

We get rid of the afk grind clowns, we get more active people playing the game who will start interacting more with others. We get a whole bunch of chaos and less easy super cap replacement. For me personally it means stuff will get more expensive but that’s ok, just because something doesn’t personally benefit me doesn’t mean I’m thus against it.

Sounds like a win to me. But of course, someone who’s part of one of the clown groups in null will see this differently. For obvious reasons.

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The “lootsplosion” wasn’t popular. It made some players feel bad because one player couldn’t possibly get all the loot on display; at the end of the cycle, you grasped and missed fading containers, perhaps thinking too much about fish that got away versus what you actually caught.

BUT data/relic loot was balanced around that fact (more loot overall, rewarding co-op and multiboxers). If mining were to go the same route (unlikely) it might be buffed slightly to compensate.

The lootsplosion was horrible, id rather see it where you have to adjust the frequency of your drills to get max gain, if you dont adjust you would avg significantly less per cycle. Make it somewhat simple eg a slide bar you control that goes up or down based on a graph your are shown to make adjustments.

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