So im sure like many of us I have played nearly every space game for the last 25 years.
And a recent revisit of No Man’s Sky has got me asking the question I think every game dev working on a space game should be asking now. And it relates to something EVE has often claimed to be.
How does this cater to the aspects of the quintessence of a space game for our players?
Eve has its uniqueness the same as no NMS, Everspace, Sins, Stellaris, Freespace and so on.
But I have noticed EVE is starting to fall behind its contemporaries in a few places. And is failing to really let everyone live out their scifi fantasy. But also in doing so, it is becoming stagnant.
Exploration. Is really rather dull and not very unique. And does not in any way feel like you are exploring. There seems to be little RNG or procedural generation implied where is clearly should be. Wormholes are kinda boring.
The abyss, While cool and a great mechanic that could be expanded on for more exploration-style content is being ignored.
Planets - They are in eve basically a backdrop that do nothing. Yet in Sci-fi, they are like 30% of the setting. The failure to improve planets and how we use them in EVE is getting to be a joke.
Player owned structures. - The old pos system clearly has a lot of value to individual pilots and has been basically abandoned. It’s clear there is a demand for this mechanic so its time individual base building is re-addressed. Maybe both visually and how you attain and unlock parts of it. There is huge potential in exploration revamps to unlock more personalization for both ships and pos.