“New” is somewhat volatile. As soon as a fresh pilot has at the very least his/her fitting skills to lvl4 I’d recommend joining a large nullsec group - the good ones will have training classes.
How can it be redundant when its a different ruleset, and targets a different group of players. It’s not meant to target players that are ready for faction warfare, it’s meant to target those who are not ready for faction warfare. Faction warfare isn’t for new players. Flying in a fleet does not teach you anything apart from follow instructions.
My idea of new to pvp is someone who doesn’t know the basics of how to fight in solo pvp and how to make decisions about ships and fits to try. The aim is to provide an environment where they can try stuff out quickly and without getting destroyed in 2 seconds because of the high dps output of faction ships and t2 modules.
Duels then, maybe ?
Why is duels a better idea than mine?
Of course you’ll get jumped on by the “EVE is harsh and unforgiving and must remain that way!” crowd - most of whom are vets and want to keep any advantage they have over newbies.
Yes, it’s ridiculous that EVE has spent almost 2 decades without having a way for new players to integrate into the game without needing to compete directly against 10-year vets as soon as they undock (yes, even in rookie systems, the vets are there).
On the other hand you do want to preserve the free-roaming, ‘stick your neck out and get it chopped off’ nature of most parts of EVE, since it’s the risk that provides pretty much the only decent hook that EVE’s got (that other games don’t do better).
The actually implemented system that should have provided this function was Resource Wars, but they buggered it up completely. Apparently they just tossed it in with no real idea what they expected to achieve, and then abandoned it when it achieved nothing.
Resource Wars should have been random sites opening, with limited engagement mechanics - warp gates that can only support up to X T1 ships for instance - with two different entry points for two different sides. Then it’s “may the side that hauls the most out wins” so each side could strategize if they are going to mine, defend, attack and loot, whatever. That would have provided a decent mechanic to at least slightly level the playing field (experience and skills would still matter). And also worked as a training ground for FW, except they’ve mostly messed that up as well.
At any rate, neither CCP nor most players seem to understand the concept that providing players with varying levels of challenge and different gameplay experiences enhances the game. That, plus the fact that CCP really just isn’t good at coding things, makes it unlikely we’ll ever see a decent “PvP lite” option.
Not everyone likes big crowds or being told what to do, some folks like the quiet and want to learn at their own speed and their own way.
The possibility for dueling exists. Never said your idea was worse.
Who said FW isn’t “meant for” new players? There are plexes for T1 frigates, T2 frigates, etcetc. And low SP pilots would be hard pressed to find a more lucrative source of income.
Flying in a fleet teaches you a lot more than pressing F1 and doing what you’re told. A good group is constantly teaching eachother and sharing information.
FW serves your purposes. Adding HiSec stuff is just asking for content handed to you close to Jita.
So if it’s better then shouldn’t it be added? or is it neutral in your opinion?
Well said, I forgot all about resource wars.
It’s not for new players because of the knowledge requirement. I have no idea why people believe FW is a good place to learn solo PVP. It’s A place to learn, but it’s not good.
I was only pointing out that there is a cheap and easy way to exercise pvp for rookies, via dueling. Your idea would involve designing and implementing a new feature - which takes time and willingness. Is all
Fair point. I know it would be a lot of work, but CCP are on a drive to make the game more accessible. I think PVP is relatively untouched in that respect. I know systems already exist, but for a new player, these are very obscure, or they are just too demanding of a new player (FW). That’s my main issue with the current systems.
What “knowledge requirement”? FW is stupidly simple. Are you sayiung things that require knowledge aren’t for newbies? Newbies can’t learn?
Think of it this way, if you met someone who wanted to pvp from day one, what would you tell them to do?
You have to know how to PVP quite well to get anywhere in FW. Fact.
And what do you mean by “get anywhere”?
They need tutorials to introduce them to concepts slowly, and a place to try out what they learn without tons of extra variables included. New players need to understand kiting, brawling, the purpose of specific modules and when to use them, weapon types, ammo types, damage types, tracking, skills, etc etc. Just linking a YT video and sending them off is not a good idea in my opinion. It needs to exist in game.
Surviving for more than 3 seconds in a fight.