Fenris jumping on the AI hype train. This will not end up good. Keep AI, Google and other foul actors out of EVE.
Hi Fenris,
If you are setting up a Standalone Eve Server for testing AI please sign me up as a play tester. It will be my pleasure to fly my Molok around shooting frigates in Refuges all around new Eden…![]()
Regards, Hune
Or the reunification of Earth with New Eden.
Deepmind will gank. It is logical.
I know damn well I’m not the only one using AI for tons of things in EVE. It is blindingly obvious that deep, complicated games like this are the absolute worst-case scenario for an AI to comprehend. The sheer volume of ridiculous slop AI will confidently tell you about EVE is incredible. Honestly, I can completely see why Google would want to tackle this privately; it’s a massive problem that makes AI models look dumb AF.
I could see how Deepmind could be used in some specific use cases. Notably, in two ways: security from bots and botting, and in creating new and interesting AI that can evolve to create dynamic missions and other aggressive NPC rats with dynamic features.
Using it as antibot hunting by letting it search players keystrokes, and other timings, can free devs, GMs and other FC members from having to police everything and Im sure something is already in the works at FC currently for this. Only fringe cases need human oversight to distinguish people. In fact, watching real players’ keystrokes, mouse movements, etc over time can train AI to spot human vs bot activity and automate a lot of the bot hunting, imo. This would increase the % catch rate of FC considerably and allow them to stay ahead of the bot-hunting curve considerably well.
Creating new AI NPC also has a lot of potential by creating dynamic storyline missions, epic arcs and other PVE activities by allowing dynamic results driven by player activities within the areas to create metrics for success/failure conditions or even allowing more chance-driven conditions and outcomes that do follow systemic patterns, allowing for semi-scripted longer mission chains, epic arcs, etc. Or even just simply creating NPCs that can overwhelm and underwhelm given criteria created by FC within certain environments. Think of certain spawns that will be beaten or beat certain ships and fits like in Abyssal environments but have this in new environments or even in a new class of dynamic missions with agents that move around or are nomadic in nature, again based on new AI patterns that might account for player concentration in systems doing X or Y activities. Or even spawn activities that are more adaptive and dynamic for signatures based on players.
Imo there is a lot of use for DeepMind and AI in Eve.
Deepmind AT Team? Deepmind proving grounds? Deepmind Abyssals? Or corner some space off (similar to Pochven) and this is dedicated AI NPC’s, small gangs etc.