EVE Online: Catalyst - Expansion Notes

o7 Expansion Enjoyers!

The Catalyst expansion is right around the corner, releasing on Tuesday, 11:00 UTC 18 November!

Patch notes for EVE Catalyst are now live, giving you ample time to make plans for patch day!

The notes can be found here: Catalyst - Expansion Notes

If you really want to nerd out, we’ve got two In-Focus blogs, with accompanying Dev chats you can catch up on too. You can find them here: Mining in Focus: New Ore & More and Catalyst in Focus: New Ships and More.

Please use this thread to discuss upcoming changes and give us your thoughts and feedback on the contents of the release.

Fly safe and we’ll see you in space!

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Awesome!

@CCP A fancy expansion cannot make up for the mistakes you make the rest of the time. But let’s see.

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Looking forward to the expansion!

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I get the frustration, but credit where it’s due. @CCP_Bee has been putting in the work. I’ve watched him since he first started streaming, and the guy’s the real deal. If he’s behind this, I’m willing to give it a fair shake before writing it off.

Absolutely i think he also worked on Equinox expansion

Thank you very much. I’m looking forward to the 18th!

Great update, great ideas, great ships BUT the Odysseus (although a nice ship)

250M for the ISK for BPC
SoE LP has the LP to ISK ratio of 1:1,1k in average, 250k LP for the BPC, so 275k ISK
SoE Resonators are about 3,2M per piece, and you need 250 = 800M
In total 1,325B ISK (not counting minerals and those other things)
1,3B for a battlecruiser???

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and gas cloud harvesters will have 2x faster cycles

Isn’t this a stealth nerf to harvesting cytoserocin with a barge?

Seems intriguing:

Epic Arc
A New Epic Arc — Fractured Legacy — has been added!

Consisting of three mining-focused missions, this new Epic Arc is meant for new and returning players.

The Arc showcases Catalyst features, including a gorgeous Phased Field!

The latest Epic Arc in nearly 16 years, it is short and experimental compared to its predecessors.

It is estimated to be completable in the length of a normal session.

Earn novel rewards, such as the new ORE Mining Destroyer, the Pioneer!

Other rewards include other new expansion goodies, such as modules and BPCs.

To get started on this ORE Epic Arc, go to the AIR Laboratories station in Kisogo VII and speak to Elias Peltonnen.

@CCP_Bee

Wondering why the arc is only for new or returning players, what about existing players?

Also what length of time does CCP consider as a normal game play session?

The only access to this new epic arc is in Kisogo System, Kimotoro Constellation, The Forge Region which is a +1.0 new player starter system in Caldari State Faction space…

What about players who don’t have the standing or security status to enter that system?

And why not just make the arc available in all new player starter systems?

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Where does it say it’s only for new or returning players? The word “meant” does not, in any way, mean “only”.

Then fix your standings.

This Arc is nothing more than an introduction to the new features. If you’re at the point you can’t go into that system because of standings, then you clearly have other ways to see them.

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With the crit chance and crit bonus is there a ceiling to what can be attained? @CCP_Bee

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I believe max crit is over 200% and max crit chance is around 3-4%

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I find the carrier targeting range nerf a little too steep, if you warp to 100 and CMJD away you are already out of range

when are the blueprints being seeded? youd think the phase anchor ones would be out early so we can have them prepped

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I think CCP should change the requirement for the “Capital Jump Conduit Portal”.. The requirement should be “Jump Portal Generation" to lvl 3 or 4 before accessing and using “Capital Jump Conduit Portal”. Something along that line…

Most of this doesn’t affect me personally: I don’t mine, I don’t fly capitals and I’ll probably never fly that SOE ship. But this seems to be an awesome expansion with lots of cool things that make those related play styles more interesting and enjoyable so that’s great.

I’m STILL very worried about the idea of a covert command BC, it feels too OP.

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Why would a covert command ship be op?

well those who don’t like breacher pods should be happy

Breacher Pod M Damage Duration reduced from 50s to 40s. (From 75s to 60s with max skills).

  • Breacher Pod M Maximum Damage reduced from 800 to 600 (from 1000 DPS to 750 DPS with max skills).

  • This is a large reduction to the total amount of damage done per breacher pod, especially against larger ships, with max skills this is a reduction from 75,000 to 45,000 maximum damage per pod.

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A step into the right direction.

By far not enough.

But I am really not in the mood to explain it’s major design flaws all over again. Yes, it’s a bandaid fix, but it doesn’t solve the problem with the general ship- and mechanics-design.

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