EVE Online Ecosystem Outlook

I think you are on the wrong path here. The misconception IMO is that the majority of players want engaging, dynamic PvE. In reality most players doing PvE are doing it for income, not for fun in the long run.

PvE must be easy, repetitive, solved … but vulnerable to PvP. That’s the only way it will work.

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So basically you are going to savagely destroy any chance for new players to get anywhere in this game, while you try and most likely fail at making the economy balanced? This sounds like the exact same thing that happened in quite a few once upon a time successful games. I do agree that there needs to be a balance at some point, but you are going to loose a lot of new players and potential players. When I first started playing this game I couldn’t barely make enough money to get basic T1 ships. I honestly think that you should add new minerals to the game and make it to were most blueprints require them or add a daily limit to the accounts and IP. I am highly against bots and I know that it seems like I support them but I do not. I just want everyone Veteran to new player to have an equal opportunity to succeed in this absolutely wonderful game. Please do not take this as a negative criticism, I’ve played in the games that did the exact same thing as you are doing and watched as economies of several hundreds of thousands of player just up and quit. Just look at World of Warcraft 2.6 million players until after a balancing update now they barely have 100,000 players if that. Runescape 3 lost 98% of there players to a balancing update and even more to the Evolution of Combat, that happened in 2007 they are at 6% of what they used to be at and its 2020 now. I’m not including any of the free to play account on them. I DO NOT WANT TO SEE THIS GAME DIE!!! I do think it would help if you added a new server so that way new and vets alike can have a nice rest and rekindle most peoples will to play.

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Actually, players want a variety of specific dynamic PvE as discussed ad nauseum over the years with CCP. They gave us FOBs, Triglavians, locust NPC mining fleets, RW etc which was NOT what the majority were looking for. At least, after years of showing how the WD mechanics were killing the new player experience, they modified them into something more healthy for the game. The majority of PvE players don’t want a risk free, non PvP, loot pinata, but rather some variety in both the mission and exploration site systems such that you don’t have your brain shut off when you do those activities. Several ways have been discussed for years, but the devs (and for a large part, certain player types) have wanted to force people into playing in larger groups in null space, reducing the play options of solo or small gang gameplay.

The only people arguing for a continuation of the current PvE are those who use secondary (or more) characters to fund their primary toons activities. Sure, all they care about is the isk or LP per tick, which not surprisingly is the same thing ther majority of the toons in NS are concerned about, whether its afking combat anomalies or sitting in a large corp fleet stripping all the resources bare. However, many people care less about the isk per hour than how much fun they had per hour and, despite what you may not understand or agree with, are looking for a better (if more complex/thinking or other way) PvE system that creates no more money than it currently does, but does create far more enjoyment.

Your way of thinking isn’t wrong or bad, just that there are others out there looking for improvement in EVE in a specific area that won’t have a major effect on it’s economy or ecology. That making isk is a far distant secondary goal than having fun in EVE. There are plenty of ways to make isk in EVE, but for many of us there are far fewer ways to have fun/enjoyment in EVE. With CCP perpetually trying to herd us into a narrow band of playstyle and activities that conform only to their vision, it reduces the chance for the game to regain its health.

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Agreed. I would much rather have more dynamic PVE content than just a static, unchanging, ISK-Per-Hour farming simulator.

The Trigs patrols and emerging conduits are a nice addition. Keep more content like that coming.

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CCP also had a massive stick shoved up their rear about making them all some dumb fleet mechanic.

FOBs require fleets or capitals to clear
NPC Mining Fleets gives no loot and still requires a fleet to fight
Resource Wars also gives nothing worth running solo
Operation Flashpoint sites also require a fleet
Triglavian Incursions also require a fleet

The only thing that’s been solo-able were Emerging Conduits, but CCP royally ■■■■■■ that up and made it give too much.

The only good thing we’ve got going for solo pilots is T5 abyssals, and even that’s getting stale.

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The NPC mining fleets drop ore, skins, and faction mining upgrades. You don’t need a fleet to run them off. Even if there are 15 Deep Core Mining Skiffs in the belt you are trying to mine, you can run them all off in a single Ibis with a civilian railgun. You take one shot at them and they warp out…

a) SP is fungible. Very, very little of the training needed to a titan/supercarrier is capital-exclusive skills.
b) Ok, so if you set it up the way you want… what keeps me from leaving 100 supercapitals in a keepstar… on contract to myself? Each one, individually, on a different contract to my supercap pilot.

Why? What good do you think that will do?

Only if you kill them and loot the wreck. Though the chance of them dropping anything worthwhile is zero because there’s never anything worthwhile in them.

Who cares about mining? The point was that these NPC mining fleets were supposed to provide “content”.

But they don’t drop anything valueable.

Kill the :diamonds:Barge or :diamonds:Exhumer and all they drop is uncompressed ore they were mining.
Kill the :diamonds:Hauler and you might get a Strongbox drop that’s worthless because:

  1. the skins you get a random,
  2. the skins are ugly so no one buys them

Kill any of the :diamonds:Combat ships and they drop nothing, not even their wrecks give salvage.

And again, you can’t solo these.

The only strategy when you see these is to wait for the :diamonds:Hauler, gank it with a Catalyst, loot it and warp out before the response :diamonds:Combat ships arrive. But again, that’s worthless because the :diamonds:Hauler doesn’t drop anything worth spending the effort on.

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Emerging conduits are just yet another example of how CCP can’t ever be trusted to foresee the long term effects of their changes.

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Ah, they’d be taking a page from Star Citizen then…

To be honest, I’d be willing to bet that’s the end game that Pearl Abyss is hoping for.

Are you kidding? ‘Give us another $20,000,000 and we’ll come up with one new sketch and call it concept art?’ That’s what every game company is hoping for!

You wipe out the server and start over, and the players who were veterans will still be veterans, and the players who were new will still be new. Even if you started over from zero, veteran players will still have an advantage over newer players. Everyone has the same opportunity to advance just like those veteran players did. Starting over to make things “even” and “fair” for everyone would accomplish nothing. In a year’s time, the veterans would be right back in null making billions, and the new players would still be whining about how unfair it is…

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Wouldn’t take that long. After all, we’d still have our network of contacts and allies.

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a) there is a-lot more training to a titan/super than you think, you might also be forgetting the jump skills that are also required to use caps, if you start at Advanced Spaceship Command not being able to be injected, you will cut out the one-day inject to a capital and instead make it over a month to even sit in one and a lot longer to be any kind of proficient in it, thus slowing down cap/super proliferation.

b) You would not be able to accept or delete those contracts if the character already has its super/titan slot filled. You could theoretically rotate the contracts as they expired, but that would be a huge pain and could be made to make that impossible.

c) Fixing the structure spam both on grid and in systems.

My ideas are meant to be a start line, yes there are ways to game the system like everything else in this game, but they could be patched/iterated to prevent some of it.

No, there isn’t, as I work on skill plans for the Imperium. And no, jump skills are not capital-only. Welcome to Black Ops Battleships. As for any skill ‘not being able to be injected’, this is where your failure to understand the mechanics comes into play: you don’t inject a skill, you inject SP. And SP are SP. If you’re going to say that people can’t use ‘free SP’ for capital skills, then you’ve not only impacted Skill Extractors (and so hurt CCP’s bottom line), you’ve damaged the value of their login events (and so hurt their bottom line) and reduced the impact of their SP giveaways as compensation for system failures, which reduces the incentive to come back… and so hurts their bottom line.

You might detect a theme there.

It’s not that much of a pain. There’s also the ‘deliver to’ option with citadels, which doesn’t care if the character in question can even dock there in the first place.

No, it would just mean that this would be on-grid with a star, and we wouldn’t give a damn.

Did not say that jump skills were cap only, but they are required for cap use, so you would not be able to inject them, and yes that means Black ops and JFs would not be able to be injected right away also.

Im pretty sure you cannot deliver a ship that you are currently sitting in, only cargo.

For the citadels, the intention was for only 1 citadel could be anchored on a sun/planet/moon with the previously stated restrictions.

As far as their bottom line, Im willing to bet that with all of the rorqual/industrialist unsubbing a vast majority of their accounts will also hurt their bottom line.

If you are in imperium ask your indy guys, how many accounts they have dropped/ will drop because of the changes.

This is the latest in a long line of “Shaft the Miners” moves i’ve seen CCP deploy in the last 6 months since i’ve returned to playing eve.

And i’m sick of it, this is a cash grab and i hope it back fires to the point that this ends up finishing off what Blackout started and finally kills this game.

CCP and the Devs especially i hope you lose a tonne of money and the devs lose there jobs for screwing the player base over YET AGAIN!

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So are ‘Spaceship Command’, ‘Navigation’, and ‘Warp Drive Operation’.

Which is idiotic, considering each one has very specific uses. So you’d need 1 refinery on each moon… so no more Astrahusen in the system, you’d need engineering complexes for industry, so you probably don’t have room for more than maybe 1-2 Forts in the system… hope you don’t have to actually defend your space…

And that, clearly, is something they’re already planning for.

Hang on, let me ask myself… none? Ok.

For the citadels that is the point, it would make you have to choose which ones to anchor and where instead of Im just going to anchor everything cause I can, plus it would make the prospects of grinding down somebody’s space a little less cancerous for the attackers and more important for the defenders to engage.

And just because “you” may not be doesn’t mean others are not. Indy guys very aware of supply/demand and economics, if they cannot get the minerals to fill their job slots they will begin to remove said job slots/ accounts to reduce cost. So I am highly skeptical of that statement, to the point that you probably do not do industry or are such small time that it does not affect you.

:red_circle: More regional hubs are pointless, in particular for building materials. As long as they do not offer ALL the materials at a low price, no one will buy there besides few and far between people who need to correct calculation mistakes. There is no point in having production materials available anywhere except for the place where all people buy. Forcefully splitting up Jita just for the sake of it is not going to work out well because it is already a massive pain in the back to collect materials from just around Jita for transport to your production location. Then again, with this contemporary CCP you could easily imagine that they would introduce more of this tedium… After all, they gave us red dots that require more scrolling through hangars tedium to get rid of it.

There is no point in buying more expensive materials to build your goods eve if some smaller hub allowed for higher margins, since someone can just come along and ship in some stuff that they built cheaper. Now you are stuck with your expensive goods that you cannot sell anywhere else. Worse, thanks to the last market change you cannot even undercut the other person because that would wreck your margins even more. Turns out you just didn’t place your stuff at intelligent™ prices.

Were EVE a place with 1M players, more than 1 Jita-style hub would be feasible. But with that CCP there is no way this will ever happen. As EVE is right now, it is just a small rural town that is best served with 1 central point of economic activity to fuel all other activities. Smaller hubs already exist, though, but CCP keeps butchering their usefulness as well with changes like the recent market changes.

In essence, if @CCP_Rattati says he likes that analogy of yours, I really lose any remaining slivers of confidence in CCP about possible future changes.

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