EVE Online Ecosystem Outlook

Or I have enough of a stockpile to weather a few months’ hardship, and will continue to obtain the moongoo and PI I need to continue my reaction farms.

Not really. The issue with offense isn’t just the timers, it’s also that you need to be able to oppse the defending supercapital fleets. Until that’s addressed, the timers are secondary. And all things considered, the timers themselves are better addressed by addressing the timers themselves, not limiting people into specific formulae of structure deployment that will inevitably see all structure deployment have to be coordinated through a central planning org, like GSOL. That just creates more work for the people who already do a lot of work, without actually giving an effective benefit for the lazy-ass masses.

:red_circle:

I still think that both things can coexist just fine. You can have your static missions that allow for easy to use PVE and you can have more dynamic PVE for additional challenges and variation. EVE has huge potential for different forms of PVE but CCP used to be too cheap to develop different forms because it would mean they had to actually work on the systems.

Hence, it is very good to see that they actually introduced new missions recently. It is just sad that they did not talk about that important step at all. Even though I am losing confidence in their capabilities, one can only hope they pick up on some of the PVE things suggested on the forums.

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Very few have lost faith more than I.

Of all the things, it seems they have. I have more faith in the Dev team now than in the past 6 yrs. Posting in forums and making hard choices. At least trying new ideas. I wont resub “yet”, all this does give me hope though.

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Okay, from the perspective of a returning player. I first played Eve in 2011-2012. I returned in Dec 2019.

I left Eve because of the toxic PvP atmosphere. I don’t like PvP, never have, most likely never will. I would go play a solo game if there was one that allowed me to do the things I can do in Eve. Though, I’ll probably never see 90% of the game which also contributed to me leaving in 2012.

Keep in mine I was away for 7 years. I want to make two observations:

  1. Risk. I remember fighting pirates in anomalies and such. I don’t remember them applying lots of negative effects simultaneously. Virtually, any group of NPCs now will put at least two negative states on you. For example, Recently I was flying a Harbinger with a top Afterburner speed of 406.06 m/s, an Optimal weapon range of 26km, falloff of 34km. The anomaly was in hisec, unfortunately, I don’t remember what it was called but it was unrated. Within a few seconds of warping into the anomaly my top speed was 3.xx m/s (I didn’t catch the fraction so let’s call it 4.00, a 99% reduction), my Optimal weapons range was 3331 m (~88% reduction), my falloff was 4236 m. So I essentially was powerless, I couldn’t move and no enemy ships were within range. Now I’m fairly stubborn (some would say stupid) so I kept warping out to repair and refit until I managed to kill them. Without drones I never would have been able to shoot a single Sanshas. I’d say that the level of risk for the 1 million or so ISK in bounties I got, along with the ID Tag I got from the True Sanshas adds more risk than reward.

In Hisec you must be constantly on the lookout for trig patrols. They are worse than player hunters in null or losec. They pop in 20km (or closer) from you without warning, they lock quickly, and they do a lot of damage. You can be mining (belts, moons, anomalies, doesn’t matter), at a POCO, near a station.

  1. PvP. I’ve been told that Eve is a PvP game and that if I don’t like PvP I should just leave. Currently there are large areas of space called “High Security” systems. This is very misleading. You have ZERO security in any system. The only difference is the calculation the Ganker has to make. Your only chance is to not be worth his time.

I’ve been advised to never, ever haul anything through the Uedama area because of the gankers. That I should ALWAYS use courier contracts to move my stuff. The is something odd I’ve noticed. The names that pick up my courier contracts are some of the very same names I see in Uedama on a regular basis. The gankers make cheap ships, they attack who they please when they please. They have salvagers standing by to pick up anything dropped from their Concorded ships or the targeted ship(s). They zip their pod to a station, pick up another cheap ship and do it all over again. It’s essentially a no risk situation for them. They make a known investment in a ship they know will be blown up, they know Concord won’t blow up their pod, and they know their victims cannot strike first. More importantly, they know that the more they do this, the more courier contracts they can pick up. Concord is just a waste of computing resources better spent on framerate.

Popular or not, some areas should be off-limits from unwilling PvP. I don’t like losec or null because of the PvP but they are both safer than hisec.

Just one player’s view written here but shared by others that aren’t willing to brave the PvP of the forums.

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See, I went alpha a long while ago because of a launcher change cutting me off from the game. I had a budget and I saved to.get a new laptop. In the meantime a lot of things happened that did not make me want to rush back into it in protest. War dec changes happened and I was like “Ok, cool, maybe they’re getting it” and then blackout happened “ugh, this is just wrong on principal, especially with these free SP events skewing the numbers” and I was like, dammit, Eve was heading a direction it should have been years ago…

It’d be nice to think at some point the game is in a place they don’t leave in disgust for 3 years at a time.

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Or forever.

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So ir SRP. That money doesn’t come from thin air, it comes from you…

the only trhing these changes are are saving me money , since iwont be resubbing. once ■■■■ these changes and person who came up with this idea

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A meaningless article. Why is high income a problem, what negative impact on the game does it have? Exactly what are you trying to address that can be expressed as a detailed concept rather than blather. This article sounds more like something from my local pollie, full of sound bites and pointless pictures.

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fine then just make them cost a little more; it’s called T3 a whole technology level tier higher, it should be special

I’m sorry CCP, but after the broker relations update fiasco I find that I really just don’t care. My subscription will lapse this summer and that will be it. Enjoy your mess for as long as it lasts. D -> B indeed.

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Wow, is a super long thread already!

I’m looking forward to seeing you all fight over the scarce resources with just as much as passion and vitriol as you fight in these forums.

“Asset safety changes” vague but hopeful. Let’s have structures drop some of those assets! A great incentive for conflict. Then something would actually be at risk.

New ships and roles… Like anti-cap roles? Delicious.

Resource redistribution, moving away from the bland homogeneity that is the current situation, while still a ways off, has true potential to fundamentally change most of Eve’s ecosystem. Trade, logistics, diplomatic relations; everything really.

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sounds to me EVE is in the middle of a soft reset to the game.

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I look forward to your 417 additional posts on the subject.

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Dude, they already cost around 500M (once you include cost of subystems). And you also are risking skill level whenever undocking in them.

Well… It seems to me that after all the hyper-capitalist-open-free model of futuristic spaceship society needs to be more regulated than the old USSR.

Actually? Yeah, it does need to be.

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If I understand correctly the last CCP’s measures ,
all their changes are to prevent any player to earn confortably isk .
In few words , nerfing any sources of revenue .
I think it will worsen the gap between those_who_already_have and those who_have_not.
Is that helping recovering the gap between the player’s wealth, I read or hear that CCP wanted to have this action ?
[Bernie on]
It is the 1% of the player base who gather the 99% of the total wealth
[Bernie off]
Could be by making isks scarce to push player using more their credit card ?
this is a legitim question.

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Good thing the 0.01 isk “problem” people complained about is solved by a relist fee that 10 times more people will complain about!

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