What you are saying holds a lot of truth. And the truth you are saying is what we want for the game. I will respond to your comments in order, to only shed light behind my personal thoughts. And I will try to be brief as possible.
The game is still fun, nothing has been taken away from that. Things have changed, but it hasn’t changed my feelings for the game.
The single server (minus China) is a huge selling point. We wouldn’t have set world records otherwise. A single universe make Eve very special and very unquie. The other points in the second paragraph are valid. Hope in Eve is true, people do need to feel they can invest years into the game, and if they don’t why play Eve because that is what you need. I believe there are many years to come, and thus why I still play.
The ecosystem is more complex to balance than real life because their isn’t a banking system. Meaning isk is issued through faucets, which is PVE, Project Discovery, and other activities that bring isk into the game. In real life when inflation goes up, you raise the interest rates and activities go down. The Ecosystem changes is CCP way of trying to correct it or the game would die, we the players would kill it and we wouldn’t do it on purpose, it would simply always steer that way without intervention. And this will continue to even in the future. We will always continue to flood the market with more and more and more until everything is worth nothing. New players and consumption will fix some of that “more” problem, but gaming communities are extremely dedicated and thus we have built a multi trillion dollar economy per month. Having dials in the game essentially makes CCP the banker, and when they turn the dial up on material needed for “X” ship, that is essentially rasing the interest rates.
You are correct, due to the lack of banking, or governmental system the cause and effect develpers do in a game needs to be different than in real life. I don’t pay income tax for example in Eve, making a billion doesn’t cost me 400M in income tax. Putting complexity in to the industry or even ratting does a few things. Most noteable it gives a clear cut off of a new industrialist coming into the game today that should be building T1 and smaller ships and a vet Industrialist that has lots of experiance in the markets and Industry and is ready to put something complex together. For ratting ESS cuts direct income out and puts it at risk, in hopes it create content and it does.
There is not one fundimental that anyone can point at in the Ecosystem that would say directly go quite the game. Everyone still has the same opportunities you had 12 months ago. I would agrue you have more opportunities now. To be more, have more and hope for more. The game is only getting better in a lot of areas. It isn’t perfect, and I believe CCP know this and they will adjust, but in good time.
Cheers,