EVE Online: Invasion - General Feedback

what about making people land on the site be pointed after 30s , for 30s ? Maybe too many issues ?

or … what about making the salvage chance lower ?

No need to introduce new mechanics, everything can be done today.

To fix the salvage “issue”, just move the top 2-3 items from salvage to loot, and we are done.

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No, no, no. You’re sooo wrong… Under the current game mechanics, the following is an absolute truth, so don’t you be as utterly stupid and unwilling to learn as I am by pretending otherwise:

:rofl: :rofl: :rofl:

Would be great with some response from CCP on some comments!
There are some very good constructive criticism in here, but more and more “scrap” posting and plain bickering between capsuleers keep piling up.
You got feedback, now make sure we know you listened CCP!

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You once, oh wait, twice again prove that you can not even understand the words that I am using.
Having the logi go attack on a thief before he dies is not possible if there are 150+ ships on grid and the logi pilots are occupied with not having their fleet members die.

A small frigate is too fast to get locked and tackled, especially if the fleet is currently encountering all kinds of EWAR from the NPCs. Having to have 10+ people get a lock and aggress a Corvette while engaging 150 ships is not feasible. Especially considering the time it takes for a ship to warp in, snatch loot and warp out. And if one guy manages to do it, and has aggro from the rats currently, he can not receive any reps until the Logi ships also have managed to do that. He will die before that happens most likely.

But that was probably once again too many words for you to grasp. So just keep making a fool out of yourself. And please lose some more shitfit Machariels to us.

This part was completely unnecessary.

ROFLMAO.

Yes, yes, because nobody has said anything like the following multiple times already, and it’s me, not you, who “can not even understand the words you’re using”:


This has absolutely nothing to do with Crimewatch mechanics and hence utterly irrelevant to the discussion, but of course it’s me who is utterly stupid to be able to understand that…

Let me repeat this here yet again, just for you, because it’s me who is utterly stupid and unable to “even understand the words you’re using”:

Not to mention there is also this that you keep ignoring, so you may keep repeating your nonsense again and again:

But hey, don’t let that stop you from repeating how utterly stupid and unwilling to learn I am…


I just did. Hope you enjoyed it. I for one sure did. :rofl:

Yes, because the fact that I don’t mind to sometimes make mistakes and lose ships as a result is so relevant to prove your point here. Not to mention that happens when I haven’t slept enough to think clearly, but that’s as relevant as everything you’re saying to “prove” your point, LOL.

Clear the site first?
Salvage drones?

What weak attempts. It shows you’ve never run these sites.
Also I am not complaining only about one thing, I am complaining about a multitude of things.

Do you know how a capchain works? Do you know how Logi work? Even the slightest delay in any of that will result in the entire logi chain breaking apart. With 150+ ships on field, this can cost you a ship easily.

Run these sites, then talk again.

To the “get LE by using drones on assist” yeah, go ahead and do that. Griefers will love that. Totally not easily exploitable. You’ll lose half your fleet in a matter of seconds.
Also, how can you get 10 sets of drones on a single Corvette? Poof, half the fleet can’t receive reps. Capchain might be broken. All need to warp out. Oh what? One of the guys with an LE is scrammed?`Welp he’s dead.

You are willfully ignoring everything that happens in these sites. Or how drones work. Or how suspect works. I’ve seen Fedo’s with a greater understanding of in-game mechanics.

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ROFL.

No, it doesn’t, because if it did, then you’d have to conclude the same for the other participant that I’ve been quoting too (and that I bet has been running those sites with you even), which if you read carefully (I understand this is difficult for you, but hey) you’d see confirm what I’m saying, …

So while it’s true that I’ve never run those sites (and I said so long ago), that’s by no means something you may infer from your inability to keep this discussion under rational terms…

Sorry, I missed the part where this is relevant to some of the solutions proposed. Must be because of that inability of mine to “even understand the words you’re using”…

Nah, keep making a fool of myself is so much funnier, so I’ll just do that instead… :rofl:

LOL. What? You’re not trying to make us believe that would cause those drones to engage a griefer on their own, right? I mean, if you do willingly engage the griefer, sure you want the logi to automatically get an LE on him too so they may assist you fighting him…

You don’t have to do it with the whole set, just one drone per logi would work.

Ok. I’m gonna explain it to you and don’t worry. I will be typing very, very slowly.
Even you should be able to understand it.

Drones with flight time, will continue their agressive actions, even if the suspect timer runs out between the attack order and the arrival of the drones. So even with safeties set to green -> CONCORDOKKEN’D!

Using Sentries will instantly blap the ship, 2-3 people will get on it if it’s a corvette, at most. If 2 of them are logi, these 2 logi now can’t capchain anymore. They also can’t receive reps. Your fleet just lost 2 logi.

This would be offset by the change that I proposed earlier, of reducing cargo hold of frigates and force thieves to bring at least cruiser sized vessels.
Weird how all my solutions for the problems that exist, make sense, isn’t it? Almost as if I actually know what I am talking about and not taking all my arguments out of my poop-chute like certain other people.

Assigning Drones would suddenly be a feasible solution, since the thief now has enough HP to allow everyone to get on it. And the invested ISK is also higher so less people will do it.

The lengths at which you go to willfully misunderstand what I am saying is astonishing. But the forums have apparently already decided to make your posts only appear when one clicks the “view ignored content” prompt. Even the forums decided what you’re giving off amounts to nothing but trollposting.

Funny how my posts here are being flagged as “inappropriate”. You do realise fake flagging is against the forum rules, right?

Also, to clarify one of the the posts I cannot edit now and that, if read lightly, might make some believe was offensive, I wasn’t calling @Tipa_Riot (nor anyone else, for that matter) utterly stupid there, I was just showing how it was me who was being called that for saying basically the same she was saying, i.e. that this is no big deal and this problem can be dealt with under the current game mechanics…

Funny how the posts that were actually the really offensive ones have not been flagged (I for one didn’t because I think everybody should be able to clearly see the “quality” of some posts here).

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Actually no, changing frigate hold sizes for one tiny fraction aspect of the game doesn’t make sense in the slightest. Any content that uses Frigates would no longer be able to loot properly. You’d have to revamp a massive amount of content to counter a small play style inconvenience.

2 Likes

I also mentioned to adjust Frigate related loot. Ammo, Cargos and some other stuff can just have reduced volume to offset this. Forcing loot thieves into at least cruiser sized ships would make the entire profession have at least a tiny bit of investment. 300k ISK/frig is too easy.

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That’s nonsense. If you get CONCORDed under any circumstances with safety set to green, that’s a bug and you may ask CCP for reimbursement, but I very much doubt what you just described here may really happen in the first place.

That’s why I didn’t say sentries (it was Brigitte who did) and I talked about “offensive” drones instead, i.e. I would consider the possibility of using a drone that would still get you the LE but does not even deal damage.

Now, this is where, not having tried it myself, I don’t really know what the best way to do it would be and how well it would work in practice because of the possibility of that drone getting NPC aggro. I have the feeling it’s a matter of trying things and figure how to make it work, like so many other things in EvE, but I don’t really know because, unlike other things I’ve talked about, this does require trying it and I haven’t.

No, what’s weird is how you would whine about how you believe the change to neutral logi mechanics makes it impossible for you to defend your loot in Invasions…

I mean, if you don’t like the change because it broke some form of gameplay (e.g. suspect baiting), that would be fine. I might or might not agree with you (FWIW, I don’t really know whether that change is good or bad for the game in the long term). But pretending the change prevents you from defending your loot in Invasions is… ROFL

Yes, that’s exactly what I’m doing. Obviously. :rofl:

“The forums”… ROFLMAO.

And you’re doing it right because I’ve decided that I do prefer everybody to see the “quality” of your posts instead of hiding them from view, even though (unlike mine) some of yours were clearly breaking the forum rules for being offensive and uncalled for… :rofl:

EDIT: Oh, look, the posts of mine that were flagged as “inappropriate” seem to have been unflagged really fast…

A 300k ISK frigate will not escape a loot theft, if treated correctly. Pre-locked and dual/tripple scrammed the moment it goes suspect. Only very good looters will manage to loot while almost in warp.

Once again you are talking about adjusting the volume on a MASSIVE amount of loot. That one change alone could snowball so many other issues.

The point here is that no adjustment you make will make things easier to kill suspects without causing an issue elsewhere, Modifying a massive number of attributes and possibly causing additional issue vs simply changing your tactics is a bit close minded. Just be happy we can attack them at all.

Love how you just flat out claim it’s nonsense. This has been like that ever since the introduction of Crimewatch 2.0. That’s why I always engage with a module and never with drones. Don’t bet on getting it reimbursed.

Using offensive drones that aren’t sentries will once again kill your entire logi chain, or will kill the ship whose drones arrive first if he has aggro and the other drones have yet to reach. But I have already mentioned this several times before, yet you bring the same issue up once again, proving my 100% resistance to learning statement once again.

Also it was obvious that you have never done this yourself, so why do you still continue to talk about things you do not understand in the slightest. Doing any of the things you advised will most likely result in at least one or two losses if not more. If not an entirely dead fleet.

That you have the audacity to give people such terrible advice in the general feedback thread is probably the reason people have flagged your comments. I did not flag your posts, I prefer to see your ships explode, why would I tune out your pathetic whining. I enjoy the salt.

But with 150+ entities on overview, and a fleet trying its hardest not to die to NPCs, you will not have the luxury to set up a perfect gank on the thief. Especially since the wrecks are all over the place. It’s not as simple.

The AI has to be adjusted as well as the CRIMEWATCH System. Repping others against a suspect should not be an offense. It should automatically give you an LE with the Suspect. removing all further complications.

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