Agreed. In T5s, In three/four sites I suddenly lost five or six augmented vespas and maybe two cal-navy. They’re being hit so hard now, there’s often not even enough time to bring them back once you see them get their first sliver of damage.
It is just a change in abyssal. Now the rat don’t attack us directly. So if you pull out your drone too fast they are targeted right in the beginning of the fight.
But I get some abyssal cache were I was able to kill half of the rat before they react just because i havn’t pull out my drones …
Yeah, I’m wondering if that’s an intended change though?
Multifit seems doesnt work.
Ld_Bellal, it’s not a change in Abyssal. If it continues like that, it will be a death for Abyssal. Just because of time limit and because loot is pretty unbalanced. You get shtloads of BPC-s but about 20 percent of materials to make something. At least in T3 and lower.So you need to clear basically all the nodes. And for that Gila and drone- missile combo are the best to take down ships from distance.
I have run just 8 T5 since the patch and this was not a big deal for what I have see. Launch my drone, recall them, wait 5 sec that I get agro, launch them again … Then no change from what I already known.
What did you guys get ?
In fact the point that make me think there is a potential bug is that cache where I just don’t launch my drone and kill many rat whitout any reaction from them …
Hopefully they already changed it back. What i got was that after releasing my faction vespas in one pocket, 5 sec later i didnt have any vespas. No time even to call them back.Lost one other fast , realized something fishy and quit after that. And that was T3.
All accounts in the beta launcher went back by themselves to their state from before that, including account notes under them. On the 1 hand it’s nice to see it fixed, on the other having to log in accounts 1 day and seeing them log in by themselves the next day makes me feel a little uneasy but this is my own PC so no harm possible here I guess.
That’s definitely what’s happening BUT there’s no mention of it in the patch notes.
There’s definitely been a change.
The drones get targeted much earlier than usual. I have 77km drone range and 72km targeting so before I used to launch drones as soon as I entered the pocket, target something and send them off to kill something.
You do that now and they get targeted and killed.
If it’s an intended change then fine but why wasn’t it in the patch notes?
I’ll probably stop using a Gila and fly a random HAC for a while and see if it’s changed back.
Problem is most didn’t read the notes.
Drones lose up to 50% velocity and damage output.
Meaning drones become very easy targets to hit and weak.
Precusors are known to kill drones and then focus on ships. These are the normal tactics for them.
Plus most zkills by the npc precusors have hp tanking, and not resistant tanking, remember those turrets amp up and once at max hp just peal away, at least with resistance tanking you reduce the incoming damage.
Think of Precuser as a worse possible Blood EWAR fleet, and think of how you would counter them, many haven’t and get CAP’d out, loosing their repair and harding modules.
Just some thoughts.
32bit Client freezes when sending bug report, to the point my Win 8.1 asked if to close Eve.exe . I pressed no and client started to work but sending report took time.
Game shows me now around 60fps so I don’t think it’s my PC issue even though my PC does require to do HDD format for a while now.
I think the point they’re making is that the -50% was for Invasion Sites, but they’re experiencing it in Abyssal Sites too, which wasn’t mentioned. The aggression mechanic also appears to have changed, without being declared.
Given that some people are putting close to 6bil on the line every time they jump inside one, it’d be nice to be warned in advance that the changes apply there too, or if it’s an unintended bug, to know whether it’s being either fixed or kept.
Personally, I’ve adapted.
I don’t know how it will affect me in some of the toughest spawns, but it’d already lost me a fortune in drones so it’ll be a while before I break-even unless I get a nice drop or two.
The “improved” assist party UI does not list corp names that assist someone in a war. It only shows corp or alliance logos. Needs to be fixed as I do not want to wait for tooltips to appear to tell me who’s who.
Please STOP changing my shortcuts every time you bring a new feature.
changing those back is a pain in the back as the shortcuts interface is less then usable.
I have not noticed anything. Can you share more specifics? Would like to see if I could recreate
Thanks for the report! This is confirmed as bug and I added it to the known issues list.
Considering how bad the last few events were, thats not really saying much.
The client is freezing and then I am disconnected
This happens:
3rd or 4th extractor head when I click start extraction - PE
3rd or 4th time of hitting scan button - probes
Cleared cache - changed from 64 back to 32 + restart computer same result,
EDIT - FIXED : I Cleared cache when in 32 bit - restarted - Swapped to 64bit, cleared cache and it removed 2 files.
The start program button does not crash the game, However, the surveying window with the extraction curve now disappears on clicking start program button.
Noticed an issue with the Triglavian Invasion list in the Agency around 0600 today, was saying nothing matched my search criteria so I assumed there were no invasions at the time but stumbled across one in Kusomonmon while travelling in the area.
Also no warning dialog box popped up saying I was entering an invasion system but I did get a mail from CONCORD saying I was in an invasion area after I jumped through. I rechecked the Agency and it still said there were no invasions.
5 or 10mins later the Agency correctly listed the invasion in Kusomonmon.