Its been said before but it bears repeating - battle grounds suck the life out of open world games. Every time someone enters into an instance they are not available in the open world - the more people that use the instances, the worse the open world becomes. However, battlegrounds get stale real fast - unless new maps are added to promote new challenges, it becomes highly repetitive. So what happens is that people looking for open world pvp cant find it because everyone is in the new shinny instances, but the new shinny instances start bleeding players because they get old real fast, but those players cant go back to the old open world pvp since there isnt enough folk there to maintain that critical mass necessary for pvp.
Here, in eve, we are way off the high point in player log ins. Much of the universe is simply empty and devoid of any significant population of players. Yet, ccp keeps adding content that segments and spreads out the players more and more. Shattered wormholes, pve instances, and now pvp instances. I guess in describing eve it is getting near the point where we can drop the “mm” from mmo.
Finally, one v. one duels are the worst thing for eve pvp. Eve pvp is very rock, paper scissors. Normally, this fact is masked by the open world - third parties coming in, npcs, differences in fleet compositions, etc. . . But in a one v. one instance - none of that exists - the basic nature of the eve pvp cant be hidden. Its all going to be about ship type and fitting - and then the inevitable calls will come for balance passes to be made to fix the ships so that everyone has a shot in the instances no matter what it does to balance in the open world. This is just the beginning of the clusterfuck that is battlegrounds.