A major benefit of Quadrants will be that they will allow work and efforts to be focused throughout the year with a more regular cadence.
So, we went from 6 months (which was perfect) to 6 weeks to monthly and now back to 3 months. And every time we heard that the changed release cadence would improve release quality, work conditions for teams, ease pressure because no one dev will have to force push their work into a too tight deadline and so on.
Will CCP hit the sweet spot this time? Or will it yet again elude them and take flight?
No official comment topic is already a telltale sign.
Just to note, it says that quadrants will be focused on themed changes, not that there is only going to be one patch during that quadrant. Could still easily be 1 patch a month for 3 months…all related to the same theme of updates.
Each Quadrant may contain seasonal events, balance changes and game health improvements, permanent meta changes, challenges and rewards that could be themed, for example, around a particular style of gameplay, or any aspect of EVE.
Well that part of the Dev Blog basically sounds like everything will still be the same, only thing they’re changing is the interval time for game patch.
To clarify things a little bit: the release cadence of updates will remain the same, and you can expect monthly releases with smaller game updates added to EVE Online in-between.
The main benefit from the introduction of thematic quadrants is that we will bundle content, balance changes, and updates around a single cohesive theme, giving you some idea what you can expect in the next few months. It does not mean that until May 2020 we won’t do anything that does not fall under PvP in EVE Online, but the main beats should closely tie to the overarching theme for the given quarter.