Eve Online's Absurd Kill/Loss System

you seem really into stats … doesn’t it disturb you someone can do 10 hp of damage and get credited for killing 99 billion structure ? or, defenders shooting their own structure or ships, and likewise get isk credited for the loss ?

Oh indeed. I’ve lost count of the number of times I’ve seen comments to the effect of ’ I was just minding my own business grinding PvE when some PvP griefer came along and zapped me '.

Personally I am totally against this CCP ‘content’ in what is supposed to be a sandbox game. The genuine sandbox is what lures in the ‘real PvP-ers’…and I don’t think they are by any means an extinct species yet.

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Well it’s not like one gets a personal golden medal from Hilmar. What one gets amounts to little more than an ‘I was there’. And 10hp is 10hp more than anyone who wasn’t. Which is the real point.

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That’s why the kill count is a meaningless stat, and the point count and point-per-kill and solo ratios are much better indicators of someone’s skill.

Anyone can inflate their kill count by bringing a stealth bomber to some random fleet fight and getting on a few hundred kill mails in a single evening just by launching a few bombs at the blobs and then filamenting back home.

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See, I think CCP is missing out on a golden opportunity to make some serious bank here.

Release the killmail after a $2.99 fee is collected.

Kinda like those photoshots on the rollarcoaster at those theme parks. Sure, you rode it, but of you want proof, you gotta cough up 30 dollars….

Ooh! Better yet! The price of the killmail increases with the value of the ship destroyed.

So a frigate kill would cost $2.99

But that titan/station, $299.99

And I’m pretty sure those ego-junkies would pony up the dough.

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This is a comedy idea we talked about a few years ago, but it’s basically CCP generating fake kill mails for a fee. Like pay $9.99, and you’ll get 10 random kill mails with full ESI verification. Players could opt out of being listed as victims on random generated kill mails for an additional fee.

Hmm. That raises a theoretical question: Can you get less than 1 point per kill? I mean, can you have a worse killboard statistic than “1 point per kill on average”? Dunno if you actually can get 0 or 0.x points for a killmail.

Can I go for the $90 version without a monocle ?

No. “Points” are a proprietary zKill construct anyway, and the minimum is 1. Points are calculated based on victim hull type, attacker hull type, presence and meta level of equipment, and modified by the number of involved parties.

Except, in this case, no killmail is generated unless you pay for it.

There could be like a list of kills on your account (not in game) and you can select which ones you want. It calculates the price. You pay, and presto-bingo. The kill mails generate, you get a copy in game and if your (or the victims) api is tied to zkill, it’s sent over there as well.

It can get better when you do the standing fleets and such. They want the pvp usually.

Like one night in past Angel run. Angels landed and angels were engaged. Crap for lp since we had so many on plex. But…droppng new guests and not getting dropped was what we wanted.

Why I am happy about the minmatar change. Angels? My first recorded deaths had a few cases of we had enough to drop a target. I rushed to engage…and now all alone on site. That ended real well for me.

the rounding is floor so it can go to 0.

You might wanna take a look at the rest of the code.

Also:

You might wanna learn to make an argument.

What code are you looking at? The last line is:

  • return max(1, $points);

Which always returns 1 if $points is below that.

You’re right. I was looking at the line above.

    $points = (int) floor($points * $modifier);

Did not notice there was code in the return.

Gotcha, I am not a php person so I wasn’t sure if I had missed something.

Daddy Io spoonfeeding the wee forum bab:

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This is the problem with zkill , people judge others by the stupid percent of kills and type of kills. It doesn’t matter .

I feel zkill can push u into this type of play , kill what you want and how you want eve isn’t fair and honorable in anyway.

When we started trying to kill gankers people took the piss because the stats said we just whored but our aim wasn’t to kill individual ships it was to stop a gank and eventually we learn how to do it in the right circumstances.

I can now take out 3 cats before concord arrives, times that by other fleet members add in Ew and logi and we could achiever goals, zkill still looked a bit crap but we could stop them .

Once took part in a battle in low against fraternity and friends , my squad was flying Ew burst frigs tasked with dropping into their logistics ball and causing havoc great fun but not one kill or entry to zkill . We had great fun and helped win the battle

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I personally don’t care either way. As zKill exists I use it as an out of game reference to provide proof for my blog posts just to add credible evidence to the posts than just my own accounts of what happened.

As I don’t record my regular gaming sessions nor bother to take screenshots in the middle of doing things (or even could screenshot some random moment that already passed by the time I could screenshot it) this is the only viable solution for me personally.

Aside of this zKill is a useful intel tool and whatnot as well, which functions people argue about as well so whatever.

In the end if someone is too scared of the “embarrassment” of getting their space pixels exploded in a PVP vid’ya game then there is really not much to be said than they either should learn to not take such things so seriously or find something else to play.

On the other hand I never cared for KB stats either. Those who take it to the other extreme end also are out of touch about the importance of space pixels exploding in a vid’ya game.

As long as you’re having fun it doesn’t matter what you KB looks like and you shouldn’t care what people say about it. After all that’s why we play games right? To have fun. :wink:

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