Perhaps one way is to simply make storing ships and items in NPC stations come with a sizeable fee per week/month. That way you start to encourage players to store items and ships in player owned citadel structures. Also, any characters under 30 days old could perhaps have low cost storage or free storage for 30 days to help them build up some income to help them pay for the fees.
Something like this would help push more assets into destructible stations. But I also think that maybe removing the safe storage when a citadel explodes is a good idea. Just let the loot remain in space for anyone to loot for several hours. The container could have an indestructible timer for a short time frame (an hour or two?) thus giving corpmates and allies the ability to recover those assets if possible.
I know, Iâm not going to make any friends with this, but do you guys not have any strategists? I donât mean to insult you guys, really, but these ideas goes nowhere and you have to get through CCP first. iâm sorry for coming across as disrespectful, but this thread reminds me of the WiS crowd.
A society, needing incentives to do something, doesnât work for the long-term. Youâd have to continually increase the incentives, because those who only care about reward will attract more who only care about reward and they will demand more. Incentives donât attract players who want to play, the attract people who only want to farm and hoard.
Players should be free to express all the ideas they want.
it happens really often nowadays that people, for some reason, mistake criticism and opinion for attempted censorship. i can guarantee you that me calling ideas doesnât mean to tell them to stop posting them.
On the other hand are you telling me not to on peopleâs ideas (which means you donât want me to express criticism) and thus are trying to limit my freedom of expression.
What are you even talking about⌠The only way society works is if proper incentives are in place. Nobody would be flipping that burger for you at McDonalds if everyone just got everything for free.
Thereâs always people willing to work, because for them itâs important for some reason. Maybe because they know theyâll just degenerate over time, without a job, or maybe they just like being busy.
Doesnât matter, though, because this is a game. Iâll try to express it differently:
when the only reason why people play in nullsec, because itâs easy money, then the best course of action is getting rid of the leechers who donât give a about the game. When there is no one who wants to play the game simply because they want to play it, then the gameâs ed.
the f2p community doesnât care about the games theyâre playing, they only care about MEMEME WANTWANTWANT GIMMEGIMMEGIMME. Re nullsec specifically:
whoâs more desirable for a game? someone who wants to own nullsec space for bragging rights and owning space, or someone who doesnât care at all and is there only because itâs easy achievements and arcade style playing? (= log in at pings for fleetfights)
Everyone is desirable regardless of their intention because when it comes down to it theyâre all targets. The issue is making sure theyâre not overprotected against interference. As long as they are providing potential content for others I donât give a damn what their motivation for playing is.
Thank you for deflecting my rebuttal but donât bother trying to save face. Itâs already very obvious that you have no clue what youâre taking about.
rebuttal? Dear Sir and or Madam, your babbling barely deserves the attention it gets. as i said, your simplistic view of a complex problem is useless, but appreciated. there is no need for a rebuttal, dear Sir and or Madam, because you fail to grasp the dimensions of what you are trying to talk about.
itâs comparable to a teenager thinking he figured it all out while suffering from dunning-krueger. do i need to link that for you, can you manage to look that up yourself, or will your next reply just prove me right?
Iâm not deflecting. What your massive ego fails to comprehend is that itâs not actually qualified to take part in a discussion about the topic. if you cared to look through my post history, then youâd see that i am always willing to discuss things, as long as the person says something of substance. You, though, express nothing of substance, therefore there is nothing to talk about.
unless you understand this, there is no way moving forward!
You not caring about the motivation of people (as expressed above) makes it impossible to talk to you about these things, because you completely ignore some of the most relevant factors:
(and just for you iâll keep it simple. i use âweâ as short of âthe criminal communityâ)
What makes people do things
How do we exploit it
Are these people and their motivations actually desirable
How can we influence what drives their behaviour
How do we grow the community
How do we regain influence in highsec
I donât need a rebuttal, you need to step up your game!
Personally i think SOV assets have too much defense, id prefer them with a lot of health and a short 5 hour reenforcement timer that is NOT set by the defenders. I think this helps even up the odds between defender and aggressor since now the aggressor gains a benefit they should have and that is the element of timing.
If your corp/alliance/coalition cannot respond within 5 hours of an attack and you lose an asset you really didnt deserve that SOV asset or space.
i donât think a characterâs ageand killboard is an accurate indicator of what the player knows, does, or how long he has been around. And youâre right regarding the latter. i usually present ideas myself and i actually started a long post about that yesterday already. itâs not done, but i also kind of wonder if there actually is a point to it.
I agree, but as you know unfortunately it seems like everyone has too much of a soft spot and writes off most unconventional methods of PVP to be unsavory, griefing, and bad for the game. I laugh at those people.