Event Feedback - Operation Permafrost


(Circumstantial Evidence) #797

Finished event with 0 points. I refused to play whack-a-mole to get points, when this excess finger mashing activity is clearly not required for gameplay, by example of past events where point gains were completely automatic and you only needed to focus on … the game!

But I shot BS’s, collected plenty of loot, and hacked cans. Event site design was otherwise good, its just a shame that the Agency computer mysteriously forgot how to increment points automatically. I urge other players annoyed by this mind-numbing impediment to gameplay, to join in boycotting “points” clicking, if this anti-feature persists in future events.

(Kirimeena D'Zbrkesbris) #798

event points gain was as close to automatic as they can be - all the tasks’ progress and a button to complete them were easily accessible this time and they did not require you to go to The Agency at all. One(!) click every now and then is all that required for you to complete tasks.

(March rabbit) #799

Still one step away from automated point collection.

Congratulation on successfully giving up on existing functionality. You are good customer.

(Anderson Geten) #800

He did not give up.

CCP devs aid they had issues for some people with automatic points, and the best they could do is provide on-clic delivery.
Either you assume that CCP is lying to you, and you have no proof of that, and just wannabe the annoying “but everybody is wrong and I am right”, or you STFU and accept you don’t know everything, nor do we, and whatever you say would only show how retard you are, accusing people without a proof.

(Circumstantial Evidence) #801

Please link to source, I read forums a lot and have missed the CCP statement.

(Kirimeena D'Zbrkesbris) #802

Full automation might have been a problem before including but not limited to various bugs, maybe server load (frequent checks for each objective for each player) and, possibly, bots. Whatever CCPs current decision was based on, it did not disrupt event flow in any way nor was it annoying or inconvenient.

Complainers will complain no matter what.

(Circumstantial Evidence) #803

I could agree that auto-tracking points probably adds a small amount of server load, but this is not something that needs to be checked as frequently as reporting hits and misses to the player. If that was the reason, devs could simply slow down the check even further, and the worst the player would face is shooting 12 NPC’s when they only needed 10 (for example.) The auto-counter would just lag a bit, i’d have no problem with that.

I obviously disagree. I’ve been making increasingly strong statements about this step backwards in player convenience, (a few other posts in this thread and in previous event threads since whack-a-mole started) in hopes that it will be addressed in some way.

(Commander A9) #804

I enjoyed the event. It was a challenge, and the rewards were nice. I found myself FINALLY training Gas Harvesting after ‘meaning to do it’ for 9 years. I closed the event with over 1,200 points, and earned 900 of them in 3 days throughout hardcore flying. I like the SKINs, although I found myself getting multiple copies of certain SKINs as time went on…

I would like to point out that I was impressed with how the Events and Live Events communities banded together to help each other with this event, and even created a room known as “Ice Dwarf Systems” to help each other locate confirmed Ice Dwarf locations!

I will not call this event the best, nor the worst. But I have some observations, as I mentioned previously.

-I’m a little agitated that auto-redeem isn’t enabled for the Agency achievements, but at least I was on top of them this time. That and I appreciate an audio cue being added to alert pilots of them earning the achievements.
-this event was dropped onto Singularity less than 24 hours before being officially launched on Tranquility. That’s not enough time to gather and implement feedback on issues that need to be addressed.
-some achievements were bugged-I was able to earn “In a mining ship, defeat a player” achievement using a Venture and killing an NPC frigate near the West Room’s rigging structure.
-inside all rooms, the player camera lost partial functionality, which made it extremely difficult to maneuver and even see enemy targets. I was unable to zoom completely out and even look directly above and below my ship. I was told this was a bug similar to Abyssal sites when they first launched. It seems like Abyssal sites were used as a template to create the environments.
-the whiteout conditions and the white flashes when entering and leaving sites physically hurt my eyes and gave me a headache, and also made it extremely difficult to see information on my screen, including the overview, targeting row, and HUD.
-these event beacons should NEVER be located in training systems such as Duripant and Couster. They’re training systems meant for new players. I ran this event in Couster (which happens to be my home) and I can’t tell you how many wrecks of new player ships I discovered. Someone had to warn the new players about the dangers of the ice dwarfs…
-for as challenging as Hacking was, every node should have dropped a reward.
-we should have been able to use ice harvesters on the asteroids, as they were said to be ‘ice’ and even used the icon for ‘ice’ (strike this…Alpha accounts can’t use ice harvesting technology). There should have been more asteroids in the West Room. On the final few days, I saw several Orcas mining out these rocks…
-the Centurions should always have dropped ‘good’ rewards for as infrequently as they appeared and as tough as they were. No more Metal Scraps.
-all Mordu’s targets in regular missions have bounties-these did not. They should have had bounties.

(Kirimeena D'Zbrkesbris) #805

this would also imply that you get sec status for them and LOSE standings with mordu. The way event NPCs were made (“irregular” frigate/cruiser/BS) is to avoid complications and that all players can participate. No bounties also meant that no isk were generated during this event which is good.

This was probably the last minute change to, again, make ALL players able to participate. Alpha accounts cannot harvest ice, at all.

(Circumstantial Evidence) #806

not a bug, FOV limit was an intentional design choice to make low-orbit space close to a planet surface feel different. Yes that’s the same trick used for the Abyss sites; it makes that environment feel larger than it is. The Permafrost FOV limit was higher in the first days, and opened up a little, due to player feedback.

+1 to that!

(Nicolai Serkanner) #807

This post was flagged by the community and is temporarily hidden.

(Sylvia Kildare) #808

I didn’t track my loot acquisition as much as I usually do this time around, but… in the end, I can say that the highlights from my time running the event with 3 toons other than hitting 900 points on all 3 and thus getting all the 4 special skins from that was:

I got a total of 32 Basic Accel BPCs, 8 Standard Accel BPCs, 1 Advanced Accel BPC, and 1 Extended Accel BPC. Looks pretty similar to your calculated odds there, guess I was lucky with even the 1 Extended (sadly, it only is 2-run, so didn’t make enough for all 3 of my toons). I made all 8+1+1 of the Std/Adv/Ext and none of the 32 Basics. And boy was I glad I didn’t end up with ~130 Basic BPCs like Blood Raider Halloween event this past year. :wink:

And 29 total ML-EKP Polybolos BCSes, 19 total Frostline Clavicula data/relic hybrid hackers, 14 total Frostline Omnivore ore/ice hybrid MLUs.

(Sylvia Kildare) #809

Most realize there are plenty of devs who are still in touch with EVE and understand how the game is/can be played, even if a lot of veteran devs have moved on.

However, those veteran devs can’t work on every aspect of the game at once. And as of sometime during 2018, we were informed there was a whole new event team working on agency events (including new devs, one who was interviewed and said he hadn’t played EVE before he was hired by CCP, so wasn’t one of the player-became-dev types like Fozzie and Rise).

In short, the events have had some rough patches as they’ve adapted from not having any real framework for them, just event site with loot… to the SCOPE event (just the one)… back a bit to non-frameworked events… and then the start and continuation of the Agency events, SCOPE’s successor. Things get rougher, some things get smoothed out. I just hope there can be some level of continuity in the event team going forward so mistakes can be learned from and the successful, fun parts of events can be iterated on and not abolished.

Because if we instead constantly get not only new team members on the event team but brand new devs to EVE working on events, events are always going to be a mess.

(Anderson Geten) #810

if you want complete up to date data I posted my spreadsheet for the event here.

(Sovereign - Citizen) #811

It sucks. Honestly, it sucks bad.

(Ezra Endashi) #812

The only bad thing about event, in my opinion, was the difficulty to obtain standard booster BPC-s. Got only one. All other were basic ones.

(Rexxar Santaro) #813

Firstly, let me make an important remark here. I’m not familiar with CCP DEV project organization and I never was at their offices. My thoughts in that post are based on generic knowledge of how the programming industry works. I’m familiar with it. Like every IT company has a financial budget for any project, which is obvious, and some companies have a “time budget” also. There is a small group to fix bugs and similar things, but main working group is focused on project product development. What some players wants, based on their feedback, is a partially changed of an already released product.

EVE can be counted as a AAA (a complex game with a big budget) class game, while these events can be counted as indie games. EVE hasn’t an obvious “interface” to connect these mini-games to own environment, with few little exceptions - boosters, SKINS and some faction loot. Sometimes it works better, sometimes it’s not. For example, the Resource War sites still remain apart from entire EVE. To change them somehow its not only required some bug fixes, but an entire development project over months with its budget of course.

An indie game , or independent video game , is a video game that is often created without the financial support of a publisher, although some games funded by a publisher are still considered “indie”. There is no exact, widely accepted definition of what constitutes an “indie game”, however, indie games generally share certain characteristics. Indie games are developed by individuals, small teams, or small independent companies; companies that are often specifically formed for the development of one specific game. Typically, indie games are smaller than mainstream titles. Indie game developers are generally not financially backed by video game publishers. Being independent, indie developers do not have controlling interests and do not require publisher approval as mainstream game developers usually do. Design decisions are thus also not limited by the allocated budget.

(March rabbit) #814

As i said: good customer

(March rabbit) #815

Did they remove functionality? They did.
Do you defend them based on something and not exact information? You do.

The very way you construct your posts shows that you give CCP benefit of doubt ("… might have been a problem …", “…maybe server load…”) instead of using knowledge. Be careful if you follow this path.

(Anderson Geten) #816

that’s also called being humble, while assuming other people mind is called being arrogant.