I enjoyed the event. It was a challenge, and the rewards were nice. I found myself FINALLY training Gas Harvesting after ‘meaning to do it’ for 9 years. I closed the event with over 1,200 points, and earned 900 of them in 3 days throughout hardcore flying. I like the SKINs, although I found myself getting multiple copies of certain SKINs as time went on…
I would like to point out that I was impressed with how the Events and Live Events communities banded together to help each other with this event, and even created a room known as “Ice Dwarf Systems” to help each other locate confirmed Ice Dwarf locations!
I will not call this event the best, nor the worst. But I have some observations, as I mentioned previously.
-I’m a little agitated that auto-redeem isn’t enabled for the Agency achievements, but at least I was on top of them this time. That and I appreciate an audio cue being added to alert pilots of them earning the achievements.
-this event was dropped onto Singularity less than 24 hours before being officially launched on Tranquility. That’s not enough time to gather and implement feedback on issues that need to be addressed.
-some achievements were bugged-I was able to earn “In a mining ship, defeat a player” achievement using a Venture and killing an NPC frigate near the West Room’s rigging structure.
-inside all rooms, the player camera lost partial functionality, which made it extremely difficult to maneuver and even see enemy targets. I was unable to zoom completely out and even look directly above and below my ship. I was told this was a bug similar to Abyssal sites when they first launched. It seems like Abyssal sites were used as a template to create the environments.
-the whiteout conditions and the white flashes when entering and leaving sites physically hurt my eyes and gave me a headache, and also made it extremely difficult to see information on my screen, including the overview, targeting row, and HUD.
-these event beacons should NEVER be located in training systems such as Duripant and Couster. They’re training systems meant for new players. I ran this event in Couster (which happens to be my home) and I can’t tell you how many wrecks of new player ships I discovered. Someone had to warn the new players about the dangers of the ice dwarfs…
-for as challenging as Hacking was, every node should have dropped a reward.
-we should have been able to use ice harvesters on the asteroids, as they were said to be ‘ice’ and even used the icon for ‘ice’ (strike this…Alpha accounts can’t use ice harvesting technology). There should have been more asteroids in the West Room. On the final few days, I saw several Orcas mining out these rocks…
-the Centurions should always have dropped ‘good’ rewards for as infrequently as they appeared and as tough as they were. No more Metal Scraps.
-all Mordu’s targets in regular missions have bounties-these did not. They should have had bounties.